omegalib
13.1
|
Macros | |
#define | DIRECTINPUT_HEADER_VERSION 0x0800 |
#define | DIRECTINPUT_VERSION DIRECTINPUT_HEADER_VERSION |
#define | DIEFT_ALL 0x00000000 |
#define | DIEFT_CONSTANTFORCE 0x00000001 |
#define | DIEFT_RAMPFORCE 0x00000002 |
#define | DIEFT_PERIODIC 0x00000003 |
#define | DIEFT_CONDITION 0x00000004 |
#define | DIEFT_CUSTOMFORCE 0x00000005 |
#define | DIEFT_HARDWARE 0x000000FF |
#define | DIEFT_FFATTACK 0x00000200 |
#define | DIEFT_FFFADE 0x00000400 |
#define | DIEFT_SATURATION 0x00000800 |
#define | DIEFT_POSNEGCOEFFICIENTS 0x00001000 |
#define | DIEFT_POSNEGSATURATION 0x00002000 |
#define | DIEFT_DEADBAND 0x00004000 |
#define | DIEFT_STARTDELAY 0x00008000 |
#define | DIEFT_GETTYPE(n) LOBYTE(n) |
#define | DI_DEGREES 100 |
#define | DI_FFNOMINALMAX 10000 |
#define | DI_SECONDS 1000000 |
#define | DIEFF_OBJECTIDS 0x00000001 |
#define | DIEFF_OBJECTOFFSETS 0x00000002 |
#define | DIEFF_CARTESIAN 0x00000010 |
#define | DIEFF_POLAR 0x00000020 |
#define | DIEFF_SPHERICAL 0x00000040 |
#define | DIEP_DURATION 0x00000001 |
#define | DIEP_SAMPLEPERIOD 0x00000002 |
#define | DIEP_GAIN 0x00000004 |
#define | DIEP_TRIGGERBUTTON 0x00000008 |
#define | DIEP_TRIGGERREPEATINTERVAL 0x00000010 |
#define | DIEP_AXES 0x00000020 |
#define | DIEP_DIRECTION 0x00000040 |
#define | DIEP_ENVELOPE 0x00000080 |
#define | DIEP_TYPESPECIFICPARAMS 0x00000100 |
#define | DIEP_STARTDELAY 0x00000200 |
#define | DIEP_ALLPARAMS_DX5 0x000001FF |
#define | DIEP_ALLPARAMS 0x000003FF |
#define | DIEP_START 0x20000000 |
#define | DIEP_NORESTART 0x40000000 |
#define | DIEP_NODOWNLOAD 0x80000000 |
#define | DIEB_NOTRIGGER 0xFFFFFFFF |
#define | DIES_SOLO 0x00000001 |
#define | DIES_NODOWNLOAD 0x80000000 |
#define | DIEGES_PLAYING 0x00000001 |
#define | DIEGES_EMULATED 0x00000002 |
#define | INTERFACE IDirectInputEffect |
#define | IDirectInputEffect_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
#define | IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p) |
#define | IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p) |
#define | IDirectInputEffect_Initialize(p, a, b, c) (p)->lpVtbl->Initialize(p,a,b,c) |
#define | IDirectInputEffect_GetEffectGuid(p, a) (p)->lpVtbl->GetEffectGuid(p,a) |
#define | IDirectInputEffect_GetParameters(p, a, b) (p)->lpVtbl->GetParameters(p,a,b) |
#define | IDirectInputEffect_SetParameters(p, a, b) (p)->lpVtbl->SetParameters(p,a,b) |
#define | IDirectInputEffect_Start(p, a, b) (p)->lpVtbl->Start(p,a,b) |
#define | IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p) |
#define | IDirectInputEffect_GetEffectStatus(p, a) (p)->lpVtbl->GetEffectStatus(p,a) |
#define | IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p) |
#define | IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p) |
#define | IDirectInputEffect_Escape(p, a) (p)->lpVtbl->Escape(p,a) |
#define | DI8DEVCLASS_ALL 0 |
#define | DI8DEVCLASS_DEVICE 1 |
#define | DI8DEVCLASS_POINTER 2 |
#define | DI8DEVCLASS_KEYBOARD 3 |
#define | DI8DEVCLASS_GAMECTRL 4 |
#define | DI8DEVTYPE_DEVICE 0x11 |
#define | DI8DEVTYPE_MOUSE 0x12 |
#define | DI8DEVTYPE_KEYBOARD 0x13 |
#define | DI8DEVTYPE_JOYSTICK 0x14 |
#define | DI8DEVTYPE_GAMEPAD 0x15 |
#define | DI8DEVTYPE_DRIVING 0x16 |
#define | DI8DEVTYPE_FLIGHT 0x17 |
#define | DI8DEVTYPE_1STPERSON 0x18 |
#define | DI8DEVTYPE_DEVICECTRL 0x19 |
#define | DI8DEVTYPE_SCREENPOINTER 0x1A |
#define | DI8DEVTYPE_REMOTE 0x1B |
#define | DI8DEVTYPE_SUPPLEMENTAL 0x1C |
#define | DIDEVTYPE_HID 0x00010000 |
#define | DI8DEVTYPEMOUSE_UNKNOWN 1 |
#define | DI8DEVTYPEMOUSE_TRADITIONAL 2 |
#define | DI8DEVTYPEMOUSE_FINGERSTICK 3 |
#define | DI8DEVTYPEMOUSE_TOUCHPAD 4 |
#define | DI8DEVTYPEMOUSE_TRACKBALL 5 |
#define | DI8DEVTYPEMOUSE_ABSOLUTE 6 |
#define | DI8DEVTYPEKEYBOARD_UNKNOWN 0 |
#define | DI8DEVTYPEKEYBOARD_PCXT 1 |
#define | DI8DEVTYPEKEYBOARD_OLIVETTI 2 |
#define | DI8DEVTYPEKEYBOARD_PCAT 3 |
#define | DI8DEVTYPEKEYBOARD_PCENH 4 |
#define | DI8DEVTYPEKEYBOARD_NOKIA1050 5 |
#define | DI8DEVTYPEKEYBOARD_NOKIA9140 6 |
#define | DI8DEVTYPEKEYBOARD_NEC98 7 |
#define | DI8DEVTYPEKEYBOARD_NEC98LAPTOP 8 |
#define | DI8DEVTYPEKEYBOARD_NEC98106 9 |
#define | DI8DEVTYPEKEYBOARD_JAPAN106 10 |
#define | DI8DEVTYPEKEYBOARD_JAPANAX 11 |
#define | DI8DEVTYPEKEYBOARD_J3100 12 |
#define | DI8DEVTYPE_LIMITEDGAMESUBTYPE 1 |
#define | DI8DEVTYPEJOYSTICK_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE |
#define | DI8DEVTYPEJOYSTICK_STANDARD 2 |
#define | DI8DEVTYPEGAMEPAD_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE |
#define | DI8DEVTYPEGAMEPAD_STANDARD 2 |
#define | DI8DEVTYPEGAMEPAD_TILT 3 |
#define | DI8DEVTYPEDRIVING_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE |
#define | DI8DEVTYPEDRIVING_COMBINEDPEDALS 2 |
#define | DI8DEVTYPEDRIVING_DUALPEDALS 3 |
#define | DI8DEVTYPEDRIVING_THREEPEDALS 4 |
#define | DI8DEVTYPEDRIVING_HANDHELD 5 |
#define | DI8DEVTYPEFLIGHT_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE |
#define | DI8DEVTYPEFLIGHT_STICK 2 |
#define | DI8DEVTYPEFLIGHT_YOKE 3 |
#define | DI8DEVTYPEFLIGHT_RC 4 |
#define | DI8DEVTYPE1STPERSON_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE |
#define | DI8DEVTYPE1STPERSON_UNKNOWN 2 |
#define | DI8DEVTYPE1STPERSON_SIXDOF 3 |
#define | DI8DEVTYPE1STPERSON_SHOOTER 4 |
#define | DI8DEVTYPESCREENPTR_UNKNOWN 2 |
#define | DI8DEVTYPESCREENPTR_LIGHTGUN 3 |
#define | DI8DEVTYPESCREENPTR_LIGHTPEN 4 |
#define | DI8DEVTYPESCREENPTR_TOUCH 5 |
#define | DI8DEVTYPEREMOTE_UNKNOWN 2 |
#define | DI8DEVTYPEDEVICECTRL_UNKNOWN 2 |
#define | DI8DEVTYPEDEVICECTRL_COMMSSELECTION 3 |
#define | DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4 |
#define | DI8DEVTYPESUPPLEMENTAL_UNKNOWN 2 |
#define | DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER 3 |
#define | DI8DEVTYPESUPPLEMENTAL_HEADTRACKER 4 |
#define | DI8DEVTYPESUPPLEMENTAL_HANDTRACKER 5 |
#define | DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE 6 |
#define | DI8DEVTYPESUPPLEMENTAL_SHIFTER 7 |
#define | DI8DEVTYPESUPPLEMENTAL_THROTTLE 8 |
#define | DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE 9 |
#define | DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS 10 |
#define | DI8DEVTYPESUPPLEMENTAL_DUALPEDALS 11 |
#define | DI8DEVTYPESUPPLEMENTAL_THREEPEDALS 12 |
#define | DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS 13 |
#define | GET_DIDEVICE_TYPE(dwDevType) LOBYTE(dwDevType) |
#define | GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType) |
#define | DIDC_ATTACHED 0x00000001 |
#define | DIDC_POLLEDDEVICE 0x00000002 |
#define | DIDC_EMULATED 0x00000004 |
#define | DIDC_POLLEDDATAFORMAT 0x00000008 |
#define | DIDC_FORCEFEEDBACK 0x00000100 |
#define | DIDC_FFATTACK 0x00000200 |
#define | DIDC_FFFADE 0x00000400 |
#define | DIDC_SATURATION 0x00000800 |
#define | DIDC_POSNEGCOEFFICIENTS 0x00001000 |
#define | DIDC_POSNEGSATURATION 0x00002000 |
#define | DIDC_DEADBAND 0x00004000 |
#define | DIDC_STARTDELAY 0x00008000 |
#define | DIDC_ALIAS 0x00010000 |
#define | DIDC_PHANTOM 0x00020000 |
#define | DIDC_HIDDEN 0x00040000 |
#define | DIDFT_ALL 0x00000000 |
#define | DIDFT_RELAXIS 0x00000001 |
#define | DIDFT_ABSAXIS 0x00000002 |
#define | DIDFT_AXIS 0x00000003 |
#define | DIDFT_PSHBUTTON 0x00000004 |
#define | DIDFT_TGLBUTTON 0x00000008 |
#define | DIDFT_BUTTON 0x0000000C |
#define | DIDFT_POV 0x00000010 |
#define | DIDFT_COLLECTION 0x00000040 |
#define | DIDFT_NODATA 0x00000080 |
#define | DIDFT_ANYINSTANCE 0x00FFFF00 |
#define | DIDFT_INSTANCEMASK DIDFT_ANYINSTANCE |
#define | DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8) |
#define | DIDFT_GETTYPE(n) LOBYTE(n) |
#define | DIDFT_GETINSTANCE(n) LOWORD((n) >> 8) |
#define | DIDFT_FFACTUATOR 0x01000000 |
#define | DIDFT_FFEFFECTTRIGGER 0x02000000 |
#define | DIDFT_OUTPUT 0x10000000 |
#define | DIDFT_VENDORDEFINED 0x04000000 |
#define | DIDFT_ALIAS 0x08000000 |
#define | DIDFT_OPTIONAL 0x80000000 |
#define | DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8) |
#define | DIDFT_NOCOLLECTION 0x00FFFF00 |
#define | DIDF_ABSAXIS 0x00000001 |
#define | DIDF_RELAXIS 0x00000002 |
#define | DIA_FORCEFEEDBACK 0x00000001 |
#define | DIA_APPMAPPED 0x00000002 |
#define | DIA_APPNOMAP 0x00000004 |
#define | DIA_NORANGE 0x00000008 |
#define | DIA_APPFIXED 0x00000010 |
#define | DIAH_UNMAPPED 0x00000000 |
#define | DIAH_USERCONFIG 0x00000001 |
#define | DIAH_APPREQUESTED 0x00000002 |
#define | DIAH_HWAPP 0x00000004 |
#define | DIAH_HWDEFAULT 0x00000008 |
#define | DIAH_DEFAULT 0x00000020 |
#define | DIAH_ERROR 0x80000000 |
#define | DIAFTS_NEWDEVICELOW 0xFFFFFFFF |
#define | DIAFTS_NEWDEVICEHIGH 0xFFFFFFFF |
#define | DIAFTS_UNUSEDDEVICELOW 0x00000000 |
#define | DIAFTS_UNUSEDDEVICEHIGH 0x00000000 |
#define | DIDBAM_DEFAULT 0x00000000 |
#define | DIDBAM_PRESERVE 0x00000001 |
#define | DIDBAM_INITIALIZE 0x00000002 |
#define | DIDBAM_HWDEFAULTS 0x00000004 |
#define | DIDSAM_DEFAULT 0x00000000 |
#define | DIDSAM_NOUSER 0x00000001 |
#define | DIDSAM_FORCESAVE 0x00000002 |
#define | DICD_DEFAULT 0x00000000 |
#define | DICD_EDIT 0x00000001 |
#define | D3DCOLOR_DEFINED |
#define | DIDIFT_CONFIGURATION 0x00000001 |
#define | DIDIFT_OVERLAY 0x00000002 |
#define | DIDAL_CENTERED 0x00000000 |
#define | DIDAL_LEFTALIGNED 0x00000001 |
#define | DIDAL_RIGHTALIGNED 0x00000002 |
#define | DIDAL_MIDDLE 0x00000000 |
#define | DIDAL_TOPALIGNED 0x00000004 |
#define | DIDAL_BOTTOMALIGNED 0x00000008 |
#define | DIDOI_FFACTUATOR 0x00000001 |
#define | DIDOI_FFEFFECTTRIGGER 0x00000002 |
#define | DIDOI_POLLED 0x00008000 |
#define | DIDOI_ASPECTPOSITION 0x00000100 |
#define | DIDOI_ASPECTVELOCITY 0x00000200 |
#define | DIDOI_ASPECTACCEL 0x00000300 |
#define | DIDOI_ASPECTFORCE 0x00000400 |
#define | DIDOI_ASPECTMASK 0x00000F00 |
#define | DIDOI_GUIDISUSAGE 0x00010000 |
#define | DIPH_DEVICE 0 |
#define | DIPH_BYOFFSET 1 |
#define | DIPH_BYID 2 |
#define | DIPH_BYUSAGE 3 |
#define | DIMAKEUSAGEDWORD(UsagePage, Usage) (DWORD)MAKELONG(Usage, UsagePage) |
#define | DIPROPRANGE_NOMIN ((LONG)0x80000000) |
#define | DIPROPRANGE_NOMAX ((LONG)0x7FFFFFFF) |
#define | MAXCPOINTSNUM 8 |
#define | MAKEDIPROP(prop) ((REFGUID)(prop)) |
#define | DIPROP_BUFFERSIZE MAKEDIPROP(1) |
#define | DIPROP_AXISMODE MAKEDIPROP(2) |
#define | DIPROPAXISMODE_ABS 0 |
#define | DIPROPAXISMODE_REL 1 |
#define | DIPROP_GRANULARITY MAKEDIPROP(3) |
#define | DIPROP_RANGE MAKEDIPROP(4) |
#define | DIPROP_DEADZONE MAKEDIPROP(5) |
#define | DIPROP_SATURATION MAKEDIPROP(6) |
#define | DIPROP_FFGAIN MAKEDIPROP(7) |
#define | DIPROP_FFLOAD MAKEDIPROP(8) |
#define | DIPROP_AUTOCENTER MAKEDIPROP(9) |
#define | DIPROPAUTOCENTER_OFF 0 |
#define | DIPROPAUTOCENTER_ON 1 |
#define | DIPROP_CALIBRATIONMODE MAKEDIPROP(10) |
#define | DIPROPCALIBRATIONMODE_COOKED 0 |
#define | DIPROPCALIBRATIONMODE_RAW 1 |
#define | DIPROP_CALIBRATION MAKEDIPROP(11) |
#define | DIPROP_GUIDANDPATH MAKEDIPROP(12) |
#define | DIPROP_INSTANCENAME MAKEDIPROP(13) |
#define | DIPROP_PRODUCTNAME MAKEDIPROP(14) |
#define | DIPROP_JOYSTICKID MAKEDIPROP(15) |
#define | DIPROP_GETPORTDISPLAYNAME MAKEDIPROP(16) |
#define | DIPROP_PHYSICALRANGE MAKEDIPROP(18) |
#define | DIPROP_LOGICALRANGE MAKEDIPROP(19) |
#define | DIPROP_KEYNAME MAKEDIPROP(20) |
#define | DIPROP_CPOINTS MAKEDIPROP(21) |
#define | DIPROP_APPDATA MAKEDIPROP(22) |
#define | DIPROP_SCANCODE MAKEDIPROP(23) |
#define | DIPROP_VIDPID MAKEDIPROP(24) |
#define | DIPROP_USERNAME MAKEDIPROP(25) |
#define | DIPROP_TYPENAME MAKEDIPROP(26) |
#define | DIGDD_PEEK 0x00000001 |
#define | DISEQUENCE_COMPARE(dwSequence1, cmp, dwSequence2) ((int)((dwSequence1) - (dwSequence2)) cmp 0) |
#define | DISCL_EXCLUSIVE 0x00000001 |
#define | DISCL_NONEXCLUSIVE 0x00000002 |
#define | DISCL_FOREGROUND 0x00000004 |
#define | DISCL_BACKGROUND 0x00000008 |
#define | DISCL_NOWINKEY 0x00000010 |
#define | INTERFACE IDirectInputDeviceW |
#define | INTERFACE IDirectInputDeviceA |
#define | IID_IDirectInputDevice IID_IDirectInputDeviceA |
#define | IDirectInputDevice IDirectInputDeviceA |
#define | IDirectInputDeviceVtbl IDirectInputDeviceAVtbl |
#define | IDirectInputDevice_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
#define | IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p) |
#define | IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p) |
#define | IDirectInputDevice_GetCapabilities(p, a) (p)->lpVtbl->GetCapabilities(p,a) |
#define | IDirectInputDevice_EnumObjects(p, a, b, c) (p)->lpVtbl->EnumObjects(p,a,b,c) |
#define | IDirectInputDevice_GetProperty(p, a, b) (p)->lpVtbl->GetProperty(p,a,b) |
#define | IDirectInputDevice_SetProperty(p, a, b) (p)->lpVtbl->SetProperty(p,a,b) |
#define | IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p) |
#define | IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p) |
#define | IDirectInputDevice_GetDeviceState(p, a, b) (p)->lpVtbl->GetDeviceState(p,a,b) |
#define | IDirectInputDevice_GetDeviceData(p, a, b, c, d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) |
#define | IDirectInputDevice_SetDataFormat(p, a) (p)->lpVtbl->SetDataFormat(p,a) |
#define | IDirectInputDevice_SetEventNotification(p, a) (p)->lpVtbl->SetEventNotification(p,a) |
#define | IDirectInputDevice_SetCooperativeLevel(p, a, b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) |
#define | IDirectInputDevice_GetObjectInfo(p, a, b, c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) |
#define | IDirectInputDevice_GetDeviceInfo(p, a) (p)->lpVtbl->GetDeviceInfo(p,a) |
#define | IDirectInputDevice_RunControlPanel(p, a, b) (p)->lpVtbl->RunControlPanel(p,a,b) |
#define | IDirectInputDevice_Initialize(p, a, b, c) (p)->lpVtbl->Initialize(p,a,b,c) |
#define | DISFFC_RESET 0x00000001 |
#define | DISFFC_STOPALL 0x00000002 |
#define | DISFFC_PAUSE 0x00000004 |
#define | DISFFC_CONTINUE 0x00000008 |
#define | DISFFC_SETACTUATORSON 0x00000010 |
#define | DISFFC_SETACTUATORSOFF 0x00000020 |
#define | DIGFFS_EMPTY 0x00000001 |
#define | DIGFFS_STOPPED 0x00000002 |
#define | DIGFFS_PAUSED 0x00000004 |
#define | DIGFFS_ACTUATORSON 0x00000010 |
#define | DIGFFS_ACTUATORSOFF 0x00000020 |
#define | DIGFFS_POWERON 0x00000040 |
#define | DIGFFS_POWEROFF 0x00000080 |
#define | DIGFFS_SAFETYSWITCHON 0x00000100 |
#define | DIGFFS_SAFETYSWITCHOFF 0x00000200 |
#define | DIGFFS_USERFFSWITCHON 0x00000400 |
#define | DIGFFS_USERFFSWITCHOFF 0x00000800 |
#define | DIGFFS_DEVICELOST 0x80000000 |
#define | DISDD_CONTINUE 0x00000001 |
#define | INTERFACE IDirectInputDevice2W |
#define | INTERFACE IDirectInputDevice2A |
#define | IID_IDirectInputDevice2 IID_IDirectInputDevice2A |
#define | IDirectInputDevice2 IDirectInputDevice2A |
#define | IDirectInputDevice2Vtbl IDirectInputDevice2AVtbl |
#define | IDirectInputDevice2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
#define | IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p) |
#define | IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p) |
#define | IDirectInputDevice2_GetCapabilities(p, a) (p)->lpVtbl->GetCapabilities(p,a) |
#define | IDirectInputDevice2_EnumObjects(p, a, b, c) (p)->lpVtbl->EnumObjects(p,a,b,c) |
#define | IDirectInputDevice2_GetProperty(p, a, b) (p)->lpVtbl->GetProperty(p,a,b) |
#define | IDirectInputDevice2_SetProperty(p, a, b) (p)->lpVtbl->SetProperty(p,a,b) |
#define | IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p) |
#define | IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p) |
#define | IDirectInputDevice2_GetDeviceState(p, a, b) (p)->lpVtbl->GetDeviceState(p,a,b) |
#define | IDirectInputDevice2_GetDeviceData(p, a, b, c, d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) |
#define | IDirectInputDevice2_SetDataFormat(p, a) (p)->lpVtbl->SetDataFormat(p,a) |
#define | IDirectInputDevice2_SetEventNotification(p, a) (p)->lpVtbl->SetEventNotification(p,a) |
#define | IDirectInputDevice2_SetCooperativeLevel(p, a, b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) |
#define | IDirectInputDevice2_GetObjectInfo(p, a, b, c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) |
#define | IDirectInputDevice2_GetDeviceInfo(p, a) (p)->lpVtbl->GetDeviceInfo(p,a) |
#define | IDirectInputDevice2_RunControlPanel(p, a, b) (p)->lpVtbl->RunControlPanel(p,a,b) |
#define | IDirectInputDevice2_Initialize(p, a, b, c) (p)->lpVtbl->Initialize(p,a,b,c) |
#define | IDirectInputDevice2_CreateEffect(p, a, b, c, d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) |
#define | IDirectInputDevice2_EnumEffects(p, a, b, c) (p)->lpVtbl->EnumEffects(p,a,b,c) |
#define | IDirectInputDevice2_GetEffectInfo(p, a, b) (p)->lpVtbl->GetEffectInfo(p,a,b) |
#define | IDirectInputDevice2_GetForceFeedbackState(p, a) (p)->lpVtbl->GetForceFeedbackState(p,a) |
#define | IDirectInputDevice2_SendForceFeedbackCommand(p, a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) |
#define | IDirectInputDevice2_EnumCreatedEffectObjects(p, a, b, c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) |
#define | IDirectInputDevice2_Escape(p, a) (p)->lpVtbl->Escape(p,a) |
#define | IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p) |
#define | IDirectInputDevice2_SendDeviceData(p, a, b, c, d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) |
#define | DIFEF_DEFAULT 0x00000000 |
#define | DIFEF_INCLUDENONSTANDARD 0x00000001 |
#define | DIFEF_MODIFYIFNEEDED 0x00000010 |
#define | INTERFACE IDirectInputDevice7W |
#define | INTERFACE IDirectInputDevice7A |
#define | IID_IDirectInputDevice7 IID_IDirectInputDevice7A |
#define | IDirectInputDevice7 IDirectInputDevice7A |
#define | IDirectInputDevice7Vtbl IDirectInputDevice7AVtbl |
#define | IDirectInputDevice7_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
#define | IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p) |
#define | IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p) |
#define | IDirectInputDevice7_GetCapabilities(p, a) (p)->lpVtbl->GetCapabilities(p,a) |
#define | IDirectInputDevice7_EnumObjects(p, a, b, c) (p)->lpVtbl->EnumObjects(p,a,b,c) |
#define | IDirectInputDevice7_GetProperty(p, a, b) (p)->lpVtbl->GetProperty(p,a,b) |
#define | IDirectInputDevice7_SetProperty(p, a, b) (p)->lpVtbl->SetProperty(p,a,b) |
#define | IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p) |
#define | IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p) |
#define | IDirectInputDevice7_GetDeviceState(p, a, b) (p)->lpVtbl->GetDeviceState(p,a,b) |
#define | IDirectInputDevice7_GetDeviceData(p, a, b, c, d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) |
#define | IDirectInputDevice7_SetDataFormat(p, a) (p)->lpVtbl->SetDataFormat(p,a) |
#define | IDirectInputDevice7_SetEventNotification(p, a) (p)->lpVtbl->SetEventNotification(p,a) |
#define | IDirectInputDevice7_SetCooperativeLevel(p, a, b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) |
#define | IDirectInputDevice7_GetObjectInfo(p, a, b, c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) |
#define | IDirectInputDevice7_GetDeviceInfo(p, a) (p)->lpVtbl->GetDeviceInfo(p,a) |
#define | IDirectInputDevice7_RunControlPanel(p, a, b) (p)->lpVtbl->RunControlPanel(p,a,b) |
#define | IDirectInputDevice7_Initialize(p, a, b, c) (p)->lpVtbl->Initialize(p,a,b,c) |
#define | IDirectInputDevice7_CreateEffect(p, a, b, c, d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) |
#define | IDirectInputDevice7_EnumEffects(p, a, b, c) (p)->lpVtbl->EnumEffects(p,a,b,c) |
#define | IDirectInputDevice7_GetEffectInfo(p, a, b) (p)->lpVtbl->GetEffectInfo(p,a,b) |
#define | IDirectInputDevice7_GetForceFeedbackState(p, a) (p)->lpVtbl->GetForceFeedbackState(p,a) |
#define | IDirectInputDevice7_SendForceFeedbackCommand(p, a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) |
#define | IDirectInputDevice7_EnumCreatedEffectObjects(p, a, b, c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) |
#define | IDirectInputDevice7_Escape(p, a) (p)->lpVtbl->Escape(p,a) |
#define | IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p) |
#define | IDirectInputDevice7_SendDeviceData(p, a, b, c, d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) |
#define | IDirectInputDevice7_EnumEffectsInFile(p, a, b, c, d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d) |
#define | IDirectInputDevice7_WriteEffectToFile(p, a, b, c, d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d) |
#define | INTERFACE IDirectInputDevice8W |
#define | INTERFACE IDirectInputDevice8A |
#define | IID_IDirectInputDevice8 IID_IDirectInputDevice8A |
#define | IDirectInputDevice8 IDirectInputDevice8A |
#define | IDirectInputDevice8Vtbl IDirectInputDevice8AVtbl |
#define | IDirectInputDevice8_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
#define | IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p) |
#define | IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p) |
#define | IDirectInputDevice8_GetCapabilities(p, a) (p)->lpVtbl->GetCapabilities(p,a) |
#define | IDirectInputDevice8_EnumObjects(p, a, b, c) (p)->lpVtbl->EnumObjects(p,a,b,c) |
#define | IDirectInputDevice8_GetProperty(p, a, b) (p)->lpVtbl->GetProperty(p,a,b) |
#define | IDirectInputDevice8_SetProperty(p, a, b) (p)->lpVtbl->SetProperty(p,a,b) |
#define | IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p) |
#define | IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p) |
#define | IDirectInputDevice8_GetDeviceState(p, a, b) (p)->lpVtbl->GetDeviceState(p,a,b) |
#define | IDirectInputDevice8_GetDeviceData(p, a, b, c, d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) |
#define | IDirectInputDevice8_SetDataFormat(p, a) (p)->lpVtbl->SetDataFormat(p,a) |
#define | IDirectInputDevice8_SetEventNotification(p, a) (p)->lpVtbl->SetEventNotification(p,a) |
#define | IDirectInputDevice8_SetCooperativeLevel(p, a, b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) |
#define | IDirectInputDevice8_GetObjectInfo(p, a, b, c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) |
#define | IDirectInputDevice8_GetDeviceInfo(p, a) (p)->lpVtbl->GetDeviceInfo(p,a) |
#define | IDirectInputDevice8_RunControlPanel(p, a, b) (p)->lpVtbl->RunControlPanel(p,a,b) |
#define | IDirectInputDevice8_Initialize(p, a, b, c) (p)->lpVtbl->Initialize(p,a,b,c) |
#define | IDirectInputDevice8_CreateEffect(p, a, b, c, d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) |
#define | IDirectInputDevice8_EnumEffects(p, a, b, c) (p)->lpVtbl->EnumEffects(p,a,b,c) |
#define | IDirectInputDevice8_GetEffectInfo(p, a, b) (p)->lpVtbl->GetEffectInfo(p,a,b) |
#define | IDirectInputDevice8_GetForceFeedbackState(p, a) (p)->lpVtbl->GetForceFeedbackState(p,a) |
#define | IDirectInputDevice8_SendForceFeedbackCommand(p, a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) |
#define | IDirectInputDevice8_EnumCreatedEffectObjects(p, a, b, c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) |
#define | IDirectInputDevice8_Escape(p, a) (p)->lpVtbl->Escape(p,a) |
#define | IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p) |
#define | IDirectInputDevice8_SendDeviceData(p, a, b, c, d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) |
#define | IDirectInputDevice8_EnumEffectsInFile(p, a, b, c, d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d) |
#define | IDirectInputDevice8_WriteEffectToFile(p, a, b, c, d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d) |
#define | IDirectInputDevice8_BuildActionMap(p, a, b, c) (p)->lpVtbl->BuildActionMap(p,a,b,c) |
#define | IDirectInputDevice8_SetActionMap(p, a, b, c) (p)->lpVtbl->SetActionMap(p,a,b,c) |
#define | IDirectInputDevice8_GetImageInfo(p, a) (p)->lpVtbl->GetImageInfo(p,a) |
#define | DIMOFS_X FIELD_OFFSET(DIMOUSESTATE, lX) |
#define | DIMOFS_Y FIELD_OFFSET(DIMOUSESTATE, lY) |
#define | DIMOFS_Z FIELD_OFFSET(DIMOUSESTATE, lZ) |
#define | DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0) |
#define | DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1) |
#define | DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2) |
#define | DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3) |
#define | DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4) |
#define | DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5) |
#define | DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6) |
#define | DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7) |
#define | DIK_ESCAPE 0x01 |
#define | DIK_1 0x02 |
#define | DIK_2 0x03 |
#define | DIK_3 0x04 |
#define | DIK_4 0x05 |
#define | DIK_5 0x06 |
#define | DIK_6 0x07 |
#define | DIK_7 0x08 |
#define | DIK_8 0x09 |
#define | DIK_9 0x0A |
#define | DIK_0 0x0B |
#define | DIK_MINUS 0x0C /* - on main keyboard */ |
#define | DIK_EQUALS 0x0D |
#define | DIK_BACK 0x0E /* backspace */ |
#define | DIK_TAB 0x0F |
#define | DIK_Q 0x10 |
#define | DIK_W 0x11 |
#define | DIK_E 0x12 |
#define | DIK_R 0x13 |
#define | DIK_T 0x14 |
#define | DIK_Y 0x15 |
#define | DIK_U 0x16 |
#define | DIK_I 0x17 |
#define | DIK_O 0x18 |
#define | DIK_P 0x19 |
#define | DIK_LBRACKET 0x1A |
#define | DIK_RBRACKET 0x1B |
#define | DIK_RETURN 0x1C /* Enter on main keyboard */ |
#define | DIK_LCONTROL 0x1D |
#define | DIK_A 0x1E |
#define | DIK_S 0x1F |
#define | DIK_D 0x20 |
#define | DIK_F 0x21 |
#define | DIK_G 0x22 |
#define | DIK_H 0x23 |
#define | DIK_J 0x24 |
#define | DIK_K 0x25 |
#define | DIK_L 0x26 |
#define | DIK_SEMICOLON 0x27 |
#define | DIK_APOSTROPHE 0x28 |
#define | DIK_GRAVE 0x29 /* accent grave */ |
#define | DIK_LSHIFT 0x2A |
#define | DIK_BACKSLASH 0x2B |
#define | DIK_Z 0x2C |
#define | DIK_X 0x2D |
#define | DIK_C 0x2E |
#define | DIK_V 0x2F |
#define | DIK_B 0x30 |
#define | DIK_N 0x31 |
#define | DIK_M 0x32 |
#define | DIK_COMMA 0x33 |
#define | DIK_PERIOD 0x34 /* . on main keyboard */ |
#define | DIK_SLASH 0x35 /* / on main keyboard */ |
#define | DIK_RSHIFT 0x36 |
#define | DIK_MULTIPLY 0x37 /* * on numeric keypad */ |
#define | DIK_LMENU 0x38 /* left Alt */ |
#define | DIK_SPACE 0x39 |
#define | DIK_CAPITAL 0x3A |
#define | DIK_F1 0x3B |
#define | DIK_F2 0x3C |
#define | DIK_F3 0x3D |
#define | DIK_F4 0x3E |
#define | DIK_F5 0x3F |
#define | DIK_F6 0x40 |
#define | DIK_F7 0x41 |
#define | DIK_F8 0x42 |
#define | DIK_F9 0x43 |
#define | DIK_F10 0x44 |
#define | DIK_NUMLOCK 0x45 |
#define | DIK_SCROLL 0x46 /* Scroll Lock */ |
#define | DIK_NUMPAD7 0x47 |
#define | DIK_NUMPAD8 0x48 |
#define | DIK_NUMPAD9 0x49 |
#define | DIK_SUBTRACT 0x4A /* - on numeric keypad */ |
#define | DIK_NUMPAD4 0x4B |
#define | DIK_NUMPAD5 0x4C |
#define | DIK_NUMPAD6 0x4D |
#define | DIK_ADD 0x4E /* + on numeric keypad */ |
#define | DIK_NUMPAD1 0x4F |
#define | DIK_NUMPAD2 0x50 |
#define | DIK_NUMPAD3 0x51 |
#define | DIK_NUMPAD0 0x52 |
#define | DIK_DECIMAL 0x53 /* . on numeric keypad */ |
#define | DIK_OEM_102 0x56 /* <> or \| on RT 102-key keyboard (Non-U.S.) */ |
#define | DIK_F11 0x57 |
#define | DIK_F12 0x58 |
#define | DIK_F13 0x64 /* (NEC PC98) */ |
#define | DIK_F14 0x65 /* (NEC PC98) */ |
#define | DIK_F15 0x66 /* (NEC PC98) */ |
#define | DIK_KANA 0x70 /* (Japanese keyboard) */ |
#define | DIK_ABNT_C1 0x73 /* /? on Brazilian keyboard */ |
#define | DIK_CONVERT 0x79 /* (Japanese keyboard) */ |
#define | DIK_NOCONVERT 0x7B /* (Japanese keyboard) */ |
#define | DIK_YEN 0x7D /* (Japanese keyboard) */ |
#define | DIK_ABNT_C2 0x7E /* Numpad . on Brazilian keyboard */ |
#define | DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */ |
#define | DIK_PREVTRACK 0x90 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */ |
#define | DIK_AT 0x91 /* (NEC PC98) */ |
#define | DIK_COLON 0x92 /* (NEC PC98) */ |
#define | DIK_UNDERLINE 0x93 /* (NEC PC98) */ |
#define | DIK_KANJI 0x94 /* (Japanese keyboard) */ |
#define | DIK_STOP 0x95 /* (NEC PC98) */ |
#define | DIK_AX 0x96 /* (Japan AX) */ |
#define | DIK_UNLABELED 0x97 /* (J3100) */ |
#define | DIK_NEXTTRACK 0x99 /* Next Track */ |
#define | DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */ |
#define | DIK_RCONTROL 0x9D |
#define | DIK_MUTE 0xA0 /* Mute */ |
#define | DIK_CALCULATOR 0xA1 /* Calculator */ |
#define | DIK_PLAYPAUSE 0xA2 /* Play / Pause */ |
#define | DIK_MEDIASTOP 0xA4 /* Media Stop */ |
#define | DIK_VOLUMEDOWN 0xAE /* Volume - */ |
#define | DIK_VOLUMEUP 0xB0 /* Volume + */ |
#define | DIK_WEBHOME 0xB2 /* Web home */ |
#define | DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */ |
#define | DIK_DIVIDE 0xB5 /* / on numeric keypad */ |
#define | DIK_SYSRQ 0xB7 |
#define | DIK_RMENU 0xB8 /* right Alt */ |
#define | DIK_PAUSE 0xC5 /* Pause */ |
#define | DIK_HOME 0xC7 /* Home on arrow keypad */ |
#define | DIK_UP 0xC8 /* UpArrow on arrow keypad */ |
#define | DIK_PRIOR 0xC9 /* PgUp on arrow keypad */ |
#define | DIK_LEFT 0xCB /* LeftArrow on arrow keypad */ |
#define | DIK_RIGHT 0xCD /* RightArrow on arrow keypad */ |
#define | DIK_END 0xCF /* End on arrow keypad */ |
#define | DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ |
#define | DIK_NEXT 0xD1 /* PgDn on arrow keypad */ |
#define | DIK_INSERT 0xD2 /* Insert on arrow keypad */ |
#define | DIK_DELETE 0xD3 /* Delete on arrow keypad */ |
#define | DIK_LWIN 0xDB /* Left Windows key */ |
#define | DIK_RWIN 0xDC /* Right Windows key */ |
#define | DIK_APPS 0xDD /* AppMenu key */ |
#define | DIK_POWER 0xDE /* System Power */ |
#define | DIK_SLEEP 0xDF /* System Sleep */ |
#define | DIK_WAKE 0xE3 /* System Wake */ |
#define | DIK_WEBSEARCH 0xE5 /* Web Search */ |
#define | DIK_WEBFAVORITES 0xE6 /* Web Favorites */ |
#define | DIK_WEBREFRESH 0xE7 /* Web Refresh */ |
#define | DIK_WEBSTOP 0xE8 /* Web Stop */ |
#define | DIK_WEBFORWARD 0xE9 /* Web Forward */ |
#define | DIK_WEBBACK 0xEA /* Web Back */ |
#define | DIK_MYCOMPUTER 0xEB /* My Computer */ |
#define | DIK_MAIL 0xEC /* Mail */ |
#define | DIK_MEDIASELECT 0xED /* Media Select */ |
#define | DIK_BACKSPACE DIK_BACK /* backspace */ |
#define | DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */ |
#define | DIK_LALT DIK_LMENU /* left Alt */ |
#define | DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */ |
#define | DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */ |
#define | DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */ |
#define | DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */ |
#define | DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */ |
#define | DIK_RALT DIK_RMENU /* right Alt */ |
#define | DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */ |
#define | DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */ |
#define | DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */ |
#define | DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */ |
#define | DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */ |
#define | DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */ |
#define | DIK_CIRCUMFLEX DIK_PREVTRACK /* Japanese keyboard */ |
#define | DIJOFS_X FIELD_OFFSET(DIJOYSTATE, lX) |
#define | DIJOFS_Y FIELD_OFFSET(DIJOYSTATE, lY) |
#define | DIJOFS_Z FIELD_OFFSET(DIJOYSTATE, lZ) |
#define | DIJOFS_RX FIELD_OFFSET(DIJOYSTATE, lRx) |
#define | DIJOFS_RY FIELD_OFFSET(DIJOYSTATE, lRy) |
#define | DIJOFS_RZ FIELD_OFFSET(DIJOYSTATE, lRz) |
#define | DIJOFS_SLIDER(n) |
#define | DIJOFS_POV(n) |
#define | DIJOFS_BUTTON(n) (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n)) |
#define | DIJOFS_BUTTON0 DIJOFS_BUTTON(0) |
#define | DIJOFS_BUTTON1 DIJOFS_BUTTON(1) |
#define | DIJOFS_BUTTON2 DIJOFS_BUTTON(2) |
#define | DIJOFS_BUTTON3 DIJOFS_BUTTON(3) |
#define | DIJOFS_BUTTON4 DIJOFS_BUTTON(4) |
#define | DIJOFS_BUTTON5 DIJOFS_BUTTON(5) |
#define | DIJOFS_BUTTON6 DIJOFS_BUTTON(6) |
#define | DIJOFS_BUTTON7 DIJOFS_BUTTON(7) |
#define | DIJOFS_BUTTON8 DIJOFS_BUTTON(8) |
#define | DIJOFS_BUTTON9 DIJOFS_BUTTON(9) |
#define | DIJOFS_BUTTON10 DIJOFS_BUTTON(10) |
#define | DIJOFS_BUTTON11 DIJOFS_BUTTON(11) |
#define | DIJOFS_BUTTON12 DIJOFS_BUTTON(12) |
#define | DIJOFS_BUTTON13 DIJOFS_BUTTON(13) |
#define | DIJOFS_BUTTON14 DIJOFS_BUTTON(14) |
#define | DIJOFS_BUTTON15 DIJOFS_BUTTON(15) |
#define | DIJOFS_BUTTON16 DIJOFS_BUTTON(16) |
#define | DIJOFS_BUTTON17 DIJOFS_BUTTON(17) |
#define | DIJOFS_BUTTON18 DIJOFS_BUTTON(18) |
#define | DIJOFS_BUTTON19 DIJOFS_BUTTON(19) |
#define | DIJOFS_BUTTON20 DIJOFS_BUTTON(20) |
#define | DIJOFS_BUTTON21 DIJOFS_BUTTON(21) |
#define | DIJOFS_BUTTON22 DIJOFS_BUTTON(22) |
#define | DIJOFS_BUTTON23 DIJOFS_BUTTON(23) |
#define | DIJOFS_BUTTON24 DIJOFS_BUTTON(24) |
#define | DIJOFS_BUTTON25 DIJOFS_BUTTON(25) |
#define | DIJOFS_BUTTON26 DIJOFS_BUTTON(26) |
#define | DIJOFS_BUTTON27 DIJOFS_BUTTON(27) |
#define | DIJOFS_BUTTON28 DIJOFS_BUTTON(28) |
#define | DIJOFS_BUTTON29 DIJOFS_BUTTON(29) |
#define | DIJOFS_BUTTON30 DIJOFS_BUTTON(30) |
#define | DIJOFS_BUTTON31 DIJOFS_BUTTON(31) |
#define | DIENUM_STOP 0 |
#define | DIENUM_CONTINUE 1 |
#define | DIEDFL_ALLDEVICES 0x00000000 |
#define | DIEDFL_ATTACHEDONLY 0x00000001 |
#define | DIEDFL_FORCEFEEDBACK 0x00000100 |
#define | DIEDFL_INCLUDEALIASES 0x00010000 |
#define | DIEDFL_INCLUDEPHANTOMS 0x00020000 |
#define | DIEDFL_INCLUDEHIDDEN 0x00040000 |
#define | DIEDBS_MAPPEDPRI1 0x00000001 |
#define | DIEDBS_MAPPEDPRI2 0x00000002 |
#define | DIEDBS_RECENTDEVICE 0x00000010 |
#define | DIEDBS_NEWDEVICE 0x00000020 |
#define | DIEDBSFL_ATTACHEDONLY 0x00000000 |
#define | DIEDBSFL_THISUSER 0x00000010 |
#define | DIEDBSFL_FORCEFEEDBACK DIEDFL_FORCEFEEDBACK |
#define | DIEDBSFL_AVAILABLEDEVICES 0x00001000 |
#define | DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000 |
#define | DIEDBSFL_NONGAMINGDEVICES 0x00004000 |
#define | DIEDBSFL_VALID 0x00007110 |
#define | INTERFACE IDirectInputW |
#define | INTERFACE IDirectInputA |
#define | IID_IDirectInput IID_IDirectInputA |
#define | IDirectInput IDirectInputA |
#define | IDirectInputVtbl IDirectInputAVtbl |
#define | IDirectInput_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
#define | IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p) |
#define | IDirectInput_Release(p) (p)->lpVtbl->Release(p) |
#define | IDirectInput_CreateDevice(p, a, b, c) (p)->lpVtbl->CreateDevice(p,a,b,c) |
#define | IDirectInput_EnumDevices(p, a, b, c, d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) |
#define | IDirectInput_GetDeviceStatus(p, a) (p)->lpVtbl->GetDeviceStatus(p,a) |
#define | IDirectInput_RunControlPanel(p, a, b) (p)->lpVtbl->RunControlPanel(p,a,b) |
#define | IDirectInput_Initialize(p, a, b) (p)->lpVtbl->Initialize(p,a,b) |
#define | INTERFACE IDirectInput2W |
#define | INTERFACE IDirectInput2A |
#define | IID_IDirectInput2 IID_IDirectInput2A |
#define | IDirectInput2 IDirectInput2A |
#define | IDirectInput2Vtbl IDirectInput2AVtbl |
#define | IDirectInput2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
#define | IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p) |
#define | IDirectInput2_Release(p) (p)->lpVtbl->Release(p) |
#define | IDirectInput2_CreateDevice(p, a, b, c) (p)->lpVtbl->CreateDevice(p,a,b,c) |
#define | IDirectInput2_EnumDevices(p, a, b, c, d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) |
#define | IDirectInput2_GetDeviceStatus(p, a) (p)->lpVtbl->GetDeviceStatus(p,a) |
#define | IDirectInput2_RunControlPanel(p, a, b) (p)->lpVtbl->RunControlPanel(p,a,b) |
#define | IDirectInput2_Initialize(p, a, b) (p)->lpVtbl->Initialize(p,a,b) |
#define | IDirectInput2_FindDevice(p, a, b, c) (p)->lpVtbl->FindDevice(p,a,b,c) |
#define | INTERFACE IDirectInput7W |
#define | INTERFACE IDirectInput7A |
#define | IID_IDirectInput7 IID_IDirectInput7A |
#define | IDirectInput7 IDirectInput7A |
#define | IDirectInput7Vtbl IDirectInput7AVtbl |
#define | IDirectInput7_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
#define | IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p) |
#define | IDirectInput7_Release(p) (p)->lpVtbl->Release(p) |
#define | IDirectInput7_CreateDevice(p, a, b, c) (p)->lpVtbl->CreateDevice(p,a,b,c) |
#define | IDirectInput7_EnumDevices(p, a, b, c, d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) |
#define | IDirectInput7_GetDeviceStatus(p, a) (p)->lpVtbl->GetDeviceStatus(p,a) |
#define | IDirectInput7_RunControlPanel(p, a, b) (p)->lpVtbl->RunControlPanel(p,a,b) |
#define | IDirectInput7_Initialize(p, a, b) (p)->lpVtbl->Initialize(p,a,b) |
#define | IDirectInput7_FindDevice(p, a, b, c) (p)->lpVtbl->FindDevice(p,a,b,c) |
#define | IDirectInput7_CreateDeviceEx(p, a, b, c, d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d) |
#define | INTERFACE IDirectInput8W |
#define | INTERFACE IDirectInput8A |
#define | IID_IDirectInput8 IID_IDirectInput8A |
#define | IDirectInput8 IDirectInput8A |
#define | IDirectInput8Vtbl IDirectInput8AVtbl |
#define | IDirectInput8_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
#define | IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p) |
#define | IDirectInput8_Release(p) (p)->lpVtbl->Release(p) |
#define | IDirectInput8_CreateDevice(p, a, b, c) (p)->lpVtbl->CreateDevice(p,a,b,c) |
#define | IDirectInput8_EnumDevices(p, a, b, c, d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) |
#define | IDirectInput8_GetDeviceStatus(p, a) (p)->lpVtbl->GetDeviceStatus(p,a) |
#define | IDirectInput8_RunControlPanel(p, a, b) (p)->lpVtbl->RunControlPanel(p,a,b) |
#define | IDirectInput8_Initialize(p, a, b) (p)->lpVtbl->Initialize(p,a,b) |
#define | IDirectInput8_FindDevice(p, a, b, c) (p)->lpVtbl->FindDevice(p,a,b,c) |
#define | IDirectInput8_EnumDevicesBySemantics(p, a, b, c, d, e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e) |
#define | IDirectInput8_ConfigureDevices(p, a, b, c, d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d) |
#define | DI_OK S_OK |
#define | DI_NOTATTACHED S_FALSE |
#define | DI_BUFFEROVERFLOW S_FALSE |
#define | DI_PROPNOEFFECT S_FALSE |
#define | DI_NOEFFECT S_FALSE |
#define | DI_POLLEDDEVICE ((HRESULT)0x00000002L) |
#define | DI_DOWNLOADSKIPPED ((HRESULT)0x00000003L) |
#define | DI_EFFECTRESTARTED ((HRESULT)0x00000004L) |
#define | DI_TRUNCATED ((HRESULT)0x00000008L) |
#define | DI_SETTINGSNOTSAVED ((HRESULT)0x0000000BL) |
#define | DI_TRUNCATEDANDRESTARTED ((HRESULT)0x0000000CL) |
#define | DI_WRITEPROTECT ((HRESULT)0x00000013L) |
#define | DIERR_OLDDIRECTINPUTVERSION MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION) |
#define | DIERR_BETADIRECTINPUTVERSION MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP) |
#define | DIERR_BADDRIVERVER MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL) |
#define | DIERR_DEVICENOTREG REGDB_E_CLASSNOTREG |
#define | DIERR_NOTFOUND MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND) |
#define | DIERR_OBJECTNOTFOUND MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND) |
#define | DIERR_INVALIDPARAM E_INVALIDARG |
#define | DIERR_NOINTERFACE E_NOINTERFACE |
#define | DIERR_GENERIC E_FAIL |
#define | DIERR_OUTOFMEMORY E_OUTOFMEMORY |
#define | DIERR_UNSUPPORTED E_NOTIMPL |
#define | DIERR_NOTINITIALIZED MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY) |
#define | DIERR_ALREADYINITIALIZED MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED) |
#define | DIERR_NOAGGREGATION CLASS_E_NOAGGREGATION |
#define | DIERR_OTHERAPPHASPRIO E_ACCESSDENIED |
#define | DIERR_INPUTLOST MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT) |
#define | DIERR_ACQUIRED MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY) |
#define | DIERR_NOTACQUIRED MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS) |
#define | DIERR_READONLY E_ACCESSDENIED |
#define | DIERR_HANDLEEXISTS E_ACCESSDENIED |
#define | E_PENDING 0x8000000AL |
#define | DIERR_INSUFFICIENTPRIVS 0x80040200L |
#define | DIERR_DEVICEFULL 0x80040201L |
#define | DIERR_MOREDATA 0x80040202L |
#define | DIERR_NOTDOWNLOADED 0x80040203L |
#define | DIERR_HASEFFECTS 0x80040204L |
#define | DIERR_NOTEXCLUSIVEACQUIRED 0x80040205L |
#define | DIERR_INCOMPLETEEFFECT 0x80040206L |
#define | DIERR_NOTBUFFERED 0x80040207L |
#define | DIERR_EFFECTPLAYING 0x80040208L |
#define | DIERR_UNPLUGGED 0x80040209L |
#define | DIERR_REPORTFULL 0x8004020AL |
#define | DIERR_MAPFILEFAIL 0x8004020BL |
#define | DIKEYBOARD_ESCAPE 0x81000401 |
#define | DIKEYBOARD_1 0x81000402 |
#define | DIKEYBOARD_2 0x81000403 |
#define | DIKEYBOARD_3 0x81000404 |
#define | DIKEYBOARD_4 0x81000405 |
#define | DIKEYBOARD_5 0x81000406 |
#define | DIKEYBOARD_6 0x81000407 |
#define | DIKEYBOARD_7 0x81000408 |
#define | DIKEYBOARD_8 0x81000409 |
#define | DIKEYBOARD_9 0x8100040A |
#define | DIKEYBOARD_0 0x8100040B |
#define | DIKEYBOARD_MINUS 0x8100040C /* - on main keyboard */ |
#define | DIKEYBOARD_EQUALS 0x8100040D |
#define | DIKEYBOARD_BACK 0x8100040E /* backspace */ |
#define | DIKEYBOARD_TAB 0x8100040F |
#define | DIKEYBOARD_Q 0x81000410 |
#define | DIKEYBOARD_W 0x81000411 |
#define | DIKEYBOARD_E 0x81000412 |
#define | DIKEYBOARD_R 0x81000413 |
#define | DIKEYBOARD_T 0x81000414 |
#define | DIKEYBOARD_Y 0x81000415 |
#define | DIKEYBOARD_U 0x81000416 |
#define | DIKEYBOARD_I 0x81000417 |
#define | DIKEYBOARD_O 0x81000418 |
#define | DIKEYBOARD_P 0x81000419 |
#define | DIKEYBOARD_LBRACKET 0x8100041A |
#define | DIKEYBOARD_RBRACKET 0x8100041B |
#define | DIKEYBOARD_RETURN 0x8100041C /* Enter on main keyboard */ |
#define | DIKEYBOARD_LCONTROL 0x8100041D |
#define | DIKEYBOARD_A 0x8100041E |
#define | DIKEYBOARD_S 0x8100041F |
#define | DIKEYBOARD_D 0x81000420 |
#define | DIKEYBOARD_F 0x81000421 |
#define | DIKEYBOARD_G 0x81000422 |
#define | DIKEYBOARD_H 0x81000423 |
#define | DIKEYBOARD_J 0x81000424 |
#define | DIKEYBOARD_K 0x81000425 |
#define | DIKEYBOARD_L 0x81000426 |
#define | DIKEYBOARD_SEMICOLON 0x81000427 |
#define | DIKEYBOARD_APOSTROPHE 0x81000428 |
#define | DIKEYBOARD_GRAVE 0x81000429 /* accent grave */ |
#define | DIKEYBOARD_LSHIFT 0x8100042A |
#define | DIKEYBOARD_BACKSLASH 0x8100042B |
#define | DIKEYBOARD_Z 0x8100042C |
#define | DIKEYBOARD_X 0x8100042D |
#define | DIKEYBOARD_C 0x8100042E |
#define | DIKEYBOARD_V 0x8100042F |
#define | DIKEYBOARD_B 0x81000430 |
#define | DIKEYBOARD_N 0x81000431 |
#define | DIKEYBOARD_M 0x81000432 |
#define | DIKEYBOARD_COMMA 0x81000433 |
#define | DIKEYBOARD_PERIOD 0x81000434 /* . on main keyboard */ |
#define | DIKEYBOARD_SLASH 0x81000435 /* / on main keyboard */ |
#define | DIKEYBOARD_RSHIFT 0x81000436 |
#define | DIKEYBOARD_MULTIPLY 0x81000437 /* * on numeric keypad */ |
#define | DIKEYBOARD_LMENU 0x81000438 /* left Alt */ |
#define | DIKEYBOARD_SPACE 0x81000439 |
#define | DIKEYBOARD_CAPITAL 0x8100043A |
#define | DIKEYBOARD_F1 0x8100043B |
#define | DIKEYBOARD_F2 0x8100043C |
#define | DIKEYBOARD_F3 0x8100043D |
#define | DIKEYBOARD_F4 0x8100043E |
#define | DIKEYBOARD_F5 0x8100043F |
#define | DIKEYBOARD_F6 0x81000440 |
#define | DIKEYBOARD_F7 0x81000441 |
#define | DIKEYBOARD_F8 0x81000442 |
#define | DIKEYBOARD_F9 0x81000443 |
#define | DIKEYBOARD_F10 0x81000444 |
#define | DIKEYBOARD_NUMLOCK 0x81000445 |
#define | DIKEYBOARD_SCROLL 0x81000446 /* Scroll Lock */ |
#define | DIKEYBOARD_NUMPAD7 0x81000447 |
#define | DIKEYBOARD_NUMPAD8 0x81000448 |
#define | DIKEYBOARD_NUMPAD9 0x81000449 |
#define | DIKEYBOARD_SUBTRACT 0x8100044A /* - on numeric keypad */ |
#define | DIKEYBOARD_NUMPAD4 0x8100044B |
#define | DIKEYBOARD_NUMPAD5 0x8100044C |
#define | DIKEYBOARD_NUMPAD6 0x8100044D |
#define | DIKEYBOARD_ADD 0x8100044E /* + on numeric keypad */ |
#define | DIKEYBOARD_NUMPAD1 0x8100044F |
#define | DIKEYBOARD_NUMPAD2 0x81000450 |
#define | DIKEYBOARD_NUMPAD3 0x81000451 |
#define | DIKEYBOARD_NUMPAD0 0x81000452 |
#define | DIKEYBOARD_DECIMAL 0x81000453 /* . on numeric keypad */ |
#define | DIKEYBOARD_OEM_102 0x81000456 /* <> or \| on RT 102-key keyboard (Non-U.S.) */ |
#define | DIKEYBOARD_F11 0x81000457 |
#define | DIKEYBOARD_F12 0x81000458 |
#define | DIKEYBOARD_F13 0x81000464 /* (NEC PC98) */ |
#define | DIKEYBOARD_F14 0x81000465 /* (NEC PC98) */ |
#define | DIKEYBOARD_F15 0x81000466 /* (NEC PC98) */ |
#define | DIKEYBOARD_KANA 0x81000470 /* (Japanese keyboard) */ |
#define | DIKEYBOARD_ABNT_C1 0x81000473 /* /? on Brazilian keyboard */ |
#define | DIKEYBOARD_CONVERT 0x81000479 /* (Japanese keyboard) */ |
#define | DIKEYBOARD_NOCONVERT 0x8100047B /* (Japanese keyboard) */ |
#define | DIKEYBOARD_YEN 0x8100047D /* (Japanese keyboard) */ |
#define | DIKEYBOARD_ABNT_C2 0x8100047E /* Numpad . on Brazilian keyboard */ |
#define | DIKEYBOARD_NUMPADEQUALS 0x8100048D /* = on numeric keypad (NEC PC98) */ |
#define | DIKEYBOARD_PREVTRACK 0x81000490 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */ |
#define | DIKEYBOARD_AT 0x81000491 /* (NEC PC98) */ |
#define | DIKEYBOARD_COLON 0x81000492 /* (NEC PC98) */ |
#define | DIKEYBOARD_UNDERLINE 0x81000493 /* (NEC PC98) */ |
#define | DIKEYBOARD_KANJI 0x81000494 /* (Japanese keyboard) */ |
#define | DIKEYBOARD_STOP 0x81000495 /* (NEC PC98) */ |
#define | DIKEYBOARD_AX 0x81000496 /* (Japan AX) */ |
#define | DIKEYBOARD_UNLABELED 0x81000497 /* (J3100) */ |
#define | DIKEYBOARD_NEXTTRACK 0x81000499 /* Next Track */ |
#define | DIKEYBOARD_NUMPADENTER 0x8100049C /* Enter on numeric keypad */ |
#define | DIKEYBOARD_RCONTROL 0x8100049D |
#define | DIKEYBOARD_MUTE 0x810004A0 /* Mute */ |
#define | DIKEYBOARD_CALCULATOR 0x810004A1 /* Calculator */ |
#define | DIKEYBOARD_PLAYPAUSE 0x810004A2 /* Play / Pause */ |
#define | DIKEYBOARD_MEDIASTOP 0x810004A4 /* Media Stop */ |
#define | DIKEYBOARD_VOLUMEDOWN 0x810004AE /* Volume - */ |
#define | DIKEYBOARD_VOLUMEUP 0x810004B0 /* Volume + */ |
#define | DIKEYBOARD_WEBHOME 0x810004B2 /* Web home */ |
#define | DIKEYBOARD_NUMPADCOMMA 0x810004B3 /* , on numeric keypad (NEC PC98) */ |
#define | DIKEYBOARD_DIVIDE 0x810004B5 /* / on numeric keypad */ |
#define | DIKEYBOARD_SYSRQ 0x810004B7 |
#define | DIKEYBOARD_RMENU 0x810004B8 /* right Alt */ |
#define | DIKEYBOARD_PAUSE 0x810004C5 /* Pause */ |
#define | DIKEYBOARD_HOME 0x810004C7 /* Home on arrow keypad */ |
#define | DIKEYBOARD_UP 0x810004C8 /* UpArrow on arrow keypad */ |
#define | DIKEYBOARD_PRIOR 0x810004C9 /* PgUp on arrow keypad */ |
#define | DIKEYBOARD_LEFT 0x810004CB /* LeftArrow on arrow keypad */ |
#define | DIKEYBOARD_RIGHT 0x810004CD /* RightArrow on arrow keypad */ |
#define | DIKEYBOARD_END 0x810004CF /* End on arrow keypad */ |
#define | DIKEYBOARD_DOWN 0x810004D0 /* DownArrow on arrow keypad */ |
#define | DIKEYBOARD_NEXT 0x810004D1 /* PgDn on arrow keypad */ |
#define | DIKEYBOARD_INSERT 0x810004D2 /* Insert on arrow keypad */ |
#define | DIKEYBOARD_DELETE 0x810004D3 /* Delete on arrow keypad */ |
#define | DIKEYBOARD_LWIN 0x810004DB /* Left Windows key */ |
#define | DIKEYBOARD_RWIN 0x810004DC /* Right Windows key */ |
#define | DIKEYBOARD_APPS 0x810004DD /* AppMenu key */ |
#define | DIKEYBOARD_POWER 0x810004DE /* System Power */ |
#define | DIKEYBOARD_SLEEP 0x810004DF /* System Sleep */ |
#define | DIKEYBOARD_WAKE 0x810004E3 /* System Wake */ |
#define | DIKEYBOARD_WEBSEARCH 0x810004E5 /* Web Search */ |
#define | DIKEYBOARD_WEBFAVORITES 0x810004E6 /* Web Favorites */ |
#define | DIKEYBOARD_WEBREFRESH 0x810004E7 /* Web Refresh */ |
#define | DIKEYBOARD_WEBSTOP 0x810004E8 /* Web Stop */ |
#define | DIKEYBOARD_WEBFORWARD 0x810004E9 /* Web Forward */ |
#define | DIKEYBOARD_WEBBACK 0x810004EA /* Web Back */ |
#define | DIKEYBOARD_MYCOMPUTER 0x810004EB /* My Computer */ |
#define | DIKEYBOARD_MAIL 0x810004EC /* Mail */ |
#define | DIKEYBOARD_MEDIASELECT 0x810004ED /* Media Select */ |
#define | DIMOUSE_XAXISAB (0x82000200 |DIMOFS_X ) /* X Axis-absolute: Some mice natively report absolute coordinates */ |
#define | DIMOUSE_YAXISAB (0x82000200 |DIMOFS_Y ) /* Y Axis-absolute: Some mice natively report absolute coordinates */ |
#define | DIMOUSE_XAXIS (0x82000300 |DIMOFS_X ) /* X Axis */ |
#define | DIMOUSE_YAXIS (0x82000300 |DIMOFS_Y ) /* Y Axis */ |
#define | DIMOUSE_WHEEL (0x82000300 |DIMOFS_Z ) /* Z Axis */ |
#define | DIMOUSE_BUTTON0 (0x82000400 |DIMOFS_BUTTON0) /* Button 0 */ |
#define | DIMOUSE_BUTTON1 (0x82000400 |DIMOFS_BUTTON1) /* Button 1 */ |
#define | DIMOUSE_BUTTON2 (0x82000400 |DIMOFS_BUTTON2) /* Button 2 */ |
#define | DIMOUSE_BUTTON3 (0x82000400 |DIMOFS_BUTTON3) /* Button 3 */ |
#define | DIMOUSE_BUTTON4 (0x82000400 |DIMOFS_BUTTON4) /* Button 4 */ |
#define | DIMOUSE_BUTTON5 (0x82000400 |DIMOFS_BUTTON5) /* Button 5 */ |
#define | DIMOUSE_BUTTON6 (0x82000400 |DIMOFS_BUTTON6) /* Button 6 */ |
#define | DIMOUSE_BUTTON7 (0x82000400 |DIMOFS_BUTTON7) /* Button 7 */ |
#define | DIVOICE_CHANNEL1 0x83000401 |
#define | DIVOICE_CHANNEL2 0x83000402 |
#define | DIVOICE_CHANNEL3 0x83000403 |
#define | DIVOICE_CHANNEL4 0x83000404 |
#define | DIVOICE_CHANNEL5 0x83000405 |
#define | DIVOICE_CHANNEL6 0x83000406 |
#define | DIVOICE_CHANNEL7 0x83000407 |
#define | DIVOICE_CHANNEL8 0x83000408 |
#define | DIVOICE_TEAM 0x83000409 |
#define | DIVOICE_ALL 0x8300040A |
#define | DIVOICE_RECORDMUTE 0x8300040B |
#define | DIVOICE_PLAYBACKMUTE 0x8300040C |
#define | DIVOICE_TRANSMIT 0x8300040D |
#define | DIVOICE_VOICECOMMAND 0x83000410 |
#define | DIVIRTUAL_DRIVING_RACE 0x01000000 |
#define | DIAXIS_DRIVINGR_STEER 0x01008A01 /* Steering */ |
#define | DIAXIS_DRIVINGR_ACCELERATE 0x01039202 /* Accelerate */ |
#define | DIAXIS_DRIVINGR_BRAKE 0x01041203 /* Brake-Axis */ |
#define | DIBUTTON_DRIVINGR_SHIFTUP 0x01000C01 /* Shift to next higher gear */ |
#define | DIBUTTON_DRIVINGR_SHIFTDOWN 0x01000C02 /* Shift to next lower gear */ |
#define | DIBUTTON_DRIVINGR_VIEW 0x01001C03 /* Cycle through view options */ |
#define | DIBUTTON_DRIVINGR_MENU 0x010004FD /* Show menu options */ |
#define | DIAXIS_DRIVINGR_ACCEL_AND_BRAKE 0x01014A04 /* Some devices combine accelerate and brake in a single axis */ |
#define | DIHATSWITCH_DRIVINGR_GLANCE 0x01004601 /* Look around */ |
#define | DIBUTTON_DRIVINGR_BRAKE 0x01004C04 /* Brake-button */ |
#define | DIBUTTON_DRIVINGR_DASHBOARD 0x01004405 /* Select next dashboard option */ |
#define | DIBUTTON_DRIVINGR_AIDS 0x01004406 /* Driver correction aids */ |
#define | DIBUTTON_DRIVINGR_MAP 0x01004407 /* Display Driving Map */ |
#define | DIBUTTON_DRIVINGR_BOOST 0x01004408 /* Turbo Boost */ |
#define | DIBUTTON_DRIVINGR_PIT 0x01004409 /* Pit stop notification */ |
#define | DIBUTTON_DRIVINGR_ACCELERATE_LINK 0x0103D4E0 /* Fallback Accelerate button */ |
#define | DIBUTTON_DRIVINGR_STEER_LEFT_LINK 0x0100CCE4 /* Fallback Steer Left button */ |
#define | DIBUTTON_DRIVINGR_STEER_RIGHT_LINK 0x0100CCEC /* Fallback Steer Right button */ |
#define | DIBUTTON_DRIVINGR_GLANCE_LEFT_LINK 0x0107C4E4 /* Fallback Glance Left button */ |
#define | DIBUTTON_DRIVINGR_GLANCE_RIGHT_LINK 0x0107C4EC /* Fallback Glance Right button */ |
#define | DIBUTTON_DRIVINGR_DEVICE 0x010044FE /* Show input device and controls */ |
#define | DIBUTTON_DRIVINGR_PAUSE 0x010044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_DRIVING_COMBAT 0x02000000 |
#define | DIAXIS_DRIVINGC_STEER 0x02008A01 /* Steering */ |
#define | DIAXIS_DRIVINGC_ACCELERATE 0x02039202 /* Accelerate */ |
#define | DIAXIS_DRIVINGC_BRAKE 0x02041203 /* Brake-axis */ |
#define | DIBUTTON_DRIVINGC_FIRE 0x02000C01 /* Fire */ |
#define | DIBUTTON_DRIVINGC_WEAPONS 0x02000C02 /* Select next weapon */ |
#define | DIBUTTON_DRIVINGC_TARGET 0x02000C03 /* Select next available target */ |
#define | DIBUTTON_DRIVINGC_MENU 0x020004FD /* Show menu options */ |
#define | DIAXIS_DRIVINGC_ACCEL_AND_BRAKE 0x02014A04 /* Some devices combine accelerate and brake in a single axis */ |
#define | DIHATSWITCH_DRIVINGC_GLANCE 0x02004601 /* Look around */ |
#define | DIBUTTON_DRIVINGC_SHIFTUP 0x02004C04 /* Shift to next higher gear */ |
#define | DIBUTTON_DRIVINGC_SHIFTDOWN 0x02004C05 /* Shift to next lower gear */ |
#define | DIBUTTON_DRIVINGC_DASHBOARD 0x02004406 /* Select next dashboard option */ |
#define | DIBUTTON_DRIVINGC_AIDS 0x02004407 /* Driver correction aids */ |
#define | DIBUTTON_DRIVINGC_BRAKE 0x02004C08 /* Brake-button */ |
#define | DIBUTTON_DRIVINGC_FIRESECONDARY 0x02004C09 /* Alternative fire button */ |
#define | DIBUTTON_DRIVINGC_ACCELERATE_LINK 0x0203D4E0 /* Fallback Accelerate button */ |
#define | DIBUTTON_DRIVINGC_STEER_LEFT_LINK 0x0200CCE4 /* Fallback Steer Left button */ |
#define | DIBUTTON_DRIVINGC_STEER_RIGHT_LINK 0x0200CCEC /* Fallback Steer Right button */ |
#define | DIBUTTON_DRIVINGC_GLANCE_LEFT_LINK 0x0207C4E4 /* Fallback Glance Left button */ |
#define | DIBUTTON_DRIVINGC_GLANCE_RIGHT_LINK 0x0207C4EC /* Fallback Glance Right button */ |
#define | DIBUTTON_DRIVINGC_DEVICE 0x020044FE /* Show input device and controls */ |
#define | DIBUTTON_DRIVINGC_PAUSE 0x020044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_DRIVING_TANK 0x03000000 |
#define | DIAXIS_DRIVINGT_STEER 0x03008A01 /* Turn tank left / right */ |
#define | DIAXIS_DRIVINGT_BARREL 0x03010202 /* Raise / lower barrel */ |
#define | DIAXIS_DRIVINGT_ACCELERATE 0x03039203 /* Accelerate */ |
#define | DIAXIS_DRIVINGT_ROTATE 0x03020204 /* Turn barrel left / right */ |
#define | DIBUTTON_DRIVINGT_FIRE 0x03000C01 /* Fire */ |
#define | DIBUTTON_DRIVINGT_WEAPONS 0x03000C02 /* Select next weapon */ |
#define | DIBUTTON_DRIVINGT_TARGET 0x03000C03 /* Selects next available target */ |
#define | DIBUTTON_DRIVINGT_MENU 0x030004FD /* Show menu options */ |
#define | DIHATSWITCH_DRIVINGT_GLANCE 0x03004601 /* Look around */ |
#define | DIAXIS_DRIVINGT_BRAKE 0x03045205 /* Brake-axis */ |
#define | DIAXIS_DRIVINGT_ACCEL_AND_BRAKE 0x03014A06 /* Some devices combine accelerate and brake in a single axis */ |
#define | DIBUTTON_DRIVINGT_VIEW 0x03005C04 /* Cycle through view options */ |
#define | DIBUTTON_DRIVINGT_DASHBOARD 0x03005C05 /* Select next dashboard option */ |
#define | DIBUTTON_DRIVINGT_BRAKE 0x03004C06 /* Brake-button */ |
#define | DIBUTTON_DRIVINGT_FIRESECONDARY 0x03004C07 /* Alternative fire button */ |
#define | DIBUTTON_DRIVINGT_ACCELERATE_LINK 0x0303D4E0 /* Fallback Accelerate button */ |
#define | DIBUTTON_DRIVINGT_STEER_LEFT_LINK 0x0300CCE4 /* Fallback Steer Left button */ |
#define | DIBUTTON_DRIVINGT_STEER_RIGHT_LINK 0x0300CCEC /* Fallback Steer Right button */ |
#define | DIBUTTON_DRIVINGT_BARREL_UP_LINK 0x030144E0 /* Fallback Barrel up button */ |
#define | DIBUTTON_DRIVINGT_BARREL_DOWN_LINK 0x030144E8 /* Fallback Barrel down button */ |
#define | DIBUTTON_DRIVINGT_ROTATE_LEFT_LINK 0x030244E4 /* Fallback Rotate left button */ |
#define | DIBUTTON_DRIVINGT_ROTATE_RIGHT_LINK 0x030244EC /* Fallback Rotate right button */ |
#define | DIBUTTON_DRIVINGT_GLANCE_LEFT_LINK 0x0307C4E4 /* Fallback Glance Left button */ |
#define | DIBUTTON_DRIVINGT_GLANCE_RIGHT_LINK 0x0307C4EC /* Fallback Glance Right button */ |
#define | DIBUTTON_DRIVINGT_DEVICE 0x030044FE /* Show input device and controls */ |
#define | DIBUTTON_DRIVINGT_PAUSE 0x030044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_FLYING_CIVILIAN 0x04000000 |
#define | DIAXIS_FLYINGC_BANK 0x04008A01 /* Roll ship left / right */ |
#define | DIAXIS_FLYINGC_PITCH 0x04010A02 /* Nose up / down */ |
#define | DIAXIS_FLYINGC_THROTTLE 0x04039203 /* Throttle */ |
#define | DIBUTTON_FLYINGC_VIEW 0x04002401 /* Cycle through view options */ |
#define | DIBUTTON_FLYINGC_DISPLAY 0x04002402 /* Select next dashboard / heads up display option */ |
#define | DIBUTTON_FLYINGC_GEAR 0x04002C03 /* Gear up / down */ |
#define | DIBUTTON_FLYINGC_MENU 0x040004FD /* Show menu options */ |
#define | DIHATSWITCH_FLYINGC_GLANCE 0x04004601 /* Look around */ |
#define | DIAXIS_FLYINGC_BRAKE 0x04046A04 /* Apply Brake */ |
#define | DIAXIS_FLYINGC_RUDDER 0x04025205 /* Yaw ship left/right */ |
#define | DIAXIS_FLYINGC_FLAPS 0x04055A06 /* Flaps */ |
#define | DIBUTTON_FLYINGC_FLAPSUP 0x04006404 /* Increment stepping up until fully retracted */ |
#define | DIBUTTON_FLYINGC_FLAPSDOWN 0x04006405 /* Decrement stepping down until fully extended */ |
#define | DIBUTTON_FLYINGC_BRAKE_LINK 0x04046CE0 /* Fallback brake button */ |
#define | DIBUTTON_FLYINGC_FASTER_LINK 0x0403D4E0 /* Fallback throttle up button */ |
#define | DIBUTTON_FLYINGC_SLOWER_LINK 0x0403D4E8 /* Fallback throttle down button */ |
#define | DIBUTTON_FLYINGC_GLANCE_LEFT_LINK 0x0407C4E4 /* Fallback Glance Left button */ |
#define | DIBUTTON_FLYINGC_GLANCE_RIGHT_LINK 0x0407C4EC /* Fallback Glance Right button */ |
#define | DIBUTTON_FLYINGC_GLANCE_UP_LINK 0x0407C4E0 /* Fallback Glance Up button */ |
#define | DIBUTTON_FLYINGC_GLANCE_DOWN_LINK 0x0407C4E8 /* Fallback Glance Down button */ |
#define | DIBUTTON_FLYINGC_DEVICE 0x040044FE /* Show input device and controls */ |
#define | DIBUTTON_FLYINGC_PAUSE 0x040044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_FLYING_MILITARY 0x05000000 |
#define | DIAXIS_FLYINGM_BANK 0x05008A01 /* Bank - Roll ship left / right */ |
#define | DIAXIS_FLYINGM_PITCH 0x05010A02 /* Pitch - Nose up / down */ |
#define | DIAXIS_FLYINGM_THROTTLE 0x05039203 /* Throttle - faster / slower */ |
#define | DIBUTTON_FLYINGM_FIRE 0x05000C01 /* Fire */ |
#define | DIBUTTON_FLYINGM_WEAPONS 0x05000C02 /* Select next weapon */ |
#define | DIBUTTON_FLYINGM_TARGET 0x05000C03 /* Selects next available target */ |
#define | DIBUTTON_FLYINGM_MENU 0x050004FD /* Show menu options */ |
#define | DIHATSWITCH_FLYINGM_GLANCE 0x05004601 /* Look around */ |
#define | DIBUTTON_FLYINGM_COUNTER 0x05005C04 /* Activate counter measures */ |
#define | DIAXIS_FLYINGM_RUDDER 0x05024A04 /* Rudder - Yaw ship left/right */ |
#define | DIAXIS_FLYINGM_BRAKE 0x05046205 /* Brake-axis */ |
#define | DIBUTTON_FLYINGM_VIEW 0x05006405 /* Cycle through view options */ |
#define | DIBUTTON_FLYINGM_DISPLAY 0x05006406 /* Select next dashboard option */ |
#define | DIAXIS_FLYINGM_FLAPS 0x05055206 /* Flaps */ |
#define | DIBUTTON_FLYINGM_FLAPSUP 0x05005407 /* Increment stepping up until fully retracted */ |
#define | DIBUTTON_FLYINGM_FLAPSDOWN 0x05005408 /* Decrement stepping down until fully extended */ |
#define | DIBUTTON_FLYINGM_FIRESECONDARY 0x05004C09 /* Alternative fire button */ |
#define | DIBUTTON_FLYINGM_GEAR 0x0500640A /* Gear up / down */ |
#define | DIBUTTON_FLYINGM_BRAKE_LINK 0x050464E0 /* Fallback brake button */ |
#define | DIBUTTON_FLYINGM_FASTER_LINK 0x0503D4E0 /* Fallback throttle up button */ |
#define | DIBUTTON_FLYINGM_SLOWER_LINK 0x0503D4E8 /* Fallback throttle down button */ |
#define | DIBUTTON_FLYINGM_GLANCE_LEFT_LINK 0x0507C4E4 /* Fallback Glance Left button */ |
#define | DIBUTTON_FLYINGM_GLANCE_RIGHT_LINK 0x0507C4EC /* Fallback Glance Right button */ |
#define | DIBUTTON_FLYINGM_GLANCE_UP_LINK 0x0507C4E0 /* Fallback Glance Up button */ |
#define | DIBUTTON_FLYINGM_GLANCE_DOWN_LINK 0x0507C4E8 /* Fallback Glance Down button */ |
#define | DIBUTTON_FLYINGM_DEVICE 0x050044FE /* Show input device and controls */ |
#define | DIBUTTON_FLYINGM_PAUSE 0x050044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_FLYING_HELICOPTER 0x06000000 |
#define | DIAXIS_FLYINGH_BANK 0x06008A01 /* Bank - Roll ship left / right */ |
#define | DIAXIS_FLYINGH_PITCH 0x06010A02 /* Pitch - Nose up / down */ |
#define | DIAXIS_FLYINGH_COLLECTIVE 0x06018A03 /* Collective - Blade pitch/power */ |
#define | DIBUTTON_FLYINGH_FIRE 0x06001401 /* Fire */ |
#define | DIBUTTON_FLYINGH_WEAPONS 0x06001402 /* Select next weapon */ |
#define | DIBUTTON_FLYINGH_TARGET 0x06001403 /* Selects next available target */ |
#define | DIBUTTON_FLYINGH_MENU 0x060004FD /* Show menu options */ |
#define | DIHATSWITCH_FLYINGH_GLANCE 0x06004601 /* Look around */ |
#define | DIAXIS_FLYINGH_TORQUE 0x06025A04 /* Torque - Rotate ship around left / right axis */ |
#define | DIAXIS_FLYINGH_THROTTLE 0x0603DA05 /* Throttle */ |
#define | DIBUTTON_FLYINGH_COUNTER 0x06005404 /* Activate counter measures */ |
#define | DIBUTTON_FLYINGH_VIEW 0x06006405 /* Cycle through view options */ |
#define | DIBUTTON_FLYINGH_GEAR 0x06006406 /* Gear up / down */ |
#define | DIBUTTON_FLYINGH_FIRESECONDARY 0x06004C07 /* Alternative fire button */ |
#define | DIBUTTON_FLYINGH_FASTER_LINK 0x0603DCE0 /* Fallback throttle up button */ |
#define | DIBUTTON_FLYINGH_SLOWER_LINK 0x0603DCE8 /* Fallback throttle down button */ |
#define | DIBUTTON_FLYINGH_GLANCE_LEFT_LINK 0x0607C4E4 /* Fallback Glance Left button */ |
#define | DIBUTTON_FLYINGH_GLANCE_RIGHT_LINK 0x0607C4EC /* Fallback Glance Right button */ |
#define | DIBUTTON_FLYINGH_GLANCE_UP_LINK 0x0607C4E0 /* Fallback Glance Up button */ |
#define | DIBUTTON_FLYINGH_GLANCE_DOWN_LINK 0x0607C4E8 /* Fallback Glance Down button */ |
#define | DIBUTTON_FLYINGH_DEVICE 0x060044FE /* Show input device and controls */ |
#define | DIBUTTON_FLYINGH_PAUSE 0x060044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPACESIM 0x07000000 |
#define | DIAXIS_SPACESIM_LATERAL 0x07008201 /* Move ship left / right */ |
#define | DIAXIS_SPACESIM_MOVE 0x07010202 /* Move ship forward/backward */ |
#define | DIAXIS_SPACESIM_THROTTLE 0x07038203 /* Throttle - Engine speed */ |
#define | DIBUTTON_SPACESIM_FIRE 0x07000401 /* Fire */ |
#define | DIBUTTON_SPACESIM_WEAPONS 0x07000402 /* Select next weapon */ |
#define | DIBUTTON_SPACESIM_TARGET 0x07000403 /* Selects next available target */ |
#define | DIBUTTON_SPACESIM_MENU 0x070004FD /* Show menu options */ |
#define | DIHATSWITCH_SPACESIM_GLANCE 0x07004601 /* Look around */ |
#define | DIAXIS_SPACESIM_CLIMB 0x0701C204 /* Climb - Pitch ship up/down */ |
#define | DIAXIS_SPACESIM_ROTATE 0x07024205 /* Rotate - Turn ship left/right */ |
#define | DIBUTTON_SPACESIM_VIEW 0x07004404 /* Cycle through view options */ |
#define | DIBUTTON_SPACESIM_DISPLAY 0x07004405 /* Select next dashboard / heads up display option */ |
#define | DIBUTTON_SPACESIM_RAISE 0x07004406 /* Raise ship while maintaining current pitch */ |
#define | DIBUTTON_SPACESIM_LOWER 0x07004407 /* Lower ship while maintaining current pitch */ |
#define | DIBUTTON_SPACESIM_GEAR 0x07004408 /* Gear up / down */ |
#define | DIBUTTON_SPACESIM_FIRESECONDARY 0x07004409 /* Alternative fire button */ |
#define | DIBUTTON_SPACESIM_LEFT_LINK 0x0700C4E4 /* Fallback move left button */ |
#define | DIBUTTON_SPACESIM_RIGHT_LINK 0x0700C4EC /* Fallback move right button */ |
#define | DIBUTTON_SPACESIM_FORWARD_LINK 0x070144E0 /* Fallback move forward button */ |
#define | DIBUTTON_SPACESIM_BACKWARD_LINK 0x070144E8 /* Fallback move backwards button */ |
#define | DIBUTTON_SPACESIM_FASTER_LINK 0x0703C4E0 /* Fallback throttle up button */ |
#define | DIBUTTON_SPACESIM_SLOWER_LINK 0x0703C4E8 /* Fallback throttle down button */ |
#define | DIBUTTON_SPACESIM_TURN_LEFT_LINK 0x070244E4 /* Fallback turn left button */ |
#define | DIBUTTON_SPACESIM_TURN_RIGHT_LINK 0x070244EC /* Fallback turn right button */ |
#define | DIBUTTON_SPACESIM_GLANCE_LEFT_LINK 0x0707C4E4 /* Fallback Glance Left button */ |
#define | DIBUTTON_SPACESIM_GLANCE_RIGHT_LINK 0x0707C4EC /* Fallback Glance Right button */ |
#define | DIBUTTON_SPACESIM_GLANCE_UP_LINK 0x0707C4E0 /* Fallback Glance Up button */ |
#define | DIBUTTON_SPACESIM_GLANCE_DOWN_LINK 0x0707C4E8 /* Fallback Glance Down button */ |
#define | DIBUTTON_SPACESIM_DEVICE 0x070044FE /* Show input device and controls */ |
#define | DIBUTTON_SPACESIM_PAUSE 0x070044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_FIGHTING_HAND2HAND 0x08000000 |
#define | DIAXIS_FIGHTINGH_LATERAL 0x08008201 /* Sidestep left/right */ |
#define | DIAXIS_FIGHTINGH_MOVE 0x08010202 /* Move forward/backward */ |
#define | DIBUTTON_FIGHTINGH_PUNCH 0x08000401 /* Punch */ |
#define | DIBUTTON_FIGHTINGH_KICK 0x08000402 /* Kick */ |
#define | DIBUTTON_FIGHTINGH_BLOCK 0x08000403 /* Block */ |
#define | DIBUTTON_FIGHTINGH_CROUCH 0x08000404 /* Crouch */ |
#define | DIBUTTON_FIGHTINGH_JUMP 0x08000405 /* Jump */ |
#define | DIBUTTON_FIGHTINGH_SPECIAL1 0x08000406 /* Apply first special move */ |
#define | DIBUTTON_FIGHTINGH_SPECIAL2 0x08000407 /* Apply second special move */ |
#define | DIBUTTON_FIGHTINGH_MENU 0x080004FD /* Show menu options */ |
#define | DIBUTTON_FIGHTINGH_SELECT 0x08004408 /* Select special move */ |
#define | DIHATSWITCH_FIGHTINGH_SLIDE 0x08004601 /* Look around */ |
#define | DIBUTTON_FIGHTINGH_DISPLAY 0x08004409 /* Shows next on-screen display option */ |
#define | DIAXIS_FIGHTINGH_ROTATE 0x08024203 /* Rotate - Turn body left/right */ |
#define | DIBUTTON_FIGHTINGH_DODGE 0x0800440A /* Dodge */ |
#define | DIBUTTON_FIGHTINGH_LEFT_LINK 0x0800C4E4 /* Fallback left sidestep button */ |
#define | DIBUTTON_FIGHTINGH_RIGHT_LINK 0x0800C4EC /* Fallback right sidestep button */ |
#define | DIBUTTON_FIGHTINGH_FORWARD_LINK 0x080144E0 /* Fallback forward button */ |
#define | DIBUTTON_FIGHTINGH_BACKWARD_LINK 0x080144E8 /* Fallback backward button */ |
#define | DIBUTTON_FIGHTINGH_DEVICE 0x080044FE /* Show input device and controls */ |
#define | DIBUTTON_FIGHTINGH_PAUSE 0x080044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_FIGHTING_FPS 0x09000000 |
#define | DIAXIS_FPS_ROTATE 0x09008201 /* Rotate character left/right */ |
#define | DIAXIS_FPS_MOVE 0x09010202 /* Move forward/backward */ |
#define | DIBUTTON_FPS_FIRE 0x09000401 /* Fire */ |
#define | DIBUTTON_FPS_WEAPONS 0x09000402 /* Select next weapon */ |
#define | DIBUTTON_FPS_APPLY 0x09000403 /* Use item */ |
#define | DIBUTTON_FPS_SELECT 0x09000404 /* Select next inventory item */ |
#define | DIBUTTON_FPS_CROUCH 0x09000405 /* Crouch/ climb down/ swim down */ |
#define | DIBUTTON_FPS_JUMP 0x09000406 /* Jump/ climb up/ swim up */ |
#define | DIAXIS_FPS_LOOKUPDOWN 0x09018203 /* Look up / down */ |
#define | DIBUTTON_FPS_STRAFE 0x09000407 /* Enable strafing while active */ |
#define | DIBUTTON_FPS_MENU 0x090004FD /* Show menu options */ |
#define | DIHATSWITCH_FPS_GLANCE 0x09004601 /* Look around */ |
#define | DIBUTTON_FPS_DISPLAY 0x09004408 /* Shows next on-screen display option/ map */ |
#define | DIAXIS_FPS_SIDESTEP 0x09024204 /* Sidestep */ |
#define | DIBUTTON_FPS_DODGE 0x09004409 /* Dodge */ |
#define | DIBUTTON_FPS_GLANCEL 0x0900440A /* Glance Left */ |
#define | DIBUTTON_FPS_GLANCER 0x0900440B /* Glance Right */ |
#define | DIBUTTON_FPS_FIRESECONDARY 0x0900440C /* Alternative fire button */ |
#define | DIBUTTON_FPS_ROTATE_LEFT_LINK 0x0900C4E4 /* Fallback rotate left button */ |
#define | DIBUTTON_FPS_ROTATE_RIGHT_LINK 0x0900C4EC /* Fallback rotate right button */ |
#define | DIBUTTON_FPS_FORWARD_LINK 0x090144E0 /* Fallback forward button */ |
#define | DIBUTTON_FPS_BACKWARD_LINK 0x090144E8 /* Fallback backward button */ |
#define | DIBUTTON_FPS_GLANCE_UP_LINK 0x0901C4E0 /* Fallback look up button */ |
#define | DIBUTTON_FPS_GLANCE_DOWN_LINK 0x0901C4E8 /* Fallback look down button */ |
#define | DIBUTTON_FPS_STEP_LEFT_LINK 0x090244E4 /* Fallback step left button */ |
#define | DIBUTTON_FPS_STEP_RIGHT_LINK 0x090244EC /* Fallback step right button */ |
#define | DIBUTTON_FPS_DEVICE 0x090044FE /* Show input device and controls */ |
#define | DIBUTTON_FPS_PAUSE 0x090044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_FIGHTING_THIRDPERSON 0x0A000000 |
#define | DIAXIS_TPS_TURN 0x0A020201 /* Turn left/right */ |
#define | DIAXIS_TPS_MOVE 0x0A010202 /* Move forward/backward */ |
#define | DIBUTTON_TPS_RUN 0x0A000401 /* Run or walk toggle switch */ |
#define | DIBUTTON_TPS_ACTION 0x0A000402 /* Action Button */ |
#define | DIBUTTON_TPS_SELECT 0x0A000403 /* Select next weapon */ |
#define | DIBUTTON_TPS_USE 0x0A000404 /* Use inventory item currently selected */ |
#define | DIBUTTON_TPS_JUMP 0x0A000405 /* Character Jumps */ |
#define | DIBUTTON_TPS_MENU 0x0A0004FD /* Show menu options */ |
#define | DIHATSWITCH_TPS_GLANCE 0x0A004601 /* Look around */ |
#define | DIBUTTON_TPS_VIEW 0x0A004406 /* Select camera view */ |
#define | DIBUTTON_TPS_STEPLEFT 0x0A004407 /* Character takes a left step */ |
#define | DIBUTTON_TPS_STEPRIGHT 0x0A004408 /* Character takes a right step */ |
#define | DIAXIS_TPS_STEP 0x0A00C203 /* Character steps left/right */ |
#define | DIBUTTON_TPS_DODGE 0x0A004409 /* Character dodges or ducks */ |
#define | DIBUTTON_TPS_INVENTORY 0x0A00440A /* Cycle through inventory */ |
#define | DIBUTTON_TPS_TURN_LEFT_LINK 0x0A0244E4 /* Fallback turn left button */ |
#define | DIBUTTON_TPS_TURN_RIGHT_LINK 0x0A0244EC /* Fallback turn right button */ |
#define | DIBUTTON_TPS_FORWARD_LINK 0x0A0144E0 /* Fallback forward button */ |
#define | DIBUTTON_TPS_BACKWARD_LINK 0x0A0144E8 /* Fallback backward button */ |
#define | DIBUTTON_TPS_GLANCE_UP_LINK 0x0A07C4E0 /* Fallback look up button */ |
#define | DIBUTTON_TPS_GLANCE_DOWN_LINK 0x0A07C4E8 /* Fallback look down button */ |
#define | DIBUTTON_TPS_GLANCE_LEFT_LINK 0x0A07C4E4 /* Fallback glance up button */ |
#define | DIBUTTON_TPS_GLANCE_RIGHT_LINK 0x0A07C4EC /* Fallback glance right button */ |
#define | DIBUTTON_TPS_DEVICE 0x0A0044FE /* Show input device and controls */ |
#define | DIBUTTON_TPS_PAUSE 0x0A0044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_STRATEGY_ROLEPLAYING 0x0B000000 |
#define | DIAXIS_STRATEGYR_LATERAL 0x0B008201 /* sidestep - left/right */ |
#define | DIAXIS_STRATEGYR_MOVE 0x0B010202 /* move forward/backward */ |
#define | DIBUTTON_STRATEGYR_GET 0x0B000401 /* Acquire item */ |
#define | DIBUTTON_STRATEGYR_APPLY 0x0B000402 /* Use selected item */ |
#define | DIBUTTON_STRATEGYR_SELECT 0x0B000403 /* Select nextitem */ |
#define | DIBUTTON_STRATEGYR_ATTACK 0x0B000404 /* Attack */ |
#define | DIBUTTON_STRATEGYR_CAST 0x0B000405 /* Cast Spell */ |
#define | DIBUTTON_STRATEGYR_CROUCH 0x0B000406 /* Crouch */ |
#define | DIBUTTON_STRATEGYR_JUMP 0x0B000407 /* Jump */ |
#define | DIBUTTON_STRATEGYR_MENU 0x0B0004FD /* Show menu options */ |
#define | DIHATSWITCH_STRATEGYR_GLANCE 0x0B004601 /* Look around */ |
#define | DIBUTTON_STRATEGYR_MAP 0x0B004408 /* Cycle through map options */ |
#define | DIBUTTON_STRATEGYR_DISPLAY 0x0B004409 /* Shows next on-screen display option */ |
#define | DIAXIS_STRATEGYR_ROTATE 0x0B024203 /* Turn body left/right */ |
#define | DIBUTTON_STRATEGYR_LEFT_LINK 0x0B00C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_STRATEGYR_RIGHT_LINK 0x0B00C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_STRATEGYR_FORWARD_LINK 0x0B0144E0 /* Fallback move forward button */ |
#define | DIBUTTON_STRATEGYR_BACK_LINK 0x0B0144E8 /* Fallback move backward button */ |
#define | DIBUTTON_STRATEGYR_ROTATE_LEFT_LINK 0x0B0244E4 /* Fallback turn body left button */ |
#define | DIBUTTON_STRATEGYR_ROTATE_RIGHT_LINK 0x0B0244EC /* Fallback turn body right button */ |
#define | DIBUTTON_STRATEGYR_DEVICE 0x0B0044FE /* Show input device and controls */ |
#define | DIBUTTON_STRATEGYR_PAUSE 0x0B0044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_STRATEGY_TURN 0x0C000000 |
#define | DIAXIS_STRATEGYT_LATERAL 0x0C008201 /* Sidestep left/right */ |
#define | DIAXIS_STRATEGYT_MOVE 0x0C010202 /* Move forward/backwards */ |
#define | DIBUTTON_STRATEGYT_SELECT 0x0C000401 /* Select unit or object */ |
#define | DIBUTTON_STRATEGYT_INSTRUCT 0x0C000402 /* Cycle through instructions */ |
#define | DIBUTTON_STRATEGYT_APPLY 0x0C000403 /* Apply selected instruction */ |
#define | DIBUTTON_STRATEGYT_TEAM 0x0C000404 /* Select next team / cycle through all */ |
#define | DIBUTTON_STRATEGYT_TURN 0x0C000405 /* Indicate turn over */ |
#define | DIBUTTON_STRATEGYT_MENU 0x0C0004FD /* Show menu options */ |
#define | DIBUTTON_STRATEGYT_ZOOM 0x0C004406 /* Zoom - in / out */ |
#define | DIBUTTON_STRATEGYT_MAP 0x0C004407 /* cycle through map options */ |
#define | DIBUTTON_STRATEGYT_DISPLAY 0x0C004408 /* shows next on-screen display options */ |
#define | DIBUTTON_STRATEGYT_LEFT_LINK 0x0C00C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_STRATEGYT_RIGHT_LINK 0x0C00C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_STRATEGYT_FORWARD_LINK 0x0C0144E0 /* Fallback move forward button */ |
#define | DIBUTTON_STRATEGYT_BACK_LINK 0x0C0144E8 /* Fallback move back button */ |
#define | DIBUTTON_STRATEGYT_DEVICE 0x0C0044FE /* Show input device and controls */ |
#define | DIBUTTON_STRATEGYT_PAUSE 0x0C0044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_HUNTING 0x0D000000 |
#define | DIAXIS_HUNTING_LATERAL 0x0D008201 /* sidestep left/right */ |
#define | DIAXIS_HUNTING_MOVE 0x0D010202 /* move forward/backwards */ |
#define | DIBUTTON_HUNTING_FIRE 0x0D000401 /* Fire selected weapon */ |
#define | DIBUTTON_HUNTING_AIM 0x0D000402 /* Select aim/move */ |
#define | DIBUTTON_HUNTING_WEAPON 0x0D000403 /* Select next weapon */ |
#define | DIBUTTON_HUNTING_BINOCULAR 0x0D000404 /* Look through Binoculars */ |
#define | DIBUTTON_HUNTING_CALL 0x0D000405 /* Make animal call */ |
#define | DIBUTTON_HUNTING_MAP 0x0D000406 /* View Map */ |
#define | DIBUTTON_HUNTING_SPECIAL 0x0D000407 /* Special game operation */ |
#define | DIBUTTON_HUNTING_MENU 0x0D0004FD /* Show menu options */ |
#define | DIHATSWITCH_HUNTING_GLANCE 0x0D004601 /* Look around */ |
#define | DIBUTTON_HUNTING_DISPLAY 0x0D004408 /* show next on-screen display option */ |
#define | DIAXIS_HUNTING_ROTATE 0x0D024203 /* Turn body left/right */ |
#define | DIBUTTON_HUNTING_CROUCH 0x0D004409 /* Crouch/ Climb / Swim down */ |
#define | DIBUTTON_HUNTING_JUMP 0x0D00440A /* Jump/ Climb up / Swim up */ |
#define | DIBUTTON_HUNTING_FIRESECONDARY 0x0D00440B /* Alternative fire button */ |
#define | DIBUTTON_HUNTING_LEFT_LINK 0x0D00C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_HUNTING_RIGHT_LINK 0x0D00C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_HUNTING_FORWARD_LINK 0x0D0144E0 /* Fallback move forward button */ |
#define | DIBUTTON_HUNTING_BACK_LINK 0x0D0144E8 /* Fallback move back button */ |
#define | DIBUTTON_HUNTING_ROTATE_LEFT_LINK 0x0D0244E4 /* Fallback turn body left button */ |
#define | DIBUTTON_HUNTING_ROTATE_RIGHT_LINK 0x0D0244EC /* Fallback turn body right button */ |
#define | DIBUTTON_HUNTING_DEVICE 0x0D0044FE /* Show input device and controls */ |
#define | DIBUTTON_HUNTING_PAUSE 0x0D0044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_FISHING 0x0E000000 |
#define | DIAXIS_FISHING_LATERAL 0x0E008201 /* sidestep left/right */ |
#define | DIAXIS_FISHING_MOVE 0x0E010202 /* move forward/backwards */ |
#define | DIBUTTON_FISHING_CAST 0x0E000401 /* Cast line */ |
#define | DIBUTTON_FISHING_TYPE 0x0E000402 /* Select cast type */ |
#define | DIBUTTON_FISHING_BINOCULAR 0x0E000403 /* Look through Binocular */ |
#define | DIBUTTON_FISHING_BAIT 0x0E000404 /* Select type of Bait */ |
#define | DIBUTTON_FISHING_MAP 0x0E000405 /* View Map */ |
#define | DIBUTTON_FISHING_MENU 0x0E0004FD /* Show menu options */ |
#define | DIHATSWITCH_FISHING_GLANCE 0x0E004601 /* Look around */ |
#define | DIBUTTON_FISHING_DISPLAY 0x0E004406 /* Show next on-screen display option */ |
#define | DIAXIS_FISHING_ROTATE 0x0E024203 /* Turn character left / right */ |
#define | DIBUTTON_FISHING_CROUCH 0x0E004407 /* Crouch/ Climb / Swim down */ |
#define | DIBUTTON_FISHING_JUMP 0x0E004408 /* Jump/ Climb up / Swim up */ |
#define | DIBUTTON_FISHING_LEFT_LINK 0x0E00C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_FISHING_RIGHT_LINK 0x0E00C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_FISHING_FORWARD_LINK 0x0E0144E0 /* Fallback move forward button */ |
#define | DIBUTTON_FISHING_BACK_LINK 0x0E0144E8 /* Fallback move back button */ |
#define | DIBUTTON_FISHING_ROTATE_LEFT_LINK 0x0E0244E4 /* Fallback turn body left button */ |
#define | DIBUTTON_FISHING_ROTATE_RIGHT_LINK 0x0E0244EC /* Fallback turn body right button */ |
#define | DIBUTTON_FISHING_DEVICE 0x0E0044FE /* Show input device and controls */ |
#define | DIBUTTON_FISHING_PAUSE 0x0E0044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_BASEBALL_BAT 0x0F000000 |
#define | DIAXIS_BASEBALLB_LATERAL 0x0F008201 /* Aim left / right */ |
#define | DIAXIS_BASEBALLB_MOVE 0x0F010202 /* Aim up / down */ |
#define | DIBUTTON_BASEBALLB_SELECT 0x0F000401 /* cycle through swing options */ |
#define | DIBUTTON_BASEBALLB_NORMAL 0x0F000402 /* normal swing */ |
#define | DIBUTTON_BASEBALLB_POWER 0x0F000403 /* swing for the fence */ |
#define | DIBUTTON_BASEBALLB_BUNT 0x0F000404 /* bunt */ |
#define | DIBUTTON_BASEBALLB_STEAL 0x0F000405 /* Base runner attempts to steal a base */ |
#define | DIBUTTON_BASEBALLB_BURST 0x0F000406 /* Base runner invokes burst of speed */ |
#define | DIBUTTON_BASEBALLB_SLIDE 0x0F000407 /* Base runner slides into base */ |
#define | DIBUTTON_BASEBALLB_CONTACT 0x0F000408 /* Contact swing */ |
#define | DIBUTTON_BASEBALLB_MENU 0x0F0004FD /* Show menu options */ |
#define | DIBUTTON_BASEBALLB_NOSTEAL 0x0F004409 /* Base runner goes back to a base */ |
#define | DIBUTTON_BASEBALLB_BOX 0x0F00440A /* Enter or exit batting box */ |
#define | DIBUTTON_BASEBALLB_LEFT_LINK 0x0F00C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_BASEBALLB_RIGHT_LINK 0x0F00C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_BASEBALLB_FORWARD_LINK 0x0F0144E0 /* Fallback move forward button */ |
#define | DIBUTTON_BASEBALLB_BACK_LINK 0x0F0144E8 /* Fallback move back button */ |
#define | DIBUTTON_BASEBALLB_DEVICE 0x0F0044FE /* Show input device and controls */ |
#define | DIBUTTON_BASEBALLB_PAUSE 0x0F0044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_BASEBALL_PITCH 0x10000000 |
#define | DIAXIS_BASEBALLP_LATERAL 0x10008201 /* Aim left / right */ |
#define | DIAXIS_BASEBALLP_MOVE 0x10010202 /* Aim up / down */ |
#define | DIBUTTON_BASEBALLP_SELECT 0x10000401 /* cycle through pitch selections */ |
#define | DIBUTTON_BASEBALLP_PITCH 0x10000402 /* throw pitch */ |
#define | DIBUTTON_BASEBALLP_BASE 0x10000403 /* select base to throw to */ |
#define | DIBUTTON_BASEBALLP_THROW 0x10000404 /* throw to base */ |
#define | DIBUTTON_BASEBALLP_FAKE 0x10000405 /* Fake a throw to a base */ |
#define | DIBUTTON_BASEBALLP_MENU 0x100004FD /* Show menu options */ |
#define | DIBUTTON_BASEBALLP_WALK 0x10004406 /* Throw intentional walk / pitch out */ |
#define | DIBUTTON_BASEBALLP_LOOK 0x10004407 /* Look at runners on bases */ |
#define | DIBUTTON_BASEBALLP_LEFT_LINK 0x1000C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_BASEBALLP_RIGHT_LINK 0x1000C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_BASEBALLP_FORWARD_LINK 0x100144E0 /* Fallback move forward button */ |
#define | DIBUTTON_BASEBALLP_BACK_LINK 0x100144E8 /* Fallback move back button */ |
#define | DIBUTTON_BASEBALLP_DEVICE 0x100044FE /* Show input device and controls */ |
#define | DIBUTTON_BASEBALLP_PAUSE 0x100044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_BASEBALL_FIELD 0x11000000 |
#define | DIAXIS_BASEBALLF_LATERAL 0x11008201 /* Aim left / right */ |
#define | DIAXIS_BASEBALLF_MOVE 0x11010202 /* Aim up / down */ |
#define | DIBUTTON_BASEBALLF_NEAREST 0x11000401 /* Switch to fielder nearest to the ball */ |
#define | DIBUTTON_BASEBALLF_THROW1 0x11000402 /* Make conservative throw */ |
#define | DIBUTTON_BASEBALLF_THROW2 0x11000403 /* Make aggressive throw */ |
#define | DIBUTTON_BASEBALLF_BURST 0x11000404 /* Invoke burst of speed */ |
#define | DIBUTTON_BASEBALLF_JUMP 0x11000405 /* Jump to catch ball */ |
#define | DIBUTTON_BASEBALLF_DIVE 0x11000406 /* Dive to catch ball */ |
#define | DIBUTTON_BASEBALLF_MENU 0x110004FD /* Show menu options */ |
#define | DIBUTTON_BASEBALLF_SHIFTIN 0x11004407 /* Shift the infield positioning */ |
#define | DIBUTTON_BASEBALLF_SHIFTOUT 0x11004408 /* Shift the outfield positioning */ |
#define | DIBUTTON_BASEBALLF_AIM_LEFT_LINK 0x1100C4E4 /* Fallback aim left button */ |
#define | DIBUTTON_BASEBALLF_AIM_RIGHT_LINK 0x1100C4EC /* Fallback aim right button */ |
#define | DIBUTTON_BASEBALLF_FORWARD_LINK 0x110144E0 /* Fallback move forward button */ |
#define | DIBUTTON_BASEBALLF_BACK_LINK 0x110144E8 /* Fallback move back button */ |
#define | DIBUTTON_BASEBALLF_DEVICE 0x110044FE /* Show input device and controls */ |
#define | DIBUTTON_BASEBALLF_PAUSE 0x110044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_BASKETBALL_OFFENSE 0x12000000 |
#define | DIAXIS_BBALLO_LATERAL 0x12008201 /* left / right */ |
#define | DIAXIS_BBALLO_MOVE 0x12010202 /* up / down */ |
#define | DIBUTTON_BBALLO_SHOOT 0x12000401 /* shoot basket */ |
#define | DIBUTTON_BBALLO_DUNK 0x12000402 /* dunk basket */ |
#define | DIBUTTON_BBALLO_PASS 0x12000403 /* throw pass */ |
#define | DIBUTTON_BBALLO_FAKE 0x12000404 /* fake shot or pass */ |
#define | DIBUTTON_BBALLO_SPECIAL 0x12000405 /* apply special move */ |
#define | DIBUTTON_BBALLO_PLAYER 0x12000406 /* select next player */ |
#define | DIBUTTON_BBALLO_BURST 0x12000407 /* invoke burst */ |
#define | DIBUTTON_BBALLO_CALL 0x12000408 /* call for ball / pass to me */ |
#define | DIBUTTON_BBALLO_MENU 0x120004FD /* Show menu options */ |
#define | DIHATSWITCH_BBALLO_GLANCE 0x12004601 /* scroll view */ |
#define | DIBUTTON_BBALLO_SCREEN 0x12004409 /* Call for screen */ |
#define | DIBUTTON_BBALLO_PLAY 0x1200440A /* Call for specific offensive play */ |
#define | DIBUTTON_BBALLO_JAB 0x1200440B /* Initiate fake drive to basket */ |
#define | DIBUTTON_BBALLO_POST 0x1200440C /* Perform post move */ |
#define | DIBUTTON_BBALLO_TIMEOUT 0x1200440D /* Time Out */ |
#define | DIBUTTON_BBALLO_SUBSTITUTE 0x1200440E /* substitute one player for another */ |
#define | DIBUTTON_BBALLO_LEFT_LINK 0x1200C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_BBALLO_RIGHT_LINK 0x1200C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_BBALLO_FORWARD_LINK 0x120144E0 /* Fallback move forward button */ |
#define | DIBUTTON_BBALLO_BACK_LINK 0x120144E8 /* Fallback move back button */ |
#define | DIBUTTON_BBALLO_DEVICE 0x120044FE /* Show input device and controls */ |
#define | DIBUTTON_BBALLO_PAUSE 0x120044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_BASKETBALL_DEFENSE 0x13000000 |
#define | DIAXIS_BBALLD_LATERAL 0x13008201 /* left / right */ |
#define | DIAXIS_BBALLD_MOVE 0x13010202 /* up / down */ |
#define | DIBUTTON_BBALLD_JUMP 0x13000401 /* jump to block shot */ |
#define | DIBUTTON_BBALLD_STEAL 0x13000402 /* attempt to steal ball */ |
#define | DIBUTTON_BBALLD_FAKE 0x13000403 /* fake block or steal */ |
#define | DIBUTTON_BBALLD_SPECIAL 0x13000404 /* apply special move */ |
#define | DIBUTTON_BBALLD_PLAYER 0x13000405 /* select next player */ |
#define | DIBUTTON_BBALLD_BURST 0x13000406 /* invoke burst */ |
#define | DIBUTTON_BBALLD_PLAY 0x13000407 /* call for specific defensive play */ |
#define | DIBUTTON_BBALLD_MENU 0x130004FD /* Show menu options */ |
#define | DIHATSWITCH_BBALLD_GLANCE 0x13004601 /* scroll view */ |
#define | DIBUTTON_BBALLD_TIMEOUT 0x13004408 /* Time Out */ |
#define | DIBUTTON_BBALLD_SUBSTITUTE 0x13004409 /* substitute one player for another */ |
#define | DIBUTTON_BBALLD_LEFT_LINK 0x1300C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_BBALLD_RIGHT_LINK 0x1300C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_BBALLD_FORWARD_LINK 0x130144E0 /* Fallback move forward button */ |
#define | DIBUTTON_BBALLD_BACK_LINK 0x130144E8 /* Fallback move back button */ |
#define | DIBUTTON_BBALLD_DEVICE 0x130044FE /* Show input device and controls */ |
#define | DIBUTTON_BBALLD_PAUSE 0x130044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_FOOTBALL_FIELD 0x14000000 |
#define | DIBUTTON_FOOTBALLP_PLAY 0x14000401 /* cycle through available plays */ |
#define | DIBUTTON_FOOTBALLP_SELECT 0x14000402 /* select play */ |
#define | DIBUTTON_FOOTBALLP_HELP 0x14000403 /* Bring up pop-up help */ |
#define | DIBUTTON_FOOTBALLP_MENU 0x140004FD /* Show menu options */ |
#define | DIBUTTON_FOOTBALLP_DEVICE 0x140044FE /* Show input device and controls */ |
#define | DIBUTTON_FOOTBALLP_PAUSE 0x140044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_FOOTBALL_QBCK 0x15000000 |
#define | DIAXIS_FOOTBALLQ_LATERAL 0x15008201 /* Move / Aim: left / right */ |
#define | DIAXIS_FOOTBALLQ_MOVE 0x15010202 /* Move / Aim: up / down */ |
#define | DIBUTTON_FOOTBALLQ_SELECT 0x15000401 /* Select */ |
#define | DIBUTTON_FOOTBALLQ_SNAP 0x15000402 /* snap ball - start play */ |
#define | DIBUTTON_FOOTBALLQ_JUMP 0x15000403 /* jump over defender */ |
#define | DIBUTTON_FOOTBALLQ_SLIDE 0x15000404 /* Dive/Slide */ |
#define | DIBUTTON_FOOTBALLQ_PASS 0x15000405 /* throws pass to receiver */ |
#define | DIBUTTON_FOOTBALLQ_FAKE 0x15000406 /* pump fake pass or fake kick */ |
#define | DIBUTTON_FOOTBALLQ_MENU 0x150004FD /* Show menu options */ |
#define | DIBUTTON_FOOTBALLQ_FAKESNAP 0x15004407 /* Fake snap */ |
#define | DIBUTTON_FOOTBALLQ_MOTION 0x15004408 /* Send receivers in motion */ |
#define | DIBUTTON_FOOTBALLQ_AUDIBLE 0x15004409 /* Change offensive play at line of scrimmage */ |
#define | DIBUTTON_FOOTBALLQ_LEFT_LINK 0x1500C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_FOOTBALLQ_RIGHT_LINK 0x1500C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_FOOTBALLQ_FORWARD_LINK 0x150144E0 /* Fallback move forward button */ |
#define | DIBUTTON_FOOTBALLQ_BACK_LINK 0x150144E8 /* Fallback move back button */ |
#define | DIBUTTON_FOOTBALLQ_DEVICE 0x150044FE /* Show input device and controls */ |
#define | DIBUTTON_FOOTBALLQ_PAUSE 0x150044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_FOOTBALL_OFFENSE 0x16000000 |
#define | DIAXIS_FOOTBALLO_LATERAL 0x16008201 /* Move / Aim: left / right */ |
#define | DIAXIS_FOOTBALLO_MOVE 0x16010202 /* Move / Aim: up / down */ |
#define | DIBUTTON_FOOTBALLO_JUMP 0x16000401 /* jump or hurdle over defender */ |
#define | DIBUTTON_FOOTBALLO_LEFTARM 0x16000402 /* holds out left arm */ |
#define | DIBUTTON_FOOTBALLO_RIGHTARM 0x16000403 /* holds out right arm */ |
#define | DIBUTTON_FOOTBALLO_THROW 0x16000404 /* throw pass or lateral ball to another runner */ |
#define | DIBUTTON_FOOTBALLO_SPIN 0x16000405 /* Spin to avoid defenders */ |
#define | DIBUTTON_FOOTBALLO_MENU 0x160004FD /* Show menu options */ |
#define | DIBUTTON_FOOTBALLO_JUKE 0x16004406 /* Use special move to avoid defenders */ |
#define | DIBUTTON_FOOTBALLO_SHOULDER 0x16004407 /* Lower shoulder to run over defenders */ |
#define | DIBUTTON_FOOTBALLO_TURBO 0x16004408 /* Speed burst past defenders */ |
#define | DIBUTTON_FOOTBALLO_DIVE 0x16004409 /* Dive over defenders */ |
#define | DIBUTTON_FOOTBALLO_ZOOM 0x1600440A /* Zoom view in / out */ |
#define | DIBUTTON_FOOTBALLO_SUBSTITUTE 0x1600440B /* substitute one player for another */ |
#define | DIBUTTON_FOOTBALLO_LEFT_LINK 0x1600C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_FOOTBALLO_RIGHT_LINK 0x1600C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_FOOTBALLO_FORWARD_LINK 0x160144E0 /* Fallback move forward button */ |
#define | DIBUTTON_FOOTBALLO_BACK_LINK 0x160144E8 /* Fallback move back button */ |
#define | DIBUTTON_FOOTBALLO_DEVICE 0x160044FE /* Show input device and controls */ |
#define | DIBUTTON_FOOTBALLO_PAUSE 0x160044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_FOOTBALL_DEFENSE 0x17000000 |
#define | DIAXIS_FOOTBALLD_LATERAL 0x17008201 /* Move / Aim: left / right */ |
#define | DIAXIS_FOOTBALLD_MOVE 0x17010202 /* Move / Aim: up / down */ |
#define | DIBUTTON_FOOTBALLD_PLAY 0x17000401 /* cycle through available plays */ |
#define | DIBUTTON_FOOTBALLD_SELECT 0x17000402 /* select player closest to the ball */ |
#define | DIBUTTON_FOOTBALLD_JUMP 0x17000403 /* jump to intercept or block */ |
#define | DIBUTTON_FOOTBALLD_TACKLE 0x17000404 /* tackler runner */ |
#define | DIBUTTON_FOOTBALLD_FAKE 0x17000405 /* hold down to fake tackle or intercept */ |
#define | DIBUTTON_FOOTBALLD_SUPERTACKLE 0x17000406 /* Initiate special tackle */ |
#define | DIBUTTON_FOOTBALLD_MENU 0x170004FD /* Show menu options */ |
#define | DIBUTTON_FOOTBALLD_SPIN 0x17004407 /* Spin to beat offensive line */ |
#define | DIBUTTON_FOOTBALLD_SWIM 0x17004408 /* Swim to beat the offensive line */ |
#define | DIBUTTON_FOOTBALLD_BULLRUSH 0x17004409 /* Bull rush the offensive line */ |
#define | DIBUTTON_FOOTBALLD_RIP 0x1700440A /* Rip the offensive line */ |
#define | DIBUTTON_FOOTBALLD_AUDIBLE 0x1700440B /* Change defensive play at the line of scrimmage */ |
#define | DIBUTTON_FOOTBALLD_ZOOM 0x1700440C /* Zoom view in / out */ |
#define | DIBUTTON_FOOTBALLD_SUBSTITUTE 0x1700440D /* substitute one player for another */ |
#define | DIBUTTON_FOOTBALLD_LEFT_LINK 0x1700C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_FOOTBALLD_RIGHT_LINK 0x1700C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_FOOTBALLD_FORWARD_LINK 0x170144E0 /* Fallback move forward button */ |
#define | DIBUTTON_FOOTBALLD_BACK_LINK 0x170144E8 /* Fallback move back button */ |
#define | DIBUTTON_FOOTBALLD_DEVICE 0x170044FE /* Show input device and controls */ |
#define | DIBUTTON_FOOTBALLD_PAUSE 0x170044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_GOLF 0x18000000 |
#define | DIAXIS_GOLF_LATERAL 0x18008201 /* Move / Aim: left / right */ |
#define | DIAXIS_GOLF_MOVE 0x18010202 /* Move / Aim: up / down */ |
#define | DIBUTTON_GOLF_SWING 0x18000401 /* swing club */ |
#define | DIBUTTON_GOLF_SELECT 0x18000402 /* cycle between: club / swing strength / ball arc / ball spin */ |
#define | DIBUTTON_GOLF_UP 0x18000403 /* increase selection */ |
#define | DIBUTTON_GOLF_DOWN 0x18000404 /* decrease selection */ |
#define | DIBUTTON_GOLF_TERRAIN 0x18000405 /* shows terrain detail */ |
#define | DIBUTTON_GOLF_FLYBY 0x18000406 /* view the hole via a flyby */ |
#define | DIBUTTON_GOLF_MENU 0x180004FD /* Show menu options */ |
#define | DIHATSWITCH_GOLF_SCROLL 0x18004601 /* scroll view */ |
#define | DIBUTTON_GOLF_ZOOM 0x18004407 /* Zoom view in / out */ |
#define | DIBUTTON_GOLF_TIMEOUT 0x18004408 /* Call for time out */ |
#define | DIBUTTON_GOLF_SUBSTITUTE 0x18004409 /* substitute one player for another */ |
#define | DIBUTTON_GOLF_LEFT_LINK 0x1800C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_GOLF_RIGHT_LINK 0x1800C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_GOLF_FORWARD_LINK 0x180144E0 /* Fallback move forward button */ |
#define | DIBUTTON_GOLF_BACK_LINK 0x180144E8 /* Fallback move back button */ |
#define | DIBUTTON_GOLF_DEVICE 0x180044FE /* Show input device and controls */ |
#define | DIBUTTON_GOLF_PAUSE 0x180044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_HOCKEY_OFFENSE 0x19000000 |
#define | DIAXIS_HOCKEYO_LATERAL 0x19008201 /* Move / Aim: left / right */ |
#define | DIAXIS_HOCKEYO_MOVE 0x19010202 /* Move / Aim: up / down */ |
#define | DIBUTTON_HOCKEYO_SHOOT 0x19000401 /* Shoot */ |
#define | DIBUTTON_HOCKEYO_PASS 0x19000402 /* pass the puck */ |
#define | DIBUTTON_HOCKEYO_BURST 0x19000403 /* invoke speed burst */ |
#define | DIBUTTON_HOCKEYO_SPECIAL 0x19000404 /* invoke special move */ |
#define | DIBUTTON_HOCKEYO_FAKE 0x19000405 /* hold down to fake pass or kick */ |
#define | DIBUTTON_HOCKEYO_MENU 0x190004FD /* Show menu options */ |
#define | DIHATSWITCH_HOCKEYO_SCROLL 0x19004601 /* scroll view */ |
#define | DIBUTTON_HOCKEYO_ZOOM 0x19004406 /* Zoom view in / out */ |
#define | DIBUTTON_HOCKEYO_STRATEGY 0x19004407 /* Invoke coaching menu for strategy help */ |
#define | DIBUTTON_HOCKEYO_TIMEOUT 0x19004408 /* Call for time out */ |
#define | DIBUTTON_HOCKEYO_SUBSTITUTE 0x19004409 /* substitute one player for another */ |
#define | DIBUTTON_HOCKEYO_LEFT_LINK 0x1900C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_HOCKEYO_RIGHT_LINK 0x1900C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_HOCKEYO_FORWARD_LINK 0x190144E0 /* Fallback move forward button */ |
#define | DIBUTTON_HOCKEYO_BACK_LINK 0x190144E8 /* Fallback move back button */ |
#define | DIBUTTON_HOCKEYO_DEVICE 0x190044FE /* Show input device and controls */ |
#define | DIBUTTON_HOCKEYO_PAUSE 0x190044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_HOCKEY_DEFENSE 0x1A000000 |
#define | DIAXIS_HOCKEYD_LATERAL 0x1A008201 /* Move / Aim: left / right */ |
#define | DIAXIS_HOCKEYD_MOVE 0x1A010202 /* Move / Aim: up / down */ |
#define | DIBUTTON_HOCKEYD_PLAYER 0x1A000401 /* control player closest to the puck */ |
#define | DIBUTTON_HOCKEYD_STEAL 0x1A000402 /* attempt steal */ |
#define | DIBUTTON_HOCKEYD_BURST 0x1A000403 /* speed burst or body check */ |
#define | DIBUTTON_HOCKEYD_BLOCK 0x1A000404 /* block puck */ |
#define | DIBUTTON_HOCKEYD_FAKE 0x1A000405 /* hold down to fake tackle or intercept */ |
#define | DIBUTTON_HOCKEYD_MENU 0x1A0004FD /* Show menu options */ |
#define | DIHATSWITCH_HOCKEYD_SCROLL 0x1A004601 /* scroll view */ |
#define | DIBUTTON_HOCKEYD_ZOOM 0x1A004406 /* Zoom view in / out */ |
#define | DIBUTTON_HOCKEYD_STRATEGY 0x1A004407 /* Invoke coaching menu for strategy help */ |
#define | DIBUTTON_HOCKEYD_TIMEOUT 0x1A004408 /* Call for time out */ |
#define | DIBUTTON_HOCKEYD_SUBSTITUTE 0x1A004409 /* substitute one player for another */ |
#define | DIBUTTON_HOCKEYD_LEFT_LINK 0x1A00C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_HOCKEYD_RIGHT_LINK 0x1A00C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_HOCKEYD_FORWARD_LINK 0x1A0144E0 /* Fallback move forward button */ |
#define | DIBUTTON_HOCKEYD_BACK_LINK 0x1A0144E8 /* Fallback move back button */ |
#define | DIBUTTON_HOCKEYD_DEVICE 0x1A0044FE /* Show input device and controls */ |
#define | DIBUTTON_HOCKEYD_PAUSE 0x1A0044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_HOCKEY_GOALIE 0x1B000000 |
#define | DIAXIS_HOCKEYG_LATERAL 0x1B008201 /* Move / Aim: left / right */ |
#define | DIAXIS_HOCKEYG_MOVE 0x1B010202 /* Move / Aim: up / down */ |
#define | DIBUTTON_HOCKEYG_PASS 0x1B000401 /* pass puck */ |
#define | DIBUTTON_HOCKEYG_POKE 0x1B000402 /* poke / check / hack */ |
#define | DIBUTTON_HOCKEYG_STEAL 0x1B000403 /* attempt steal */ |
#define | DIBUTTON_HOCKEYG_BLOCK 0x1B000404 /* block puck */ |
#define | DIBUTTON_HOCKEYG_MENU 0x1B0004FD /* Show menu options */ |
#define | DIHATSWITCH_HOCKEYG_SCROLL 0x1B004601 /* scroll view */ |
#define | DIBUTTON_HOCKEYG_ZOOM 0x1B004405 /* Zoom view in / out */ |
#define | DIBUTTON_HOCKEYG_STRATEGY 0x1B004406 /* Invoke coaching menu for strategy help */ |
#define | DIBUTTON_HOCKEYG_TIMEOUT 0x1B004407 /* Call for time out */ |
#define | DIBUTTON_HOCKEYG_SUBSTITUTE 0x1B004408 /* substitute one player for another */ |
#define | DIBUTTON_HOCKEYG_LEFT_LINK 0x1B00C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_HOCKEYG_RIGHT_LINK 0x1B00C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_HOCKEYG_FORWARD_LINK 0x1B0144E0 /* Fallback move forward button */ |
#define | DIBUTTON_HOCKEYG_BACK_LINK 0x1B0144E8 /* Fallback move back button */ |
#define | DIBUTTON_HOCKEYG_DEVICE 0x1B0044FE /* Show input device and controls */ |
#define | DIBUTTON_HOCKEYG_PAUSE 0x1B0044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_BIKING_MOUNTAIN 0x1C000000 |
#define | DIAXIS_BIKINGM_TURN 0x1C008201 /* left / right */ |
#define | DIAXIS_BIKINGM_PEDAL 0x1C010202 /* Pedal faster / slower / brake */ |
#define | DIBUTTON_BIKINGM_JUMP 0x1C000401 /* jump over obstacle */ |
#define | DIBUTTON_BIKINGM_CAMERA 0x1C000402 /* switch camera view */ |
#define | DIBUTTON_BIKINGM_SPECIAL1 0x1C000403 /* perform first special move */ |
#define | DIBUTTON_BIKINGM_SELECT 0x1C000404 /* Select */ |
#define | DIBUTTON_BIKINGM_SPECIAL2 0x1C000405 /* perform second special move */ |
#define | DIBUTTON_BIKINGM_MENU 0x1C0004FD /* Show menu options */ |
#define | DIHATSWITCH_BIKINGM_SCROLL 0x1C004601 /* scroll view */ |
#define | DIBUTTON_BIKINGM_ZOOM 0x1C004406 /* Zoom view in / out */ |
#define | DIAXIS_BIKINGM_BRAKE 0x1C044203 /* Brake axis */ |
#define | DIBUTTON_BIKINGM_LEFT_LINK 0x1C00C4E4 /* Fallback turn left button */ |
#define | DIBUTTON_BIKINGM_RIGHT_LINK 0x1C00C4EC /* Fallback turn right button */ |
#define | DIBUTTON_BIKINGM_FASTER_LINK 0x1C0144E0 /* Fallback pedal faster button */ |
#define | DIBUTTON_BIKINGM_SLOWER_LINK 0x1C0144E8 /* Fallback pedal slower button */ |
#define | DIBUTTON_BIKINGM_BRAKE_BUTTON_LINK 0x1C0444E8 /* Fallback brake button */ |
#define | DIBUTTON_BIKINGM_DEVICE 0x1C0044FE /* Show input device and controls */ |
#define | DIBUTTON_BIKINGM_PAUSE 0x1C0044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_SKIING 0x1D000000 |
#define | DIAXIS_SKIING_TURN 0x1D008201 /* left / right */ |
#define | DIAXIS_SKIING_SPEED 0x1D010202 /* faster / slower */ |
#define | DIBUTTON_SKIING_JUMP 0x1D000401 /* Jump */ |
#define | DIBUTTON_SKIING_CROUCH 0x1D000402 /* crouch down */ |
#define | DIBUTTON_SKIING_CAMERA 0x1D000403 /* switch camera view */ |
#define | DIBUTTON_SKIING_SPECIAL1 0x1D000404 /* perform first special move */ |
#define | DIBUTTON_SKIING_SELECT 0x1D000405 /* Select */ |
#define | DIBUTTON_SKIING_SPECIAL2 0x1D000406 /* perform second special move */ |
#define | DIBUTTON_SKIING_MENU 0x1D0004FD /* Show menu options */ |
#define | DIHATSWITCH_SKIING_GLANCE 0x1D004601 /* scroll view */ |
#define | DIBUTTON_SKIING_ZOOM 0x1D004407 /* Zoom view in / out */ |
#define | DIBUTTON_SKIING_LEFT_LINK 0x1D00C4E4 /* Fallback turn left button */ |
#define | DIBUTTON_SKIING_RIGHT_LINK 0x1D00C4EC /* Fallback turn right button */ |
#define | DIBUTTON_SKIING_FASTER_LINK 0x1D0144E0 /* Fallback increase speed button */ |
#define | DIBUTTON_SKIING_SLOWER_LINK 0x1D0144E8 /* Fallback decrease speed button */ |
#define | DIBUTTON_SKIING_DEVICE 0x1D0044FE /* Show input device and controls */ |
#define | DIBUTTON_SKIING_PAUSE 0x1D0044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_SOCCER_OFFENSE 0x1E000000 |
#define | DIAXIS_SOCCERO_LATERAL 0x1E008201 /* Move / Aim: left / right */ |
#define | DIAXIS_SOCCERO_MOVE 0x1E010202 /* Move / Aim: up / down */ |
#define | DIAXIS_SOCCERO_BEND 0x1E018203 /* Bend to soccer shot/pass */ |
#define | DIBUTTON_SOCCERO_SHOOT 0x1E000401 /* Shoot the ball */ |
#define | DIBUTTON_SOCCERO_PASS 0x1E000402 /* Pass */ |
#define | DIBUTTON_SOCCERO_FAKE 0x1E000403 /* Fake */ |
#define | DIBUTTON_SOCCERO_PLAYER 0x1E000404 /* Select next player */ |
#define | DIBUTTON_SOCCERO_SPECIAL1 0x1E000405 /* Apply special move */ |
#define | DIBUTTON_SOCCERO_SELECT 0x1E000406 /* Select special move */ |
#define | DIBUTTON_SOCCERO_MENU 0x1E0004FD /* Show menu options */ |
#define | DIHATSWITCH_SOCCERO_GLANCE 0x1E004601 /* scroll view */ |
#define | DIBUTTON_SOCCERO_SUBSTITUTE 0x1E004407 /* Substitute one player for another */ |
#define | DIBUTTON_SOCCERO_SHOOTLOW 0x1E004408 /* Shoot the ball low */ |
#define | DIBUTTON_SOCCERO_SHOOTHIGH 0x1E004409 /* Shoot the ball high */ |
#define | DIBUTTON_SOCCERO_PASSTHRU 0x1E00440A /* Make a thru pass */ |
#define | DIBUTTON_SOCCERO_SPRINT 0x1E00440B /* Sprint / turbo boost */ |
#define | DIBUTTON_SOCCERO_CONTROL 0x1E00440C /* Obtain control of the ball */ |
#define | DIBUTTON_SOCCERO_HEAD 0x1E00440D /* Attempt to head the ball */ |
#define | DIBUTTON_SOCCERO_LEFT_LINK 0x1E00C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_SOCCERO_RIGHT_LINK 0x1E00C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_SOCCERO_FORWARD_LINK 0x1E0144E0 /* Fallback move forward button */ |
#define | DIBUTTON_SOCCERO_BACK_LINK 0x1E0144E8 /* Fallback move back button */ |
#define | DIBUTTON_SOCCERO_DEVICE 0x1E0044FE /* Show input device and controls */ |
#define | DIBUTTON_SOCCERO_PAUSE 0x1E0044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_SOCCER_DEFENSE 0x1F000000 |
#define | DIAXIS_SOCCERD_LATERAL 0x1F008201 /* Move / Aim: left / right */ |
#define | DIAXIS_SOCCERD_MOVE 0x1F010202 /* Move / Aim: up / down */ |
#define | DIBUTTON_SOCCERD_BLOCK 0x1F000401 /* Attempt to block shot */ |
#define | DIBUTTON_SOCCERD_STEAL 0x1F000402 /* Attempt to steal ball */ |
#define | DIBUTTON_SOCCERD_FAKE 0x1F000403 /* Fake a block or a steal */ |
#define | DIBUTTON_SOCCERD_PLAYER 0x1F000404 /* Select next player */ |
#define | DIBUTTON_SOCCERD_SPECIAL 0x1F000405 /* Apply special move */ |
#define | DIBUTTON_SOCCERD_SELECT 0x1F000406 /* Select special move */ |
#define | DIBUTTON_SOCCERD_SLIDE 0x1F000407 /* Attempt a slide tackle */ |
#define | DIBUTTON_SOCCERD_MENU 0x1F0004FD /* Show menu options */ |
#define | DIHATSWITCH_SOCCERD_GLANCE 0x1F004601 /* scroll view */ |
#define | DIBUTTON_SOCCERD_FOUL 0x1F004408 /* Initiate a foul / hard-foul */ |
#define | DIBUTTON_SOCCERD_HEAD 0x1F004409 /* Attempt a Header */ |
#define | DIBUTTON_SOCCERD_CLEAR 0x1F00440A /* Attempt to clear the ball down the field */ |
#define | DIBUTTON_SOCCERD_GOALIECHARGE 0x1F00440B /* Make the goalie charge out of the box */ |
#define | DIBUTTON_SOCCERD_SUBSTITUTE 0x1F00440C /* Substitute one player for another */ |
#define | DIBUTTON_SOCCERD_LEFT_LINK 0x1F00C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_SOCCERD_RIGHT_LINK 0x1F00C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_SOCCERD_FORWARD_LINK 0x1F0144E0 /* Fallback move forward button */ |
#define | DIBUTTON_SOCCERD_BACK_LINK 0x1F0144E8 /* Fallback move back button */ |
#define | DIBUTTON_SOCCERD_DEVICE 0x1F0044FE /* Show input device and controls */ |
#define | DIBUTTON_SOCCERD_PAUSE 0x1F0044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_SPORTS_RACQUET 0x20000000 |
#define | DIAXIS_RACQUET_LATERAL 0x20008201 /* Move / Aim: left / right */ |
#define | DIAXIS_RACQUET_MOVE 0x20010202 /* Move / Aim: up / down */ |
#define | DIBUTTON_RACQUET_SWING 0x20000401 /* Swing racquet */ |
#define | DIBUTTON_RACQUET_BACKSWING 0x20000402 /* Swing backhand */ |
#define | DIBUTTON_RACQUET_SMASH 0x20000403 /* Smash shot */ |
#define | DIBUTTON_RACQUET_SPECIAL 0x20000404 /* Special shot */ |
#define | DIBUTTON_RACQUET_SELECT 0x20000405 /* Select special shot */ |
#define | DIBUTTON_RACQUET_MENU 0x200004FD /* Show menu options */ |
#define | DIHATSWITCH_RACQUET_GLANCE 0x20004601 /* scroll view */ |
#define | DIBUTTON_RACQUET_TIMEOUT 0x20004406 /* Call for time out */ |
#define | DIBUTTON_RACQUET_SUBSTITUTE 0x20004407 /* Substitute one player for another */ |
#define | DIBUTTON_RACQUET_LEFT_LINK 0x2000C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_RACQUET_RIGHT_LINK 0x2000C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_RACQUET_FORWARD_LINK 0x200144E0 /* Fallback move forward button */ |
#define | DIBUTTON_RACQUET_BACK_LINK 0x200144E8 /* Fallback move back button */ |
#define | DIBUTTON_RACQUET_DEVICE 0x200044FE /* Show input device and controls */ |
#define | DIBUTTON_RACQUET_PAUSE 0x200044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_ARCADE_SIDE2SIDE 0x21000000 |
#define | DIAXIS_ARCADES_LATERAL 0x21008201 /* left / right */ |
#define | DIAXIS_ARCADES_MOVE 0x21010202 /* up / down */ |
#define | DIBUTTON_ARCADES_THROW 0x21000401 /* throw object */ |
#define | DIBUTTON_ARCADES_CARRY 0x21000402 /* carry object */ |
#define | DIBUTTON_ARCADES_ATTACK 0x21000403 /* attack */ |
#define | DIBUTTON_ARCADES_SPECIAL 0x21000404 /* apply special move */ |
#define | DIBUTTON_ARCADES_SELECT 0x21000405 /* select special move */ |
#define | DIBUTTON_ARCADES_MENU 0x210004FD /* Show menu options */ |
#define | DIHATSWITCH_ARCADES_VIEW 0x21004601 /* scroll view left / right / up / down */ |
#define | DIBUTTON_ARCADES_LEFT_LINK 0x2100C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_ARCADES_RIGHT_LINK 0x2100C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_ARCADES_FORWARD_LINK 0x210144E0 /* Fallback move forward button */ |
#define | DIBUTTON_ARCADES_BACK_LINK 0x210144E8 /* Fallback move back button */ |
#define | DIBUTTON_ARCADES_VIEW_UP_LINK 0x2107C4E0 /* Fallback scroll view up button */ |
#define | DIBUTTON_ARCADES_VIEW_DOWN_LINK 0x2107C4E8 /* Fallback scroll view down button */ |
#define | DIBUTTON_ARCADES_VIEW_LEFT_LINK 0x2107C4E4 /* Fallback scroll view left button */ |
#define | DIBUTTON_ARCADES_VIEW_RIGHT_LINK 0x2107C4EC /* Fallback scroll view right button */ |
#define | DIBUTTON_ARCADES_DEVICE 0x210044FE /* Show input device and controls */ |
#define | DIBUTTON_ARCADES_PAUSE 0x210044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_ARCADE_PLATFORM 0x22000000 |
#define | DIAXIS_ARCADEP_LATERAL 0x22008201 /* Left / right */ |
#define | DIAXIS_ARCADEP_MOVE 0x22010202 /* Up / down */ |
#define | DIBUTTON_ARCADEP_JUMP 0x22000401 /* Jump */ |
#define | DIBUTTON_ARCADEP_FIRE 0x22000402 /* Fire */ |
#define | DIBUTTON_ARCADEP_CROUCH 0x22000403 /* Crouch */ |
#define | DIBUTTON_ARCADEP_SPECIAL 0x22000404 /* Apply special move */ |
#define | DIBUTTON_ARCADEP_SELECT 0x22000405 /* Select special move */ |
#define | DIBUTTON_ARCADEP_MENU 0x220004FD /* Show menu options */ |
#define | DIHATSWITCH_ARCADEP_VIEW 0x22004601 /* Scroll view */ |
#define | DIBUTTON_ARCADEP_FIRESECONDARY 0x22004406 /* Alternative fire button */ |
#define | DIBUTTON_ARCADEP_LEFT_LINK 0x2200C4E4 /* Fallback sidestep left button */ |
#define | DIBUTTON_ARCADEP_RIGHT_LINK 0x2200C4EC /* Fallback sidestep right button */ |
#define | DIBUTTON_ARCADEP_FORWARD_LINK 0x220144E0 /* Fallback move forward button */ |
#define | DIBUTTON_ARCADEP_BACK_LINK 0x220144E8 /* Fallback move back button */ |
#define | DIBUTTON_ARCADEP_VIEW_UP_LINK 0x2207C4E0 /* Fallback scroll view up button */ |
#define | DIBUTTON_ARCADEP_VIEW_DOWN_LINK 0x2207C4E8 /* Fallback scroll view down button */ |
#define | DIBUTTON_ARCADEP_VIEW_LEFT_LINK 0x2207C4E4 /* Fallback scroll view left button */ |
#define | DIBUTTON_ARCADEP_VIEW_RIGHT_LINK 0x2207C4EC /* Fallback scroll view right button */ |
#define | DIBUTTON_ARCADEP_DEVICE 0x220044FE /* Show input device and controls */ |
#define | DIBUTTON_ARCADEP_PAUSE 0x220044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_CAD_2DCONTROL 0x23000000 |
#define | DIAXIS_2DCONTROL_LATERAL 0x23008201 /* Move view left / right */ |
#define | DIAXIS_2DCONTROL_MOVE 0x23010202 /* Move view up / down */ |
#define | DIAXIS_2DCONTROL_INOUT 0x23018203 /* Zoom - in / out */ |
#define | DIBUTTON_2DCONTROL_SELECT 0x23000401 /* Select Object */ |
#define | DIBUTTON_2DCONTROL_SPECIAL1 0x23000402 /* Do first special operation */ |
#define | DIBUTTON_2DCONTROL_SPECIAL 0x23000403 /* Select special operation */ |
#define | DIBUTTON_2DCONTROL_SPECIAL2 0x23000404 /* Do second special operation */ |
#define | DIBUTTON_2DCONTROL_MENU 0x230004FD /* Show menu options */ |
#define | DIHATSWITCH_2DCONTROL_HATSWITCH 0x23004601 /* Hat switch */ |
#define | DIAXIS_2DCONTROL_ROTATEZ 0x23024204 /* Rotate view clockwise / counterclockwise */ |
#define | DIBUTTON_2DCONTROL_DISPLAY 0x23004405 /* Shows next on-screen display options */ |
#define | DIBUTTON_2DCONTROL_DEVICE 0x230044FE /* Show input device and controls */ |
#define | DIBUTTON_2DCONTROL_PAUSE 0x230044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_CAD_3DCONTROL 0x24000000 |
#define | DIAXIS_3DCONTROL_LATERAL 0x24008201 /* Move view left / right */ |
#define | DIAXIS_3DCONTROL_MOVE 0x24010202 /* Move view up / down */ |
#define | DIAXIS_3DCONTROL_INOUT 0x24018203 /* Zoom - in / out */ |
#define | DIBUTTON_3DCONTROL_SELECT 0x24000401 /* Select Object */ |
#define | DIBUTTON_3DCONTROL_SPECIAL1 0x24000402 /* Do first special operation */ |
#define | DIBUTTON_3DCONTROL_SPECIAL 0x24000403 /* Select special operation */ |
#define | DIBUTTON_3DCONTROL_SPECIAL2 0x24000404 /* Do second special operation */ |
#define | DIBUTTON_3DCONTROL_MENU 0x240004FD /* Show menu options */ |
#define | DIHATSWITCH_3DCONTROL_HATSWITCH 0x24004601 /* Hat switch */ |
#define | DIAXIS_3DCONTROL_ROTATEX 0x24034204 /* Rotate view forward or up / backward or down */ |
#define | DIAXIS_3DCONTROL_ROTATEY 0x2402C205 /* Rotate view clockwise / counterclockwise */ |
#define | DIAXIS_3DCONTROL_ROTATEZ 0x24024206 /* Rotate view left / right */ |
#define | DIBUTTON_3DCONTROL_DISPLAY 0x24004405 /* Show next on-screen display options */ |
#define | DIBUTTON_3DCONTROL_DEVICE 0x240044FE /* Show input device and controls */ |
#define | DIBUTTON_3DCONTROL_PAUSE 0x240044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_CAD_FLYBY 0x25000000 |
#define | DIAXIS_CADF_LATERAL 0x25008201 /* move view left / right */ |
#define | DIAXIS_CADF_MOVE 0x25010202 /* move view up / down */ |
#define | DIAXIS_CADF_INOUT 0x25018203 /* in / out */ |
#define | DIBUTTON_CADF_SELECT 0x25000401 /* Select Object */ |
#define | DIBUTTON_CADF_SPECIAL1 0x25000402 /* do first special operation */ |
#define | DIBUTTON_CADF_SPECIAL 0x25000403 /* Select special operation */ |
#define | DIBUTTON_CADF_SPECIAL2 0x25000404 /* do second special operation */ |
#define | DIBUTTON_CADF_MENU 0x250004FD /* Show menu options */ |
#define | DIHATSWITCH_CADF_HATSWITCH 0x25004601 /* Hat switch */ |
#define | DIAXIS_CADF_ROTATEX 0x25034204 /* Rotate view forward or up / backward or down */ |
#define | DIAXIS_CADF_ROTATEY 0x2502C205 /* Rotate view clockwise / counterclockwise */ |
#define | DIAXIS_CADF_ROTATEZ 0x25024206 /* Rotate view left / right */ |
#define | DIBUTTON_CADF_DISPLAY 0x25004405 /* shows next on-screen display options */ |
#define | DIBUTTON_CADF_DEVICE 0x250044FE /* Show input device and controls */ |
#define | DIBUTTON_CADF_PAUSE 0x250044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_CAD_MODEL 0x26000000 |
#define | DIAXIS_CADM_LATERAL 0x26008201 /* move view left / right */ |
#define | DIAXIS_CADM_MOVE 0x26010202 /* move view up / down */ |
#define | DIAXIS_CADM_INOUT 0x26018203 /* in / out */ |
#define | DIBUTTON_CADM_SELECT 0x26000401 /* Select Object */ |
#define | DIBUTTON_CADM_SPECIAL1 0x26000402 /* do first special operation */ |
#define | DIBUTTON_CADM_SPECIAL 0x26000403 /* Select special operation */ |
#define | DIBUTTON_CADM_SPECIAL2 0x26000404 /* do second special operation */ |
#define | DIBUTTON_CADM_MENU 0x260004FD /* Show menu options */ |
#define | DIHATSWITCH_CADM_HATSWITCH 0x26004601 /* Hat switch */ |
#define | DIAXIS_CADM_ROTATEX 0x26034204 /* Rotate view forward or up / backward or down */ |
#define | DIAXIS_CADM_ROTATEY 0x2602C205 /* Rotate view clockwise / counterclockwise */ |
#define | DIAXIS_CADM_ROTATEZ 0x26024206 /* Rotate view left / right */ |
#define | DIBUTTON_CADM_DISPLAY 0x26004405 /* shows next on-screen display options */ |
#define | DIBUTTON_CADM_DEVICE 0x260044FE /* Show input device and controls */ |
#define | DIBUTTON_CADM_PAUSE 0x260044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_REMOTE_CONTROL 0x27000000 |
#define | DIAXIS_REMOTE_SLIDER 0x27050201 /* Slider for adjustment: volume / color / bass / etc */ |
#define | DIBUTTON_REMOTE_MUTE 0x27000401 /* Set volume on current device to zero */ |
#define | DIBUTTON_REMOTE_SELECT 0x27000402 /* Next/previous: channel/ track / chapter / picture / station */ |
#define | DIBUTTON_REMOTE_PLAY 0x27002403 /* Start or pause entertainment on current device */ |
#define | DIBUTTON_REMOTE_CUE 0x27002404 /* Move through current media */ |
#define | DIBUTTON_REMOTE_REVIEW 0x27002405 /* Move through current media */ |
#define | DIBUTTON_REMOTE_CHANGE 0x27002406 /* Select next device */ |
#define | DIBUTTON_REMOTE_RECORD 0x27002407 /* Start recording the current media */ |
#define | DIBUTTON_REMOTE_MENU 0x270004FD /* Show menu options */ |
#define | DIAXIS_REMOTE_SLIDER2 0x27054202 /* Slider for adjustment: volume */ |
#define | DIBUTTON_REMOTE_TV 0x27005C08 /* Select TV */ |
#define | DIBUTTON_REMOTE_CABLE 0x27005C09 /* Select cable box */ |
#define | DIBUTTON_REMOTE_CD 0x27005C0A /* Select CD player */ |
#define | DIBUTTON_REMOTE_VCR 0x27005C0B /* Select VCR */ |
#define | DIBUTTON_REMOTE_TUNER 0x27005C0C /* Select tuner */ |
#define | DIBUTTON_REMOTE_DVD 0x27005C0D /* Select DVD player */ |
#define | DIBUTTON_REMOTE_ADJUST 0x27005C0E /* Enter device adjustment menu */ |
#define | DIBUTTON_REMOTE_DIGIT0 0x2700540F /* Digit 0 */ |
#define | DIBUTTON_REMOTE_DIGIT1 0x27005410 /* Digit 1 */ |
#define | DIBUTTON_REMOTE_DIGIT2 0x27005411 /* Digit 2 */ |
#define | DIBUTTON_REMOTE_DIGIT3 0x27005412 /* Digit 3 */ |
#define | DIBUTTON_REMOTE_DIGIT4 0x27005413 /* Digit 4 */ |
#define | DIBUTTON_REMOTE_DIGIT5 0x27005414 /* Digit 5 */ |
#define | DIBUTTON_REMOTE_DIGIT6 0x27005415 /* Digit 6 */ |
#define | DIBUTTON_REMOTE_DIGIT7 0x27005416 /* Digit 7 */ |
#define | DIBUTTON_REMOTE_DIGIT8 0x27005417 /* Digit 8 */ |
#define | DIBUTTON_REMOTE_DIGIT9 0x27005418 /* Digit 9 */ |
#define | DIBUTTON_REMOTE_DEVICE 0x270044FE /* Show input device and controls */ |
#define | DIBUTTON_REMOTE_PAUSE 0x270044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_BROWSER_CONTROL 0x28000000 |
#define | DIAXIS_BROWSER_LATERAL 0x28008201 /* Move on screen pointer */ |
#define | DIAXIS_BROWSER_MOVE 0x28010202 /* Move on screen pointer */ |
#define | DIBUTTON_BROWSER_SELECT 0x28000401 /* Select current item */ |
#define | DIAXIS_BROWSER_VIEW 0x28018203 /* Move view up/down */ |
#define | DIBUTTON_BROWSER_REFRESH 0x28000402 /* Refresh */ |
#define | DIBUTTON_BROWSER_MENU 0x280004FD /* Show menu options */ |
#define | DIBUTTON_BROWSER_SEARCH 0x28004403 /* Use search tool */ |
#define | DIBUTTON_BROWSER_STOP 0x28004404 /* Cease current update */ |
#define | DIBUTTON_BROWSER_HOME 0x28004405 /* Go directly to "home" location */ |
#define | DIBUTTON_BROWSER_FAVORITES 0x28004406 /* Mark current site as favorite */ |
#define | DIBUTTON_BROWSER_NEXT 0x28004407 /* Select Next page */ |
#define | DIBUTTON_BROWSER_PREVIOUS 0x28004408 /* Select Previous page */ |
#define | DIBUTTON_BROWSER_HISTORY 0x28004409 /* Show/Hide History */ |
#define | DIBUTTON_BROWSER_PRINT 0x2800440A /* Print current page */ |
#define | DIBUTTON_BROWSER_DEVICE 0x280044FE /* Show input device and controls */ |
#define | DIBUTTON_BROWSER_PAUSE 0x280044FC /* Start / Pause / Restart game */ |
#define | DIVIRTUAL_DRIVING_MECHA 0x29000000 |
#define | DIAXIS_MECHA_STEER 0x29008201 /* Turns mecha left/right */ |
#define | DIAXIS_MECHA_TORSO 0x29010202 /* Tilts torso forward/backward */ |
#define | DIAXIS_MECHA_ROTATE 0x29020203 /* Turns torso left/right */ |
#define | DIAXIS_MECHA_THROTTLE 0x29038204 /* Engine Speed */ |
#define | DIBUTTON_MECHA_FIRE 0x29000401 /* Fire */ |
#define | DIBUTTON_MECHA_WEAPONS 0x29000402 /* Select next weapon group */ |
#define | DIBUTTON_MECHA_TARGET 0x29000403 /* Select closest enemy available target */ |
#define | DIBUTTON_MECHA_REVERSE 0x29000404 /* Toggles throttle in/out of reverse */ |
#define | DIBUTTON_MECHA_ZOOM 0x29000405 /* Zoom in/out targeting reticule */ |
#define | DIBUTTON_MECHA_JUMP 0x29000406 /* Fires jump jets */ |
#define | DIBUTTON_MECHA_MENU 0x290004FD /* Show menu options */ |
#define | DIBUTTON_MECHA_CENTER 0x29004407 /* Center torso to legs */ |
#define | DIHATSWITCH_MECHA_GLANCE 0x29004601 /* Look around */ |
#define | DIBUTTON_MECHA_VIEW 0x29004408 /* Cycle through view options */ |
#define | DIBUTTON_MECHA_FIRESECONDARY 0x29004409 /* Alternative fire button */ |
#define | DIBUTTON_MECHA_LEFT_LINK 0x2900C4E4 /* Fallback steer left button */ |
#define | DIBUTTON_MECHA_RIGHT_LINK 0x2900C4EC /* Fallback steer right button */ |
#define | DIBUTTON_MECHA_FORWARD_LINK 0x290144E0 /* Fallback tilt torso forward button */ |
#define | DIBUTTON_MECHA_BACK_LINK 0x290144E8 /* Fallback tilt toroso backward button */ |
#define | DIBUTTON_MECHA_ROTATE_LEFT_LINK 0x290244E4 /* Fallback rotate toroso right button */ |
#define | DIBUTTON_MECHA_ROTATE_RIGHT_LINK 0x290244EC /* Fallback rotate torso left button */ |
#define | DIBUTTON_MECHA_FASTER_LINK 0x2903C4E0 /* Fallback increase engine speed */ |
#define | DIBUTTON_MECHA_SLOWER_LINK 0x2903C4E8 /* Fallback decrease engine speed */ |
#define | DIBUTTON_MECHA_DEVICE 0x290044FE /* Show input device and controls */ |
#define | DIBUTTON_MECHA_PAUSE 0x290044FC /* Start / Pause / Restart game */ |
#define | DIAXIS_ANY_X_1 0xFF00C201 |
#define | DIAXIS_ANY_X_2 0xFF00C202 |
#define | DIAXIS_ANY_Y_1 0xFF014201 |
#define | DIAXIS_ANY_Y_2 0xFF014202 |
#define | DIAXIS_ANY_Z_1 0xFF01C201 |
#define | DIAXIS_ANY_Z_2 0xFF01C202 |
#define | DIAXIS_ANY_R_1 0xFF024201 |
#define | DIAXIS_ANY_R_2 0xFF024202 |
#define | DIAXIS_ANY_U_1 0xFF02C201 |
#define | DIAXIS_ANY_U_2 0xFF02C202 |
#define | DIAXIS_ANY_V_1 0xFF034201 |
#define | DIAXIS_ANY_V_2 0xFF034202 |
#define | DIAXIS_ANY_A_1 0xFF03C201 |
#define | DIAXIS_ANY_A_2 0xFF03C202 |
#define | DIAXIS_ANY_B_1 0xFF044201 |
#define | DIAXIS_ANY_B_2 0xFF044202 |
#define | DIAXIS_ANY_C_1 0xFF04C201 |
#define | DIAXIS_ANY_C_2 0xFF04C202 |
#define | DIAXIS_ANY_S_1 0xFF054201 |
#define | DIAXIS_ANY_S_2 0xFF054202 |
#define | DIAXIS_ANY_1 0xFF004201 |
#define | DIAXIS_ANY_2 0xFF004202 |
#define | DIAXIS_ANY_3 0xFF004203 |
#define | DIAXIS_ANY_4 0xFF004204 |
#define | DIPOV_ANY_1 0xFF004601 |
#define | DIPOV_ANY_2 0xFF004602 |
#define | DIPOV_ANY_3 0xFF004603 |
#define | DIPOV_ANY_4 0xFF004604 |
#define | DIBUTTON_ANY(instance) ( 0xFF004400 | instance ) |
Functions | |
DEFINE_GUID (CLSID_DirectInput, 0x25E609E0, 0xB259, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (CLSID_DirectInputDevice, 0x25E609E1, 0xB259, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (CLSID_DirectInput8, 0x25E609E4, 0xB259, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (CLSID_DirectInputDevice8, 0x25E609E5, 0xB259, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (IID_IDirectInputA, 0x89521360, 0xAA8A, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (IID_IDirectInputW, 0x89521361, 0xAA8A, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (IID_IDirectInput2A, 0x5944E662, 0xAA8A, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (IID_IDirectInput2W, 0x5944E663, 0xAA8A, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (IID_IDirectInput7A, 0x9A4CB684, 0x236D, 0x11D3, 0x8E, 0x9D, 0x00, 0xC0, 0x4F, 0x68, 0x44, 0xAE) | |
DEFINE_GUID (IID_IDirectInput7W, 0x9A4CB685, 0x236D, 0x11D3, 0x8E, 0x9D, 0x00, 0xC0, 0x4F, 0x68, 0x44, 0xAE) | |
DEFINE_GUID (IID_IDirectInput8A, 0xBF798030, 0x483A, 0x4DA2, 0xAA, 0x99, 0x5D, 0x64, 0xED, 0x36, 0x97, 0x00) | |
DEFINE_GUID (IID_IDirectInput8W, 0xBF798031, 0x483A, 0x4DA2, 0xAA, 0x99, 0x5D, 0x64, 0xED, 0x36, 0x97, 0x00) | |
DEFINE_GUID (IID_IDirectInputDeviceA, 0x5944E680, 0xC92E, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (IID_IDirectInputDeviceW, 0x5944E681, 0xC92E, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (IID_IDirectInputDevice2A, 0x5944E682, 0xC92E, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (IID_IDirectInputDevice2W, 0x5944E683, 0xC92E, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (IID_IDirectInputDevice7A, 0x57D7C6BC, 0x2356, 0x11D3, 0x8E, 0x9D, 0x00, 0xC0, 0x4F, 0x68, 0x44, 0xAE) | |
DEFINE_GUID (IID_IDirectInputDevice7W, 0x57D7C6BD, 0x2356, 0x11D3, 0x8E, 0x9D, 0x00, 0xC0, 0x4F, 0x68, 0x44, 0xAE) | |
DEFINE_GUID (IID_IDirectInputDevice8A, 0x54D41080, 0xDC15, 0x4833, 0xA4, 0x1B, 0x74, 0x8F, 0x73, 0xA3, 0x81, 0x79) | |
DEFINE_GUID (IID_IDirectInputDevice8W, 0x54D41081, 0xDC15, 0x4833, 0xA4, 0x1B, 0x74, 0x8F, 0x73, 0xA3, 0x81, 0x79) | |
DEFINE_GUID (IID_IDirectInputEffect, 0xE7E1F7C0, 0x88D2, 0x11D0, 0x9A, 0xD0, 0x00, 0xA0, 0xC9, 0xA0, 0x6E, 0x35) | |
DEFINE_GUID (GUID_XAxis, 0xA36D02E0, 0xC9F3, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (GUID_YAxis, 0xA36D02E1, 0xC9F3, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (GUID_ZAxis, 0xA36D02E2, 0xC9F3, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (GUID_RxAxis, 0xA36D02F4, 0xC9F3, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (GUID_RyAxis, 0xA36D02F5, 0xC9F3, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (GUID_RzAxis, 0xA36D02E3, 0xC9F3, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (GUID_Slider, 0xA36D02E4, 0xC9F3, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (GUID_Button, 0xA36D02F0, 0xC9F3, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (GUID_Key, 0x55728220, 0xD33C, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (GUID_POV, 0xA36D02F2, 0xC9F3, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (GUID_Unknown, 0xA36D02F3, 0xC9F3, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (GUID_SysMouse, 0x6F1D2B60, 0xD5A0, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (GUID_SysKeyboard, 0x6F1D2B61, 0xD5A0, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (GUID_Joystick, 0x6F1D2B70, 0xD5A0, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (GUID_SysMouseEm, 0x6F1D2B80, 0xD5A0, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (GUID_SysMouseEm2, 0x6F1D2B81, 0xD5A0, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (GUID_SysKeyboardEm, 0x6F1D2B82, 0xD5A0, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (GUID_SysKeyboardEm2, 0x6F1D2B83, 0xD5A0, 0x11CF, 0xBF, 0xC7, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00) | |
DEFINE_GUID (GUID_ConstantForce, 0x13541C20, 0x8E33, 0x11D0, 0x9A, 0xD0, 0x00, 0xA0, 0xC9, 0xA0, 0x6E, 0x35) | |
DEFINE_GUID (GUID_RampForce, 0x13541C21, 0x8E33, 0x11D0, 0x9A, 0xD0, 0x00, 0xA0, 0xC9, 0xA0, 0x6E, 0x35) | |
DEFINE_GUID (GUID_Square, 0x13541C22, 0x8E33, 0x11D0, 0x9A, 0xD0, 0x00, 0xA0, 0xC9, 0xA0, 0x6E, 0x35) | |
DEFINE_GUID (GUID_Sine, 0x13541C23, 0x8E33, 0x11D0, 0x9A, 0xD0, 0x00, 0xA0, 0xC9, 0xA0, 0x6E, 0x35) | |
DEFINE_GUID (GUID_Triangle, 0x13541C24, 0x8E33, 0x11D0, 0x9A, 0xD0, 0x00, 0xA0, 0xC9, 0xA0, 0x6E, 0x35) | |
DEFINE_GUID (GUID_SawtoothUp, 0x13541C25, 0x8E33, 0x11D0, 0x9A, 0xD0, 0x00, 0xA0, 0xC9, 0xA0, 0x6E, 0x35) | |
DEFINE_GUID (GUID_SawtoothDown, 0x13541C26, 0x8E33, 0x11D0, 0x9A, 0xD0, 0x00, 0xA0, 0xC9, 0xA0, 0x6E, 0x35) | |
DEFINE_GUID (GUID_Spring, 0x13541C27, 0x8E33, 0x11D0, 0x9A, 0xD0, 0x00, 0xA0, 0xC9, 0xA0, 0x6E, 0x35) | |
DEFINE_GUID (GUID_Damper, 0x13541C28, 0x8E33, 0x11D0, 0x9A, 0xD0, 0x00, 0xA0, 0xC9, 0xA0, 0x6E, 0x35) | |
DEFINE_GUID (GUID_Inertia, 0x13541C29, 0x8E33, 0x11D0, 0x9A, 0xD0, 0x00, 0xA0, 0xC9, 0xA0, 0x6E, 0x35) | |
DEFINE_GUID (GUID_Friction, 0x13541C2A, 0x8E33, 0x11D0, 0x9A, 0xD0, 0x00, 0xA0, 0xC9, 0xA0, 0x6E, 0x35) | |
DEFINE_GUID (GUID_CustomForce, 0x13541C2B, 0x8E33, 0x11D0, 0x9A, 0xD0, 0x00, 0xA0, 0xC9, 0xA0, 0x6E, 0x35) | |
typedef | BOOL (FAR PASCAL *LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT |
DECLARE_INTERFACE_ (IDirectInputEffect, IUnknown) | |
DECLARE_INTERFACE_ (IDirectInputDeviceW, IUnknown) | |
DECLARE_INTERFACE_ (IDirectInputDeviceA, IUnknown) | |
DECLARE_INTERFACE_ (IDirectInputDevice2W, IDirectInputDeviceW) | |
DECLARE_INTERFACE_ (IDirectInputDevice2A, IDirectInputDeviceA) | |
DECLARE_INTERFACE_ (IDirectInputDevice7W, IDirectInputDevice2W) | |
DECLARE_INTERFACE_ (IDirectInputDevice7A, IDirectInputDevice2A) | |
DECLARE_INTERFACE_ (IDirectInputDevice8W, IUnknown) | |
DECLARE_INTERFACE_ (IDirectInputDevice8A, IUnknown) | |
DECLARE_INTERFACE_ (IDirectInputW, IUnknown) | |
DECLARE_INTERFACE_ (IDirectInputA, IUnknown) | |
DECLARE_INTERFACE_ (IDirectInput2W, IDirectInputW) | |
DECLARE_INTERFACE_ (IDirectInput2A, IDirectInputA) | |
DECLARE_INTERFACE_ (IDirectInput7W, IDirectInput2W) | |
DECLARE_INTERFACE_ (IDirectInput7A, IDirectInput2A) | |
DECLARE_INTERFACE_ (IDirectInput8W, IUnknown) | |
DECLARE_INTERFACE_ (IDirectInput8A, IUnknown) | |
HRESULT WINAPI | DirectInput8Create (HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter) |
Variables | |
typedef | LPVOID |
const DIDATAFORMAT | c_dfDIMouse |
const DIDATAFORMAT | c_dfDIMouse2 |
const DIDATAFORMAT | c_dfDIKeyboard |
const DIDATAFORMAT | c_dfDIJoystick |
const DIDATAFORMAT | c_dfDIJoystick2 |
typedef | DWORD |
#define D3DCOLOR_DEFINED |
#define DI8DEVCLASS_ALL 0 |
#define DI8DEVCLASS_DEVICE 1 |
#define DI8DEVCLASS_GAMECTRL 4 |
#define DI8DEVCLASS_KEYBOARD 3 |
#define DI8DEVCLASS_POINTER 2 |
#define DI8DEVTYPE1STPERSON_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE |
#define DI8DEVTYPE1STPERSON_SHOOTER 4 |
#define DI8DEVTYPE1STPERSON_SIXDOF 3 |
#define DI8DEVTYPE1STPERSON_UNKNOWN 2 |
#define DI8DEVTYPE_1STPERSON 0x18 |
#define DI8DEVTYPE_DEVICE 0x11 |
#define DI8DEVTYPE_DEVICECTRL 0x19 |
#define DI8DEVTYPE_DRIVING 0x16 |
#define DI8DEVTYPE_FLIGHT 0x17 |
#define DI8DEVTYPE_GAMEPAD 0x15 |
#define DI8DEVTYPE_JOYSTICK 0x14 |
#define DI8DEVTYPE_KEYBOARD 0x13 |
#define DI8DEVTYPE_LIMITEDGAMESUBTYPE 1 |
#define DI8DEVTYPE_MOUSE 0x12 |
#define DI8DEVTYPE_REMOTE 0x1B |
#define DI8DEVTYPE_SCREENPOINTER 0x1A |
#define DI8DEVTYPE_SUPPLEMENTAL 0x1C |
#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION 3 |
#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4 |
#define DI8DEVTYPEDEVICECTRL_UNKNOWN 2 |
#define DI8DEVTYPEDRIVING_COMBINEDPEDALS 2 |
#define DI8DEVTYPEDRIVING_DUALPEDALS 3 |
#define DI8DEVTYPEDRIVING_HANDHELD 5 |
#define DI8DEVTYPEDRIVING_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE |
#define DI8DEVTYPEDRIVING_THREEPEDALS 4 |
#define DI8DEVTYPEFLIGHT_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE |
#define DI8DEVTYPEFLIGHT_RC 4 |
#define DI8DEVTYPEFLIGHT_STICK 2 |
#define DI8DEVTYPEFLIGHT_YOKE 3 |
#define DI8DEVTYPEGAMEPAD_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE |
#define DI8DEVTYPEGAMEPAD_STANDARD 2 |
#define DI8DEVTYPEGAMEPAD_TILT 3 |
#define DI8DEVTYPEJOYSTICK_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE |
#define DI8DEVTYPEJOYSTICK_STANDARD 2 |
#define DI8DEVTYPEKEYBOARD_J3100 12 |
#define DI8DEVTYPEKEYBOARD_JAPAN106 10 |
#define DI8DEVTYPEKEYBOARD_JAPANAX 11 |
#define DI8DEVTYPEKEYBOARD_NEC98 7 |
#define DI8DEVTYPEKEYBOARD_NEC98106 9 |
#define DI8DEVTYPEKEYBOARD_NEC98LAPTOP 8 |
#define DI8DEVTYPEKEYBOARD_NOKIA1050 5 |
#define DI8DEVTYPEKEYBOARD_NOKIA9140 6 |
#define DI8DEVTYPEKEYBOARD_OLIVETTI 2 |
#define DI8DEVTYPEKEYBOARD_PCAT 3 |
#define DI8DEVTYPEKEYBOARD_PCENH 4 |
#define DI8DEVTYPEKEYBOARD_PCXT 1 |
#define DI8DEVTYPEKEYBOARD_UNKNOWN 0 |
#define DI8DEVTYPEMOUSE_ABSOLUTE 6 |
#define DI8DEVTYPEMOUSE_FINGERSTICK 3 |
#define DI8DEVTYPEMOUSE_TOUCHPAD 4 |
#define DI8DEVTYPEMOUSE_TRACKBALL 5 |
#define DI8DEVTYPEMOUSE_TRADITIONAL 2 |
#define DI8DEVTYPEMOUSE_UNKNOWN 1 |
#define DI8DEVTYPEREMOTE_UNKNOWN 2 |
#define DI8DEVTYPESCREENPTR_LIGHTGUN 3 |
#define DI8DEVTYPESCREENPTR_LIGHTPEN 4 |
#define DI8DEVTYPESCREENPTR_TOUCH 5 |
#define DI8DEVTYPESCREENPTR_UNKNOWN 2 |
#define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER 3 |
#define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS 10 |
#define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS 11 |
#define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER 5 |
#define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER 4 |
#define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS 13 |
#define DI8DEVTYPESUPPLEMENTAL_SHIFTER 7 |
#define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE 6 |
#define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE 9 |
#define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS 12 |
#define DI8DEVTYPESUPPLEMENTAL_THROTTLE 8 |
#define DI8DEVTYPESUPPLEMENTAL_UNKNOWN 2 |
#define DI_BUFFEROVERFLOW S_FALSE |
#define DI_DEGREES 100 |
#define DI_DOWNLOADSKIPPED ((HRESULT)0x00000003L) |
#define DI_EFFECTRESTARTED ((HRESULT)0x00000004L) |
#define DI_FFNOMINALMAX 10000 |
#define DI_NOEFFECT S_FALSE |
#define DI_NOTATTACHED S_FALSE |
#define DI_OK S_OK |
#define DI_POLLEDDEVICE ((HRESULT)0x00000002L) |
#define DI_PROPNOEFFECT S_FALSE |
#define DI_SECONDS 1000000 |
#define DI_SETTINGSNOTSAVED ((HRESULT)0x0000000BL) |
#define DI_TRUNCATED ((HRESULT)0x00000008L) |
#define DI_TRUNCATEDANDRESTARTED ((HRESULT)0x0000000CL) |
#define DI_WRITEPROTECT ((HRESULT)0x00000013L) |
#define DIA_APPFIXED 0x00000010 |
#define DIA_APPMAPPED 0x00000002 |
#define DIA_APPNOMAP 0x00000004 |
#define DIA_FORCEFEEDBACK 0x00000001 |
#define DIA_NORANGE 0x00000008 |
#define DIAFTS_NEWDEVICEHIGH 0xFFFFFFFF |
#define DIAFTS_NEWDEVICELOW 0xFFFFFFFF |
#define DIAFTS_UNUSEDDEVICEHIGH 0x00000000 |
#define DIAFTS_UNUSEDDEVICELOW 0x00000000 |
#define DIAH_APPREQUESTED 0x00000002 |
#define DIAH_DEFAULT 0x00000020 |
#define DIAH_ERROR 0x80000000 |
#define DIAH_HWAPP 0x00000004 |
#define DIAH_HWDEFAULT 0x00000008 |
#define DIAH_UNMAPPED 0x00000000 |
#define DIAH_USERCONFIG 0x00000001 |
#define DIAXIS_2DCONTROL_INOUT 0x23018203 /* Zoom - in / out */ |
#define DIAXIS_2DCONTROL_LATERAL 0x23008201 /* Move view left / right */ |
#define DIAXIS_2DCONTROL_MOVE 0x23010202 /* Move view up / down */ |
#define DIAXIS_2DCONTROL_ROTATEZ 0x23024204 /* Rotate view clockwise / counterclockwise */ |
#define DIAXIS_3DCONTROL_INOUT 0x24018203 /* Zoom - in / out */ |
#define DIAXIS_3DCONTROL_LATERAL 0x24008201 /* Move view left / right */ |
#define DIAXIS_3DCONTROL_MOVE 0x24010202 /* Move view up / down */ |
#define DIAXIS_3DCONTROL_ROTATEX 0x24034204 /* Rotate view forward or up / backward or down */ |
#define DIAXIS_3DCONTROL_ROTATEY 0x2402C205 /* Rotate view clockwise / counterclockwise */ |
#define DIAXIS_3DCONTROL_ROTATEZ 0x24024206 /* Rotate view left / right */ |
#define DIAXIS_ANY_1 0xFF004201 |
#define DIAXIS_ANY_2 0xFF004202 |
#define DIAXIS_ANY_3 0xFF004203 |
#define DIAXIS_ANY_4 0xFF004204 |
#define DIAXIS_ANY_A_1 0xFF03C201 |
#define DIAXIS_ANY_A_2 0xFF03C202 |
#define DIAXIS_ANY_B_1 0xFF044201 |
#define DIAXIS_ANY_B_2 0xFF044202 |
#define DIAXIS_ANY_C_1 0xFF04C201 |
#define DIAXIS_ANY_C_2 0xFF04C202 |
#define DIAXIS_ANY_R_1 0xFF024201 |
#define DIAXIS_ANY_R_2 0xFF024202 |
#define DIAXIS_ANY_S_1 0xFF054201 |
#define DIAXIS_ANY_S_2 0xFF054202 |
#define DIAXIS_ANY_U_1 0xFF02C201 |
#define DIAXIS_ANY_U_2 0xFF02C202 |
#define DIAXIS_ANY_V_1 0xFF034201 |
#define DIAXIS_ANY_V_2 0xFF034202 |
#define DIAXIS_ANY_X_1 0xFF00C201 |
#define DIAXIS_ANY_X_2 0xFF00C202 |
#define DIAXIS_ANY_Y_1 0xFF014201 |
#define DIAXIS_ANY_Y_2 0xFF014202 |
#define DIAXIS_ANY_Z_1 0xFF01C201 |
#define DIAXIS_ANY_Z_2 0xFF01C202 |
#define DIAXIS_ARCADEP_LATERAL 0x22008201 /* Left / right */ |
#define DIAXIS_ARCADEP_MOVE 0x22010202 /* Up / down */ |
#define DIAXIS_ARCADES_LATERAL 0x21008201 /* left / right */ |
#define DIAXIS_ARCADES_MOVE 0x21010202 /* up / down */ |
#define DIAXIS_BASEBALLB_LATERAL 0x0F008201 /* Aim left / right */ |
#define DIAXIS_BASEBALLB_MOVE 0x0F010202 /* Aim up / down */ |
#define DIAXIS_BASEBALLF_LATERAL 0x11008201 /* Aim left / right */ |
#define DIAXIS_BASEBALLF_MOVE 0x11010202 /* Aim up / down */ |
#define DIAXIS_BASEBALLP_LATERAL 0x10008201 /* Aim left / right */ |
#define DIAXIS_BASEBALLP_MOVE 0x10010202 /* Aim up / down */ |
#define DIAXIS_BBALLD_LATERAL 0x13008201 /* left / right */ |
#define DIAXIS_BBALLD_MOVE 0x13010202 /* up / down */ |
#define DIAXIS_BBALLO_LATERAL 0x12008201 /* left / right */ |
#define DIAXIS_BBALLO_MOVE 0x12010202 /* up / down */ |
#define DIAXIS_BIKINGM_BRAKE 0x1C044203 /* Brake axis */ |
#define DIAXIS_BIKINGM_PEDAL 0x1C010202 /* Pedal faster / slower / brake */ |
#define DIAXIS_BIKINGM_TURN 0x1C008201 /* left / right */ |
#define DIAXIS_BROWSER_LATERAL 0x28008201 /* Move on screen pointer */ |
#define DIAXIS_BROWSER_MOVE 0x28010202 /* Move on screen pointer */ |
#define DIAXIS_BROWSER_VIEW 0x28018203 /* Move view up/down */ |
#define DIAXIS_CADF_INOUT 0x25018203 /* in / out */ |
#define DIAXIS_CADF_LATERAL 0x25008201 /* move view left / right */ |
#define DIAXIS_CADF_MOVE 0x25010202 /* move view up / down */ |
#define DIAXIS_CADF_ROTATEX 0x25034204 /* Rotate view forward or up / backward or down */ |
#define DIAXIS_CADF_ROTATEY 0x2502C205 /* Rotate view clockwise / counterclockwise */ |
#define DIAXIS_CADF_ROTATEZ 0x25024206 /* Rotate view left / right */ |
#define DIAXIS_CADM_INOUT 0x26018203 /* in / out */ |
#define DIAXIS_CADM_LATERAL 0x26008201 /* move view left / right */ |
#define DIAXIS_CADM_MOVE 0x26010202 /* move view up / down */ |
#define DIAXIS_CADM_ROTATEX 0x26034204 /* Rotate view forward or up / backward or down */ |
#define DIAXIS_CADM_ROTATEY 0x2602C205 /* Rotate view clockwise / counterclockwise */ |
#define DIAXIS_CADM_ROTATEZ 0x26024206 /* Rotate view left / right */ |
#define DIAXIS_DRIVINGC_ACCEL_AND_BRAKE 0x02014A04 /* Some devices combine accelerate and brake in a single axis */ |
#define DIAXIS_DRIVINGC_ACCELERATE 0x02039202 /* Accelerate */ |
#define DIAXIS_DRIVINGC_BRAKE 0x02041203 /* Brake-axis */ |
#define DIAXIS_DRIVINGC_STEER 0x02008A01 /* Steering */ |
#define DIAXIS_DRIVINGR_ACCEL_AND_BRAKE 0x01014A04 /* Some devices combine accelerate and brake in a single axis */ |
#define DIAXIS_DRIVINGR_ACCELERATE 0x01039202 /* Accelerate */ |
#define DIAXIS_DRIVINGR_BRAKE 0x01041203 /* Brake-Axis */ |
#define DIAXIS_DRIVINGR_STEER 0x01008A01 /* Steering */ |
#define DIAXIS_DRIVINGT_ACCEL_AND_BRAKE 0x03014A06 /* Some devices combine accelerate and brake in a single axis */ |
#define DIAXIS_DRIVINGT_ACCELERATE 0x03039203 /* Accelerate */ |
#define DIAXIS_DRIVINGT_BARREL 0x03010202 /* Raise / lower barrel */ |
#define DIAXIS_DRIVINGT_BRAKE 0x03045205 /* Brake-axis */ |
#define DIAXIS_DRIVINGT_ROTATE 0x03020204 /* Turn barrel left / right */ |
#define DIAXIS_DRIVINGT_STEER 0x03008A01 /* Turn tank left / right */ |
#define DIAXIS_FIGHTINGH_LATERAL 0x08008201 /* Sidestep left/right */ |
#define DIAXIS_FIGHTINGH_MOVE 0x08010202 /* Move forward/backward */ |
#define DIAXIS_FIGHTINGH_ROTATE 0x08024203 /* Rotate - Turn body left/right */ |
#define DIAXIS_FISHING_LATERAL 0x0E008201 /* sidestep left/right */ |
#define DIAXIS_FISHING_MOVE 0x0E010202 /* move forward/backwards */ |
#define DIAXIS_FISHING_ROTATE 0x0E024203 /* Turn character left / right */ |
#define DIAXIS_FLYINGC_BANK 0x04008A01 /* Roll ship left / right */ |
#define DIAXIS_FLYINGC_BRAKE 0x04046A04 /* Apply Brake */ |
#define DIAXIS_FLYINGC_FLAPS 0x04055A06 /* Flaps */ |
#define DIAXIS_FLYINGC_PITCH 0x04010A02 /* Nose up / down */ |
#define DIAXIS_FLYINGC_RUDDER 0x04025205 /* Yaw ship left/right */ |
#define DIAXIS_FLYINGC_THROTTLE 0x04039203 /* Throttle */ |
#define DIAXIS_FLYINGH_BANK 0x06008A01 /* Bank - Roll ship left / right */ |
#define DIAXIS_FLYINGH_COLLECTIVE 0x06018A03 /* Collective - Blade pitch/power */ |
#define DIAXIS_FLYINGH_PITCH 0x06010A02 /* Pitch - Nose up / down */ |
#define DIAXIS_FLYINGH_THROTTLE 0x0603DA05 /* Throttle */ |
#define DIAXIS_FLYINGH_TORQUE 0x06025A04 /* Torque - Rotate ship around left / right axis */ |
#define DIAXIS_FLYINGM_BANK 0x05008A01 /* Bank - Roll ship left / right */ |
#define DIAXIS_FLYINGM_BRAKE 0x05046205 /* Brake-axis */ |
#define DIAXIS_FLYINGM_FLAPS 0x05055206 /* Flaps */ |
#define DIAXIS_FLYINGM_PITCH 0x05010A02 /* Pitch - Nose up / down */ |
#define DIAXIS_FLYINGM_RUDDER 0x05024A04 /* Rudder - Yaw ship left/right */ |
#define DIAXIS_FLYINGM_THROTTLE 0x05039203 /* Throttle - faster / slower */ |
#define DIAXIS_FOOTBALLD_LATERAL 0x17008201 /* Move / Aim: left / right */ |
#define DIAXIS_FOOTBALLD_MOVE 0x17010202 /* Move / Aim: up / down */ |
#define DIAXIS_FOOTBALLO_LATERAL 0x16008201 /* Move / Aim: left / right */ |
#define DIAXIS_FOOTBALLO_MOVE 0x16010202 /* Move / Aim: up / down */ |
#define DIAXIS_FOOTBALLQ_LATERAL 0x15008201 /* Move / Aim: left / right */ |
#define DIAXIS_FOOTBALLQ_MOVE 0x15010202 /* Move / Aim: up / down */ |
#define DIAXIS_FPS_LOOKUPDOWN 0x09018203 /* Look up / down */ |
#define DIAXIS_FPS_MOVE 0x09010202 /* Move forward/backward */ |
#define DIAXIS_FPS_ROTATE 0x09008201 /* Rotate character left/right */ |
#define DIAXIS_FPS_SIDESTEP 0x09024204 /* Sidestep */ |
#define DIAXIS_GOLF_LATERAL 0x18008201 /* Move / Aim: left / right */ |
#define DIAXIS_GOLF_MOVE 0x18010202 /* Move / Aim: up / down */ |
#define DIAXIS_HOCKEYD_LATERAL 0x1A008201 /* Move / Aim: left / right */ |
#define DIAXIS_HOCKEYD_MOVE 0x1A010202 /* Move / Aim: up / down */ |
#define DIAXIS_HOCKEYG_LATERAL 0x1B008201 /* Move / Aim: left / right */ |
#define DIAXIS_HOCKEYG_MOVE 0x1B010202 /* Move / Aim: up / down */ |
#define DIAXIS_HOCKEYO_LATERAL 0x19008201 /* Move / Aim: left / right */ |
#define DIAXIS_HOCKEYO_MOVE 0x19010202 /* Move / Aim: up / down */ |
#define DIAXIS_HUNTING_LATERAL 0x0D008201 /* sidestep left/right */ |
#define DIAXIS_HUNTING_MOVE 0x0D010202 /* move forward/backwards */ |
#define DIAXIS_HUNTING_ROTATE 0x0D024203 /* Turn body left/right */ |
#define DIAXIS_MECHA_ROTATE 0x29020203 /* Turns torso left/right */ |
#define DIAXIS_MECHA_STEER 0x29008201 /* Turns mecha left/right */ |
#define DIAXIS_MECHA_THROTTLE 0x29038204 /* Engine Speed */ |
#define DIAXIS_MECHA_TORSO 0x29010202 /* Tilts torso forward/backward */ |
#define DIAXIS_RACQUET_LATERAL 0x20008201 /* Move / Aim: left / right */ |
#define DIAXIS_RACQUET_MOVE 0x20010202 /* Move / Aim: up / down */ |
#define DIAXIS_REMOTE_SLIDER 0x27050201 /* Slider for adjustment: volume / color / bass / etc */ |
#define DIAXIS_REMOTE_SLIDER2 0x27054202 /* Slider for adjustment: volume */ |
#define DIAXIS_SKIING_SPEED 0x1D010202 /* faster / slower */ |
#define DIAXIS_SKIING_TURN 0x1D008201 /* left / right */ |
#define DIAXIS_SOCCERD_LATERAL 0x1F008201 /* Move / Aim: left / right */ |
#define DIAXIS_SOCCERD_MOVE 0x1F010202 /* Move / Aim: up / down */ |
#define DIAXIS_SOCCERO_BEND 0x1E018203 /* Bend to soccer shot/pass */ |
#define DIAXIS_SOCCERO_LATERAL 0x1E008201 /* Move / Aim: left / right */ |
#define DIAXIS_SOCCERO_MOVE 0x1E010202 /* Move / Aim: up / down */ |
#define DIAXIS_SPACESIM_CLIMB 0x0701C204 /* Climb - Pitch ship up/down */ |
#define DIAXIS_SPACESIM_LATERAL 0x07008201 /* Move ship left / right */ |
#define DIAXIS_SPACESIM_MOVE 0x07010202 /* Move ship forward/backward */ |
#define DIAXIS_SPACESIM_ROTATE 0x07024205 /* Rotate - Turn ship left/right */ |
#define DIAXIS_SPACESIM_THROTTLE 0x07038203 /* Throttle - Engine speed */ |
#define DIAXIS_STRATEGYR_LATERAL 0x0B008201 /* sidestep - left/right */ |
#define DIAXIS_STRATEGYR_MOVE 0x0B010202 /* move forward/backward */ |
#define DIAXIS_STRATEGYR_ROTATE 0x0B024203 /* Turn body left/right */ |
#define DIAXIS_STRATEGYT_LATERAL 0x0C008201 /* Sidestep left/right */ |
#define DIAXIS_STRATEGYT_MOVE 0x0C010202 /* Move forward/backwards */ |
#define DIAXIS_TPS_MOVE 0x0A010202 /* Move forward/backward */ |
#define DIAXIS_TPS_STEP 0x0A00C203 /* Character steps left/right */ |
#define DIAXIS_TPS_TURN 0x0A020201 /* Turn left/right */ |
#define DIBUTTON_2DCONTROL_DEVICE 0x230044FE /* Show input device and controls */ |
#define DIBUTTON_2DCONTROL_DISPLAY 0x23004405 /* Shows next on-screen display options */ |
#define DIBUTTON_2DCONTROL_MENU 0x230004FD /* Show menu options */ |
#define DIBUTTON_2DCONTROL_PAUSE 0x230044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_2DCONTROL_SELECT 0x23000401 /* Select Object */ |
#define DIBUTTON_2DCONTROL_SPECIAL 0x23000403 /* Select special operation */ |
#define DIBUTTON_2DCONTROL_SPECIAL1 0x23000402 /* Do first special operation */ |
#define DIBUTTON_2DCONTROL_SPECIAL2 0x23000404 /* Do second special operation */ |
#define DIBUTTON_3DCONTROL_DEVICE 0x240044FE /* Show input device and controls */ |
#define DIBUTTON_3DCONTROL_DISPLAY 0x24004405 /* Show next on-screen display options */ |
#define DIBUTTON_3DCONTROL_MENU 0x240004FD /* Show menu options */ |
#define DIBUTTON_3DCONTROL_PAUSE 0x240044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_3DCONTROL_SELECT 0x24000401 /* Select Object */ |
#define DIBUTTON_3DCONTROL_SPECIAL 0x24000403 /* Select special operation */ |
#define DIBUTTON_3DCONTROL_SPECIAL1 0x24000402 /* Do first special operation */ |
#define DIBUTTON_3DCONTROL_SPECIAL2 0x24000404 /* Do second special operation */ |
#define DIBUTTON_ANY | ( | instance | ) | ( 0xFF004400 | instance ) |
#define DIBUTTON_ARCADEP_BACK_LINK 0x220144E8 /* Fallback move back button */ |
#define DIBUTTON_ARCADEP_CROUCH 0x22000403 /* Crouch */ |
#define DIBUTTON_ARCADEP_DEVICE 0x220044FE /* Show input device and controls */ |
#define DIBUTTON_ARCADEP_FIRE 0x22000402 /* Fire */ |
#define DIBUTTON_ARCADEP_FIRESECONDARY 0x22004406 /* Alternative fire button */ |
#define DIBUTTON_ARCADEP_FORWARD_LINK 0x220144E0 /* Fallback move forward button */ |
#define DIBUTTON_ARCADEP_JUMP 0x22000401 /* Jump */ |
#define DIBUTTON_ARCADEP_LEFT_LINK 0x2200C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_ARCADEP_MENU 0x220004FD /* Show menu options */ |
#define DIBUTTON_ARCADEP_PAUSE 0x220044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_ARCADEP_RIGHT_LINK 0x2200C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_ARCADEP_SELECT 0x22000405 /* Select special move */ |
#define DIBUTTON_ARCADEP_SPECIAL 0x22000404 /* Apply special move */ |
#define DIBUTTON_ARCADEP_VIEW_DOWN_LINK 0x2207C4E8 /* Fallback scroll view down button */ |
#define DIBUTTON_ARCADEP_VIEW_LEFT_LINK 0x2207C4E4 /* Fallback scroll view left button */ |
#define DIBUTTON_ARCADEP_VIEW_RIGHT_LINK 0x2207C4EC /* Fallback scroll view right button */ |
#define DIBUTTON_ARCADEP_VIEW_UP_LINK 0x2207C4E0 /* Fallback scroll view up button */ |
#define DIBUTTON_ARCADES_ATTACK 0x21000403 /* attack */ |
#define DIBUTTON_ARCADES_BACK_LINK 0x210144E8 /* Fallback move back button */ |
#define DIBUTTON_ARCADES_CARRY 0x21000402 /* carry object */ |
#define DIBUTTON_ARCADES_DEVICE 0x210044FE /* Show input device and controls */ |
#define DIBUTTON_ARCADES_FORWARD_LINK 0x210144E0 /* Fallback move forward button */ |
#define DIBUTTON_ARCADES_LEFT_LINK 0x2100C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_ARCADES_MENU 0x210004FD /* Show menu options */ |
#define DIBUTTON_ARCADES_PAUSE 0x210044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_ARCADES_RIGHT_LINK 0x2100C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_ARCADES_SELECT 0x21000405 /* select special move */ |
#define DIBUTTON_ARCADES_SPECIAL 0x21000404 /* apply special move */ |
#define DIBUTTON_ARCADES_THROW 0x21000401 /* throw object */ |
#define DIBUTTON_ARCADES_VIEW_DOWN_LINK 0x2107C4E8 /* Fallback scroll view down button */ |
#define DIBUTTON_ARCADES_VIEW_LEFT_LINK 0x2107C4E4 /* Fallback scroll view left button */ |
#define DIBUTTON_ARCADES_VIEW_RIGHT_LINK 0x2107C4EC /* Fallback scroll view right button */ |
#define DIBUTTON_ARCADES_VIEW_UP_LINK 0x2107C4E0 /* Fallback scroll view up button */ |
#define DIBUTTON_BASEBALLB_BACK_LINK 0x0F0144E8 /* Fallback move back button */ |
#define DIBUTTON_BASEBALLB_BOX 0x0F00440A /* Enter or exit batting box */ |
#define DIBUTTON_BASEBALLB_BUNT 0x0F000404 /* bunt */ |
#define DIBUTTON_BASEBALLB_BURST 0x0F000406 /* Base runner invokes burst of speed */ |
#define DIBUTTON_BASEBALLB_CONTACT 0x0F000408 /* Contact swing */ |
#define DIBUTTON_BASEBALLB_DEVICE 0x0F0044FE /* Show input device and controls */ |
#define DIBUTTON_BASEBALLB_FORWARD_LINK 0x0F0144E0 /* Fallback move forward button */ |
#define DIBUTTON_BASEBALLB_LEFT_LINK 0x0F00C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_BASEBALLB_MENU 0x0F0004FD /* Show menu options */ |
#define DIBUTTON_BASEBALLB_NORMAL 0x0F000402 /* normal swing */ |
#define DIBUTTON_BASEBALLB_NOSTEAL 0x0F004409 /* Base runner goes back to a base */ |
#define DIBUTTON_BASEBALLB_PAUSE 0x0F0044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_BASEBALLB_POWER 0x0F000403 /* swing for the fence */ |
#define DIBUTTON_BASEBALLB_RIGHT_LINK 0x0F00C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_BASEBALLB_SELECT 0x0F000401 /* cycle through swing options */ |
#define DIBUTTON_BASEBALLB_SLIDE 0x0F000407 /* Base runner slides into base */ |
#define DIBUTTON_BASEBALLB_STEAL 0x0F000405 /* Base runner attempts to steal a base */ |
#define DIBUTTON_BASEBALLF_AIM_LEFT_LINK 0x1100C4E4 /* Fallback aim left button */ |
#define DIBUTTON_BASEBALLF_AIM_RIGHT_LINK 0x1100C4EC /* Fallback aim right button */ |
#define DIBUTTON_BASEBALLF_BACK_LINK 0x110144E8 /* Fallback move back button */ |
#define DIBUTTON_BASEBALLF_BURST 0x11000404 /* Invoke burst of speed */ |
#define DIBUTTON_BASEBALLF_DEVICE 0x110044FE /* Show input device and controls */ |
#define DIBUTTON_BASEBALLF_DIVE 0x11000406 /* Dive to catch ball */ |
#define DIBUTTON_BASEBALLF_FORWARD_LINK 0x110144E0 /* Fallback move forward button */ |
#define DIBUTTON_BASEBALLF_JUMP 0x11000405 /* Jump to catch ball */ |
#define DIBUTTON_BASEBALLF_MENU 0x110004FD /* Show menu options */ |
#define DIBUTTON_BASEBALLF_NEAREST 0x11000401 /* Switch to fielder nearest to the ball */ |
#define DIBUTTON_BASEBALLF_PAUSE 0x110044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_BASEBALLF_SHIFTIN 0x11004407 /* Shift the infield positioning */ |
#define DIBUTTON_BASEBALLF_SHIFTOUT 0x11004408 /* Shift the outfield positioning */ |
#define DIBUTTON_BASEBALLF_THROW1 0x11000402 /* Make conservative throw */ |
#define DIBUTTON_BASEBALLF_THROW2 0x11000403 /* Make aggressive throw */ |
#define DIBUTTON_BASEBALLP_BACK_LINK 0x100144E8 /* Fallback move back button */ |
#define DIBUTTON_BASEBALLP_BASE 0x10000403 /* select base to throw to */ |
#define DIBUTTON_BASEBALLP_DEVICE 0x100044FE /* Show input device and controls */ |
#define DIBUTTON_BASEBALLP_FAKE 0x10000405 /* Fake a throw to a base */ |
#define DIBUTTON_BASEBALLP_FORWARD_LINK 0x100144E0 /* Fallback move forward button */ |
#define DIBUTTON_BASEBALLP_LEFT_LINK 0x1000C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_BASEBALLP_LOOK 0x10004407 /* Look at runners on bases */ |
#define DIBUTTON_BASEBALLP_MENU 0x100004FD /* Show menu options */ |
#define DIBUTTON_BASEBALLP_PAUSE 0x100044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_BASEBALLP_PITCH 0x10000402 /* throw pitch */ |
#define DIBUTTON_BASEBALLP_RIGHT_LINK 0x1000C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_BASEBALLP_SELECT 0x10000401 /* cycle through pitch selections */ |
#define DIBUTTON_BASEBALLP_THROW 0x10000404 /* throw to base */ |
#define DIBUTTON_BASEBALLP_WALK 0x10004406 /* Throw intentional walk / pitch out */ |
#define DIBUTTON_BBALLD_BACK_LINK 0x130144E8 /* Fallback move back button */ |
#define DIBUTTON_BBALLD_BURST 0x13000406 /* invoke burst */ |
#define DIBUTTON_BBALLD_DEVICE 0x130044FE /* Show input device and controls */ |
#define DIBUTTON_BBALLD_FAKE 0x13000403 /* fake block or steal */ |
#define DIBUTTON_BBALLD_FORWARD_LINK 0x130144E0 /* Fallback move forward button */ |
#define DIBUTTON_BBALLD_JUMP 0x13000401 /* jump to block shot */ |
#define DIBUTTON_BBALLD_LEFT_LINK 0x1300C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_BBALLD_MENU 0x130004FD /* Show menu options */ |
#define DIBUTTON_BBALLD_PAUSE 0x130044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_BBALLD_PLAY 0x13000407 /* call for specific defensive play */ |
#define DIBUTTON_BBALLD_PLAYER 0x13000405 /* select next player */ |
#define DIBUTTON_BBALLD_RIGHT_LINK 0x1300C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_BBALLD_SPECIAL 0x13000404 /* apply special move */ |
#define DIBUTTON_BBALLD_STEAL 0x13000402 /* attempt to steal ball */ |
#define DIBUTTON_BBALLD_SUBSTITUTE 0x13004409 /* substitute one player for another */ |
#define DIBUTTON_BBALLD_TIMEOUT 0x13004408 /* Time Out */ |
#define DIBUTTON_BBALLO_BACK_LINK 0x120144E8 /* Fallback move back button */ |
#define DIBUTTON_BBALLO_BURST 0x12000407 /* invoke burst */ |
#define DIBUTTON_BBALLO_CALL 0x12000408 /* call for ball / pass to me */ |
#define DIBUTTON_BBALLO_DEVICE 0x120044FE /* Show input device and controls */ |
#define DIBUTTON_BBALLO_DUNK 0x12000402 /* dunk basket */ |
#define DIBUTTON_BBALLO_FAKE 0x12000404 /* fake shot or pass */ |
#define DIBUTTON_BBALLO_FORWARD_LINK 0x120144E0 /* Fallback move forward button */ |
#define DIBUTTON_BBALLO_JAB 0x1200440B /* Initiate fake drive to basket */ |
#define DIBUTTON_BBALLO_LEFT_LINK 0x1200C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_BBALLO_MENU 0x120004FD /* Show menu options */ |
#define DIBUTTON_BBALLO_PASS 0x12000403 /* throw pass */ |
#define DIBUTTON_BBALLO_PAUSE 0x120044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_BBALLO_PLAY 0x1200440A /* Call for specific offensive play */ |
#define DIBUTTON_BBALLO_PLAYER 0x12000406 /* select next player */ |
#define DIBUTTON_BBALLO_POST 0x1200440C /* Perform post move */ |
#define DIBUTTON_BBALLO_RIGHT_LINK 0x1200C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_BBALLO_SCREEN 0x12004409 /* Call for screen */ |
#define DIBUTTON_BBALLO_SHOOT 0x12000401 /* shoot basket */ |
#define DIBUTTON_BBALLO_SPECIAL 0x12000405 /* apply special move */ |
#define DIBUTTON_BBALLO_SUBSTITUTE 0x1200440E /* substitute one player for another */ |
#define DIBUTTON_BBALLO_TIMEOUT 0x1200440D /* Time Out */ |
#define DIBUTTON_BIKINGM_BRAKE_BUTTON_LINK 0x1C0444E8 /* Fallback brake button */ |
#define DIBUTTON_BIKINGM_CAMERA 0x1C000402 /* switch camera view */ |
#define DIBUTTON_BIKINGM_DEVICE 0x1C0044FE /* Show input device and controls */ |
#define DIBUTTON_BIKINGM_FASTER_LINK 0x1C0144E0 /* Fallback pedal faster button */ |
#define DIBUTTON_BIKINGM_JUMP 0x1C000401 /* jump over obstacle */ |
#define DIBUTTON_BIKINGM_LEFT_LINK 0x1C00C4E4 /* Fallback turn left button */ |
#define DIBUTTON_BIKINGM_MENU 0x1C0004FD /* Show menu options */ |
#define DIBUTTON_BIKINGM_PAUSE 0x1C0044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_BIKINGM_RIGHT_LINK 0x1C00C4EC /* Fallback turn right button */ |
#define DIBUTTON_BIKINGM_SELECT 0x1C000404 /* Select */ |
#define DIBUTTON_BIKINGM_SLOWER_LINK 0x1C0144E8 /* Fallback pedal slower button */ |
#define DIBUTTON_BIKINGM_SPECIAL1 0x1C000403 /* perform first special move */ |
#define DIBUTTON_BIKINGM_SPECIAL2 0x1C000405 /* perform second special move */ |
#define DIBUTTON_BIKINGM_ZOOM 0x1C004406 /* Zoom view in / out */ |
#define DIBUTTON_BROWSER_DEVICE 0x280044FE /* Show input device and controls */ |
#define DIBUTTON_BROWSER_FAVORITES 0x28004406 /* Mark current site as favorite */ |
#define DIBUTTON_BROWSER_HISTORY 0x28004409 /* Show/Hide History */ |
#define DIBUTTON_BROWSER_HOME 0x28004405 /* Go directly to "home" location */ |
#define DIBUTTON_BROWSER_MENU 0x280004FD /* Show menu options */ |
#define DIBUTTON_BROWSER_NEXT 0x28004407 /* Select Next page */ |
#define DIBUTTON_BROWSER_PAUSE 0x280044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_BROWSER_PREVIOUS 0x28004408 /* Select Previous page */ |
#define DIBUTTON_BROWSER_PRINT 0x2800440A /* Print current page */ |
#define DIBUTTON_BROWSER_REFRESH 0x28000402 /* Refresh */ |
#define DIBUTTON_BROWSER_SEARCH 0x28004403 /* Use search tool */ |
#define DIBUTTON_BROWSER_SELECT 0x28000401 /* Select current item */ |
#define DIBUTTON_BROWSER_STOP 0x28004404 /* Cease current update */ |
#define DIBUTTON_CADF_DEVICE 0x250044FE /* Show input device and controls */ |
#define DIBUTTON_CADF_DISPLAY 0x25004405 /* shows next on-screen display options */ |
#define DIBUTTON_CADF_MENU 0x250004FD /* Show menu options */ |
#define DIBUTTON_CADF_PAUSE 0x250044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_CADF_SELECT 0x25000401 /* Select Object */ |
#define DIBUTTON_CADF_SPECIAL 0x25000403 /* Select special operation */ |
#define DIBUTTON_CADF_SPECIAL1 0x25000402 /* do first special operation */ |
#define DIBUTTON_CADF_SPECIAL2 0x25000404 /* do second special operation */ |
#define DIBUTTON_CADM_DEVICE 0x260044FE /* Show input device and controls */ |
#define DIBUTTON_CADM_DISPLAY 0x26004405 /* shows next on-screen display options */ |
#define DIBUTTON_CADM_MENU 0x260004FD /* Show menu options */ |
#define DIBUTTON_CADM_PAUSE 0x260044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_CADM_SELECT 0x26000401 /* Select Object */ |
#define DIBUTTON_CADM_SPECIAL 0x26000403 /* Select special operation */ |
#define DIBUTTON_CADM_SPECIAL1 0x26000402 /* do first special operation */ |
#define DIBUTTON_CADM_SPECIAL2 0x26000404 /* do second special operation */ |
#define DIBUTTON_DRIVINGC_ACCELERATE_LINK 0x0203D4E0 /* Fallback Accelerate button */ |
#define DIBUTTON_DRIVINGC_AIDS 0x02004407 /* Driver correction aids */ |
#define DIBUTTON_DRIVINGC_BRAKE 0x02004C08 /* Brake-button */ |
#define DIBUTTON_DRIVINGC_DASHBOARD 0x02004406 /* Select next dashboard option */ |
#define DIBUTTON_DRIVINGC_DEVICE 0x020044FE /* Show input device and controls */ |
#define DIBUTTON_DRIVINGC_FIRE 0x02000C01 /* Fire */ |
#define DIBUTTON_DRIVINGC_FIRESECONDARY 0x02004C09 /* Alternative fire button */ |
#define DIBUTTON_DRIVINGC_GLANCE_LEFT_LINK 0x0207C4E4 /* Fallback Glance Left button */ |
#define DIBUTTON_DRIVINGC_GLANCE_RIGHT_LINK 0x0207C4EC /* Fallback Glance Right button */ |
#define DIBUTTON_DRIVINGC_MENU 0x020004FD /* Show menu options */ |
#define DIBUTTON_DRIVINGC_PAUSE 0x020044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_DRIVINGC_SHIFTDOWN 0x02004C05 /* Shift to next lower gear */ |
#define DIBUTTON_DRIVINGC_SHIFTUP 0x02004C04 /* Shift to next higher gear */ |
#define DIBUTTON_DRIVINGC_STEER_LEFT_LINK 0x0200CCE4 /* Fallback Steer Left button */ |
#define DIBUTTON_DRIVINGC_STEER_RIGHT_LINK 0x0200CCEC /* Fallback Steer Right button */ |
#define DIBUTTON_DRIVINGC_TARGET 0x02000C03 /* Select next available target */ |
#define DIBUTTON_DRIVINGC_WEAPONS 0x02000C02 /* Select next weapon */ |
#define DIBUTTON_DRIVINGR_ACCELERATE_LINK 0x0103D4E0 /* Fallback Accelerate button */ |
#define DIBUTTON_DRIVINGR_AIDS 0x01004406 /* Driver correction aids */ |
#define DIBUTTON_DRIVINGR_BOOST 0x01004408 /* Turbo Boost */ |
#define DIBUTTON_DRIVINGR_BRAKE 0x01004C04 /* Brake-button */ |
#define DIBUTTON_DRIVINGR_DASHBOARD 0x01004405 /* Select next dashboard option */ |
#define DIBUTTON_DRIVINGR_DEVICE 0x010044FE /* Show input device and controls */ |
#define DIBUTTON_DRIVINGR_GLANCE_LEFT_LINK 0x0107C4E4 /* Fallback Glance Left button */ |
#define DIBUTTON_DRIVINGR_GLANCE_RIGHT_LINK 0x0107C4EC /* Fallback Glance Right button */ |
#define DIBUTTON_DRIVINGR_MAP 0x01004407 /* Display Driving Map */ |
#define DIBUTTON_DRIVINGR_MENU 0x010004FD /* Show menu options */ |
#define DIBUTTON_DRIVINGR_PAUSE 0x010044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_DRIVINGR_PIT 0x01004409 /* Pit stop notification */ |
#define DIBUTTON_DRIVINGR_SHIFTDOWN 0x01000C02 /* Shift to next lower gear */ |
#define DIBUTTON_DRIVINGR_SHIFTUP 0x01000C01 /* Shift to next higher gear */ |
#define DIBUTTON_DRIVINGR_STEER_LEFT_LINK 0x0100CCE4 /* Fallback Steer Left button */ |
#define DIBUTTON_DRIVINGR_STEER_RIGHT_LINK 0x0100CCEC /* Fallback Steer Right button */ |
#define DIBUTTON_DRIVINGR_VIEW 0x01001C03 /* Cycle through view options */ |
#define DIBUTTON_DRIVINGT_ACCELERATE_LINK 0x0303D4E0 /* Fallback Accelerate button */ |
#define DIBUTTON_DRIVINGT_BARREL_DOWN_LINK 0x030144E8 /* Fallback Barrel down button */ |
#define DIBUTTON_DRIVINGT_BARREL_UP_LINK 0x030144E0 /* Fallback Barrel up button */ |
#define DIBUTTON_DRIVINGT_BRAKE 0x03004C06 /* Brake-button */ |
#define DIBUTTON_DRIVINGT_DASHBOARD 0x03005C05 /* Select next dashboard option */ |
#define DIBUTTON_DRIVINGT_DEVICE 0x030044FE /* Show input device and controls */ |
#define DIBUTTON_DRIVINGT_FIRE 0x03000C01 /* Fire */ |
#define DIBUTTON_DRIVINGT_FIRESECONDARY 0x03004C07 /* Alternative fire button */ |
#define DIBUTTON_DRIVINGT_GLANCE_LEFT_LINK 0x0307C4E4 /* Fallback Glance Left button */ |
#define DIBUTTON_DRIVINGT_GLANCE_RIGHT_LINK 0x0307C4EC /* Fallback Glance Right button */ |
#define DIBUTTON_DRIVINGT_MENU 0x030004FD /* Show menu options */ |
#define DIBUTTON_DRIVINGT_PAUSE 0x030044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_DRIVINGT_ROTATE_LEFT_LINK 0x030244E4 /* Fallback Rotate left button */ |
#define DIBUTTON_DRIVINGT_ROTATE_RIGHT_LINK 0x030244EC /* Fallback Rotate right button */ |
#define DIBUTTON_DRIVINGT_STEER_LEFT_LINK 0x0300CCE4 /* Fallback Steer Left button */ |
#define DIBUTTON_DRIVINGT_STEER_RIGHT_LINK 0x0300CCEC /* Fallback Steer Right button */ |
#define DIBUTTON_DRIVINGT_TARGET 0x03000C03 /* Selects next available target */ |
#define DIBUTTON_DRIVINGT_VIEW 0x03005C04 /* Cycle through view options */ |
#define DIBUTTON_DRIVINGT_WEAPONS 0x03000C02 /* Select next weapon */ |
#define DIBUTTON_FIGHTINGH_BACKWARD_LINK 0x080144E8 /* Fallback backward button */ |
#define DIBUTTON_FIGHTINGH_BLOCK 0x08000403 /* Block */ |
#define DIBUTTON_FIGHTINGH_CROUCH 0x08000404 /* Crouch */ |
#define DIBUTTON_FIGHTINGH_DEVICE 0x080044FE /* Show input device and controls */ |
#define DIBUTTON_FIGHTINGH_DISPLAY 0x08004409 /* Shows next on-screen display option */ |
#define DIBUTTON_FIGHTINGH_DODGE 0x0800440A /* Dodge */ |
#define DIBUTTON_FIGHTINGH_FORWARD_LINK 0x080144E0 /* Fallback forward button */ |
#define DIBUTTON_FIGHTINGH_JUMP 0x08000405 /* Jump */ |
#define DIBUTTON_FIGHTINGH_KICK 0x08000402 /* Kick */ |
#define DIBUTTON_FIGHTINGH_LEFT_LINK 0x0800C4E4 /* Fallback left sidestep button */ |
#define DIBUTTON_FIGHTINGH_MENU 0x080004FD /* Show menu options */ |
#define DIBUTTON_FIGHTINGH_PAUSE 0x080044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_FIGHTINGH_PUNCH 0x08000401 /* Punch */ |
#define DIBUTTON_FIGHTINGH_RIGHT_LINK 0x0800C4EC /* Fallback right sidestep button */ |
#define DIBUTTON_FIGHTINGH_SELECT 0x08004408 /* Select special move */ |
#define DIBUTTON_FIGHTINGH_SPECIAL1 0x08000406 /* Apply first special move */ |
#define DIBUTTON_FIGHTINGH_SPECIAL2 0x08000407 /* Apply second special move */ |
#define DIBUTTON_FISHING_BACK_LINK 0x0E0144E8 /* Fallback move back button */ |
#define DIBUTTON_FISHING_BAIT 0x0E000404 /* Select type of Bait */ |
#define DIBUTTON_FISHING_BINOCULAR 0x0E000403 /* Look through Binocular */ |
#define DIBUTTON_FISHING_CAST 0x0E000401 /* Cast line */ |
#define DIBUTTON_FISHING_CROUCH 0x0E004407 /* Crouch/ Climb / Swim down */ |
#define DIBUTTON_FISHING_DEVICE 0x0E0044FE /* Show input device and controls */ |
#define DIBUTTON_FISHING_DISPLAY 0x0E004406 /* Show next on-screen display option */ |
#define DIBUTTON_FISHING_FORWARD_LINK 0x0E0144E0 /* Fallback move forward button */ |
#define DIBUTTON_FISHING_JUMP 0x0E004408 /* Jump/ Climb up / Swim up */ |
#define DIBUTTON_FISHING_LEFT_LINK 0x0E00C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_FISHING_MAP 0x0E000405 /* View Map */ |
#define DIBUTTON_FISHING_MENU 0x0E0004FD /* Show menu options */ |
#define DIBUTTON_FISHING_PAUSE 0x0E0044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_FISHING_RIGHT_LINK 0x0E00C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_FISHING_ROTATE_LEFT_LINK 0x0E0244E4 /* Fallback turn body left button */ |
#define DIBUTTON_FISHING_ROTATE_RIGHT_LINK 0x0E0244EC /* Fallback turn body right button */ |
#define DIBUTTON_FISHING_TYPE 0x0E000402 /* Select cast type */ |
#define DIBUTTON_FLYINGC_BRAKE_LINK 0x04046CE0 /* Fallback brake button */ |
#define DIBUTTON_FLYINGC_DEVICE 0x040044FE /* Show input device and controls */ |
#define DIBUTTON_FLYINGC_DISPLAY 0x04002402 /* Select next dashboard / heads up display option */ |
#define DIBUTTON_FLYINGC_FASTER_LINK 0x0403D4E0 /* Fallback throttle up button */ |
#define DIBUTTON_FLYINGC_FLAPSDOWN 0x04006405 /* Decrement stepping down until fully extended */ |
#define DIBUTTON_FLYINGC_FLAPSUP 0x04006404 /* Increment stepping up until fully retracted */ |
#define DIBUTTON_FLYINGC_GEAR 0x04002C03 /* Gear up / down */ |
#define DIBUTTON_FLYINGC_GLANCE_DOWN_LINK 0x0407C4E8 /* Fallback Glance Down button */ |
#define DIBUTTON_FLYINGC_GLANCE_LEFT_LINK 0x0407C4E4 /* Fallback Glance Left button */ |
#define DIBUTTON_FLYINGC_GLANCE_RIGHT_LINK 0x0407C4EC /* Fallback Glance Right button */ |
#define DIBUTTON_FLYINGC_GLANCE_UP_LINK 0x0407C4E0 /* Fallback Glance Up button */ |
#define DIBUTTON_FLYINGC_MENU 0x040004FD /* Show menu options */ |
#define DIBUTTON_FLYINGC_PAUSE 0x040044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_FLYINGC_SLOWER_LINK 0x0403D4E8 /* Fallback throttle down button */ |
#define DIBUTTON_FLYINGC_VIEW 0x04002401 /* Cycle through view options */ |
#define DIBUTTON_FLYINGH_COUNTER 0x06005404 /* Activate counter measures */ |
#define DIBUTTON_FLYINGH_DEVICE 0x060044FE /* Show input device and controls */ |
#define DIBUTTON_FLYINGH_FASTER_LINK 0x0603DCE0 /* Fallback throttle up button */ |
#define DIBUTTON_FLYINGH_FIRE 0x06001401 /* Fire */ |
#define DIBUTTON_FLYINGH_FIRESECONDARY 0x06004C07 /* Alternative fire button */ |
#define DIBUTTON_FLYINGH_GEAR 0x06006406 /* Gear up / down */ |
#define DIBUTTON_FLYINGH_GLANCE_DOWN_LINK 0x0607C4E8 /* Fallback Glance Down button */ |
#define DIBUTTON_FLYINGH_GLANCE_LEFT_LINK 0x0607C4E4 /* Fallback Glance Left button */ |
#define DIBUTTON_FLYINGH_GLANCE_RIGHT_LINK 0x0607C4EC /* Fallback Glance Right button */ |
#define DIBUTTON_FLYINGH_GLANCE_UP_LINK 0x0607C4E0 /* Fallback Glance Up button */ |
#define DIBUTTON_FLYINGH_MENU 0x060004FD /* Show menu options */ |
#define DIBUTTON_FLYINGH_PAUSE 0x060044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_FLYINGH_SLOWER_LINK 0x0603DCE8 /* Fallback throttle down button */ |
#define DIBUTTON_FLYINGH_TARGET 0x06001403 /* Selects next available target */ |
#define DIBUTTON_FLYINGH_VIEW 0x06006405 /* Cycle through view options */ |
#define DIBUTTON_FLYINGH_WEAPONS 0x06001402 /* Select next weapon */ |
#define DIBUTTON_FLYINGM_BRAKE_LINK 0x050464E0 /* Fallback brake button */ |
#define DIBUTTON_FLYINGM_COUNTER 0x05005C04 /* Activate counter measures */ |
#define DIBUTTON_FLYINGM_DEVICE 0x050044FE /* Show input device and controls */ |
#define DIBUTTON_FLYINGM_DISPLAY 0x05006406 /* Select next dashboard option */ |
#define DIBUTTON_FLYINGM_FASTER_LINK 0x0503D4E0 /* Fallback throttle up button */ |
#define DIBUTTON_FLYINGM_FIRE 0x05000C01 /* Fire */ |
#define DIBUTTON_FLYINGM_FIRESECONDARY 0x05004C09 /* Alternative fire button */ |
#define DIBUTTON_FLYINGM_FLAPSDOWN 0x05005408 /* Decrement stepping down until fully extended */ |
#define DIBUTTON_FLYINGM_FLAPSUP 0x05005407 /* Increment stepping up until fully retracted */ |
#define DIBUTTON_FLYINGM_GEAR 0x0500640A /* Gear up / down */ |
#define DIBUTTON_FLYINGM_GLANCE_DOWN_LINK 0x0507C4E8 /* Fallback Glance Down button */ |
#define DIBUTTON_FLYINGM_GLANCE_LEFT_LINK 0x0507C4E4 /* Fallback Glance Left button */ |
#define DIBUTTON_FLYINGM_GLANCE_RIGHT_LINK 0x0507C4EC /* Fallback Glance Right button */ |
#define DIBUTTON_FLYINGM_GLANCE_UP_LINK 0x0507C4E0 /* Fallback Glance Up button */ |
#define DIBUTTON_FLYINGM_MENU 0x050004FD /* Show menu options */ |
#define DIBUTTON_FLYINGM_PAUSE 0x050044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_FLYINGM_SLOWER_LINK 0x0503D4E8 /* Fallback throttle down button */ |
#define DIBUTTON_FLYINGM_TARGET 0x05000C03 /* Selects next available target */ |
#define DIBUTTON_FLYINGM_VIEW 0x05006405 /* Cycle through view options */ |
#define DIBUTTON_FLYINGM_WEAPONS 0x05000C02 /* Select next weapon */ |
#define DIBUTTON_FOOTBALLD_AUDIBLE 0x1700440B /* Change defensive play at the line of scrimmage */ |
#define DIBUTTON_FOOTBALLD_BACK_LINK 0x170144E8 /* Fallback move back button */ |
#define DIBUTTON_FOOTBALLD_BULLRUSH 0x17004409 /* Bull rush the offensive line */ |
#define DIBUTTON_FOOTBALLD_DEVICE 0x170044FE /* Show input device and controls */ |
#define DIBUTTON_FOOTBALLD_FAKE 0x17000405 /* hold down to fake tackle or intercept */ |
#define DIBUTTON_FOOTBALLD_FORWARD_LINK 0x170144E0 /* Fallback move forward button */ |
#define DIBUTTON_FOOTBALLD_JUMP 0x17000403 /* jump to intercept or block */ |
#define DIBUTTON_FOOTBALLD_LEFT_LINK 0x1700C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_FOOTBALLD_MENU 0x170004FD /* Show menu options */ |
#define DIBUTTON_FOOTBALLD_PAUSE 0x170044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_FOOTBALLD_PLAY 0x17000401 /* cycle through available plays */ |
#define DIBUTTON_FOOTBALLD_RIGHT_LINK 0x1700C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_FOOTBALLD_RIP 0x1700440A /* Rip the offensive line */ |
#define DIBUTTON_FOOTBALLD_SELECT 0x17000402 /* select player closest to the ball */ |
#define DIBUTTON_FOOTBALLD_SPIN 0x17004407 /* Spin to beat offensive line */ |
#define DIBUTTON_FOOTBALLD_SUBSTITUTE 0x1700440D /* substitute one player for another */ |
#define DIBUTTON_FOOTBALLD_SUPERTACKLE 0x17000406 /* Initiate special tackle */ |
#define DIBUTTON_FOOTBALLD_SWIM 0x17004408 /* Swim to beat the offensive line */ |
#define DIBUTTON_FOOTBALLD_TACKLE 0x17000404 /* tackler runner */ |
#define DIBUTTON_FOOTBALLD_ZOOM 0x1700440C /* Zoom view in / out */ |
#define DIBUTTON_FOOTBALLO_BACK_LINK 0x160144E8 /* Fallback move back button */ |
#define DIBUTTON_FOOTBALLO_DEVICE 0x160044FE /* Show input device and controls */ |
#define DIBUTTON_FOOTBALLO_DIVE 0x16004409 /* Dive over defenders */ |
#define DIBUTTON_FOOTBALLO_FORWARD_LINK 0x160144E0 /* Fallback move forward button */ |
#define DIBUTTON_FOOTBALLO_JUKE 0x16004406 /* Use special move to avoid defenders */ |
#define DIBUTTON_FOOTBALLO_JUMP 0x16000401 /* jump or hurdle over defender */ |
#define DIBUTTON_FOOTBALLO_LEFT_LINK 0x1600C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_FOOTBALLO_LEFTARM 0x16000402 /* holds out left arm */ |
#define DIBUTTON_FOOTBALLO_MENU 0x160004FD /* Show menu options */ |
#define DIBUTTON_FOOTBALLO_PAUSE 0x160044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_FOOTBALLO_RIGHT_LINK 0x1600C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_FOOTBALLO_RIGHTARM 0x16000403 /* holds out right arm */ |
#define DIBUTTON_FOOTBALLO_SHOULDER 0x16004407 /* Lower shoulder to run over defenders */ |
#define DIBUTTON_FOOTBALLO_SPIN 0x16000405 /* Spin to avoid defenders */ |
#define DIBUTTON_FOOTBALLO_SUBSTITUTE 0x1600440B /* substitute one player for another */ |
#define DIBUTTON_FOOTBALLO_THROW 0x16000404 /* throw pass or lateral ball to another runner */ |
#define DIBUTTON_FOOTBALLO_TURBO 0x16004408 /* Speed burst past defenders */ |
#define DIBUTTON_FOOTBALLO_ZOOM 0x1600440A /* Zoom view in / out */ |
#define DIBUTTON_FOOTBALLP_DEVICE 0x140044FE /* Show input device and controls */ |
#define DIBUTTON_FOOTBALLP_HELP 0x14000403 /* Bring up pop-up help */ |
#define DIBUTTON_FOOTBALLP_MENU 0x140004FD /* Show menu options */ |
#define DIBUTTON_FOOTBALLP_PAUSE 0x140044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_FOOTBALLP_PLAY 0x14000401 /* cycle through available plays */ |
#define DIBUTTON_FOOTBALLP_SELECT 0x14000402 /* select play */ |
#define DIBUTTON_FOOTBALLQ_AUDIBLE 0x15004409 /* Change offensive play at line of scrimmage */ |
#define DIBUTTON_FOOTBALLQ_BACK_LINK 0x150144E8 /* Fallback move back button */ |
#define DIBUTTON_FOOTBALLQ_DEVICE 0x150044FE /* Show input device and controls */ |
#define DIBUTTON_FOOTBALLQ_FAKE 0x15000406 /* pump fake pass or fake kick */ |
#define DIBUTTON_FOOTBALLQ_FAKESNAP 0x15004407 /* Fake snap */ |
#define DIBUTTON_FOOTBALLQ_FORWARD_LINK 0x150144E0 /* Fallback move forward button */ |
#define DIBUTTON_FOOTBALLQ_JUMP 0x15000403 /* jump over defender */ |
#define DIBUTTON_FOOTBALLQ_LEFT_LINK 0x1500C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_FOOTBALLQ_MENU 0x150004FD /* Show menu options */ |
#define DIBUTTON_FOOTBALLQ_MOTION 0x15004408 /* Send receivers in motion */ |
#define DIBUTTON_FOOTBALLQ_PASS 0x15000405 /* throws pass to receiver */ |
#define DIBUTTON_FOOTBALLQ_PAUSE 0x150044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_FOOTBALLQ_RIGHT_LINK 0x1500C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_FOOTBALLQ_SELECT 0x15000401 /* Select */ |
#define DIBUTTON_FOOTBALLQ_SLIDE 0x15000404 /* Dive/Slide */ |
#define DIBUTTON_FOOTBALLQ_SNAP 0x15000402 /* snap ball - start play */ |
#define DIBUTTON_FPS_APPLY 0x09000403 /* Use item */ |
#define DIBUTTON_FPS_BACKWARD_LINK 0x090144E8 /* Fallback backward button */ |
#define DIBUTTON_FPS_CROUCH 0x09000405 /* Crouch/ climb down/ swim down */ |
#define DIBUTTON_FPS_DEVICE 0x090044FE /* Show input device and controls */ |
#define DIBUTTON_FPS_DISPLAY 0x09004408 /* Shows next on-screen display option/ map */ |
#define DIBUTTON_FPS_DODGE 0x09004409 /* Dodge */ |
#define DIBUTTON_FPS_FIRE 0x09000401 /* Fire */ |
#define DIBUTTON_FPS_FIRESECONDARY 0x0900440C /* Alternative fire button */ |
#define DIBUTTON_FPS_FORWARD_LINK 0x090144E0 /* Fallback forward button */ |
#define DIBUTTON_FPS_GLANCE_DOWN_LINK 0x0901C4E8 /* Fallback look down button */ |
#define DIBUTTON_FPS_GLANCE_UP_LINK 0x0901C4E0 /* Fallback look up button */ |
#define DIBUTTON_FPS_GLANCEL 0x0900440A /* Glance Left */ |
#define DIBUTTON_FPS_GLANCER 0x0900440B /* Glance Right */ |
#define DIBUTTON_FPS_JUMP 0x09000406 /* Jump/ climb up/ swim up */ |
#define DIBUTTON_FPS_MENU 0x090004FD /* Show menu options */ |
#define DIBUTTON_FPS_PAUSE 0x090044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_FPS_ROTATE_LEFT_LINK 0x0900C4E4 /* Fallback rotate left button */ |
#define DIBUTTON_FPS_ROTATE_RIGHT_LINK 0x0900C4EC /* Fallback rotate right button */ |
#define DIBUTTON_FPS_SELECT 0x09000404 /* Select next inventory item */ |
#define DIBUTTON_FPS_STEP_LEFT_LINK 0x090244E4 /* Fallback step left button */ |
#define DIBUTTON_FPS_STEP_RIGHT_LINK 0x090244EC /* Fallback step right button */ |
#define DIBUTTON_FPS_STRAFE 0x09000407 /* Enable strafing while active */ |
#define DIBUTTON_FPS_WEAPONS 0x09000402 /* Select next weapon */ |
#define DIBUTTON_GOLF_BACK_LINK 0x180144E8 /* Fallback move back button */ |
#define DIBUTTON_GOLF_DEVICE 0x180044FE /* Show input device and controls */ |
#define DIBUTTON_GOLF_DOWN 0x18000404 /* decrease selection */ |
#define DIBUTTON_GOLF_FLYBY 0x18000406 /* view the hole via a flyby */ |
#define DIBUTTON_GOLF_FORWARD_LINK 0x180144E0 /* Fallback move forward button */ |
#define DIBUTTON_GOLF_LEFT_LINK 0x1800C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_GOLF_MENU 0x180004FD /* Show menu options */ |
#define DIBUTTON_GOLF_PAUSE 0x180044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_GOLF_RIGHT_LINK 0x1800C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_GOLF_SELECT 0x18000402 /* cycle between: club / swing strength / ball arc / ball spin */ |
#define DIBUTTON_GOLF_SUBSTITUTE 0x18004409 /* substitute one player for another */ |
#define DIBUTTON_GOLF_SWING 0x18000401 /* swing club */ |
#define DIBUTTON_GOLF_TERRAIN 0x18000405 /* shows terrain detail */ |
#define DIBUTTON_GOLF_TIMEOUT 0x18004408 /* Call for time out */ |
#define DIBUTTON_GOLF_UP 0x18000403 /* increase selection */ |
#define DIBUTTON_GOLF_ZOOM 0x18004407 /* Zoom view in / out */ |
#define DIBUTTON_HOCKEYD_BACK_LINK 0x1A0144E8 /* Fallback move back button */ |
#define DIBUTTON_HOCKEYD_BLOCK 0x1A000404 /* block puck */ |
#define DIBUTTON_HOCKEYD_BURST 0x1A000403 /* speed burst or body check */ |
#define DIBUTTON_HOCKEYD_DEVICE 0x1A0044FE /* Show input device and controls */ |
#define DIBUTTON_HOCKEYD_FAKE 0x1A000405 /* hold down to fake tackle or intercept */ |
#define DIBUTTON_HOCKEYD_FORWARD_LINK 0x1A0144E0 /* Fallback move forward button */ |
#define DIBUTTON_HOCKEYD_LEFT_LINK 0x1A00C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_HOCKEYD_MENU 0x1A0004FD /* Show menu options */ |
#define DIBUTTON_HOCKEYD_PAUSE 0x1A0044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_HOCKEYD_PLAYER 0x1A000401 /* control player closest to the puck */ |
#define DIBUTTON_HOCKEYD_RIGHT_LINK 0x1A00C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_HOCKEYD_STEAL 0x1A000402 /* attempt steal */ |
#define DIBUTTON_HOCKEYD_STRATEGY 0x1A004407 /* Invoke coaching menu for strategy help */ |
#define DIBUTTON_HOCKEYD_SUBSTITUTE 0x1A004409 /* substitute one player for another */ |
#define DIBUTTON_HOCKEYD_TIMEOUT 0x1A004408 /* Call for time out */ |
#define DIBUTTON_HOCKEYD_ZOOM 0x1A004406 /* Zoom view in / out */ |
#define DIBUTTON_HOCKEYG_BACK_LINK 0x1B0144E8 /* Fallback move back button */ |
#define DIBUTTON_HOCKEYG_BLOCK 0x1B000404 /* block puck */ |
#define DIBUTTON_HOCKEYG_DEVICE 0x1B0044FE /* Show input device and controls */ |
#define DIBUTTON_HOCKEYG_FORWARD_LINK 0x1B0144E0 /* Fallback move forward button */ |
#define DIBUTTON_HOCKEYG_LEFT_LINK 0x1B00C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_HOCKEYG_MENU 0x1B0004FD /* Show menu options */ |
#define DIBUTTON_HOCKEYG_PASS 0x1B000401 /* pass puck */ |
#define DIBUTTON_HOCKEYG_PAUSE 0x1B0044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_HOCKEYG_POKE 0x1B000402 /* poke / check / hack */ |
#define DIBUTTON_HOCKEYG_RIGHT_LINK 0x1B00C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_HOCKEYG_STEAL 0x1B000403 /* attempt steal */ |
#define DIBUTTON_HOCKEYG_STRATEGY 0x1B004406 /* Invoke coaching menu for strategy help */ |
#define DIBUTTON_HOCKEYG_SUBSTITUTE 0x1B004408 /* substitute one player for another */ |
#define DIBUTTON_HOCKEYG_TIMEOUT 0x1B004407 /* Call for time out */ |
#define DIBUTTON_HOCKEYG_ZOOM 0x1B004405 /* Zoom view in / out */ |
#define DIBUTTON_HOCKEYO_BACK_LINK 0x190144E8 /* Fallback move back button */ |
#define DIBUTTON_HOCKEYO_BURST 0x19000403 /* invoke speed burst */ |
#define DIBUTTON_HOCKEYO_DEVICE 0x190044FE /* Show input device and controls */ |
#define DIBUTTON_HOCKEYO_FAKE 0x19000405 /* hold down to fake pass or kick */ |
#define DIBUTTON_HOCKEYO_FORWARD_LINK 0x190144E0 /* Fallback move forward button */ |
#define DIBUTTON_HOCKEYO_LEFT_LINK 0x1900C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_HOCKEYO_MENU 0x190004FD /* Show menu options */ |
#define DIBUTTON_HOCKEYO_PASS 0x19000402 /* pass the puck */ |
#define DIBUTTON_HOCKEYO_PAUSE 0x190044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_HOCKEYO_RIGHT_LINK 0x1900C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_HOCKEYO_SHOOT 0x19000401 /* Shoot */ |
#define DIBUTTON_HOCKEYO_SPECIAL 0x19000404 /* invoke special move */ |
#define DIBUTTON_HOCKEYO_STRATEGY 0x19004407 /* Invoke coaching menu for strategy help */ |
#define DIBUTTON_HOCKEYO_SUBSTITUTE 0x19004409 /* substitute one player for another */ |
#define DIBUTTON_HOCKEYO_TIMEOUT 0x19004408 /* Call for time out */ |
#define DIBUTTON_HOCKEYO_ZOOM 0x19004406 /* Zoom view in / out */ |
#define DIBUTTON_HUNTING_AIM 0x0D000402 /* Select aim/move */ |
#define DIBUTTON_HUNTING_BACK_LINK 0x0D0144E8 /* Fallback move back button */ |
#define DIBUTTON_HUNTING_BINOCULAR 0x0D000404 /* Look through Binoculars */ |
#define DIBUTTON_HUNTING_CALL 0x0D000405 /* Make animal call */ |
#define DIBUTTON_HUNTING_CROUCH 0x0D004409 /* Crouch/ Climb / Swim down */ |
#define DIBUTTON_HUNTING_DEVICE 0x0D0044FE /* Show input device and controls */ |
#define DIBUTTON_HUNTING_DISPLAY 0x0D004408 /* show next on-screen display option */ |
#define DIBUTTON_HUNTING_FIRE 0x0D000401 /* Fire selected weapon */ |
#define DIBUTTON_HUNTING_FIRESECONDARY 0x0D00440B /* Alternative fire button */ |
#define DIBUTTON_HUNTING_FORWARD_LINK 0x0D0144E0 /* Fallback move forward button */ |
#define DIBUTTON_HUNTING_JUMP 0x0D00440A /* Jump/ Climb up / Swim up */ |
#define DIBUTTON_HUNTING_LEFT_LINK 0x0D00C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_HUNTING_MAP 0x0D000406 /* View Map */ |
#define DIBUTTON_HUNTING_MENU 0x0D0004FD /* Show menu options */ |
#define DIBUTTON_HUNTING_PAUSE 0x0D0044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_HUNTING_RIGHT_LINK 0x0D00C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_HUNTING_ROTATE_LEFT_LINK 0x0D0244E4 /* Fallback turn body left button */ |
#define DIBUTTON_HUNTING_ROTATE_RIGHT_LINK 0x0D0244EC /* Fallback turn body right button */ |
#define DIBUTTON_HUNTING_SPECIAL 0x0D000407 /* Special game operation */ |
#define DIBUTTON_HUNTING_WEAPON 0x0D000403 /* Select next weapon */ |
#define DIBUTTON_MECHA_BACK_LINK 0x290144E8 /* Fallback tilt toroso backward button */ |
#define DIBUTTON_MECHA_CENTER 0x29004407 /* Center torso to legs */ |
#define DIBUTTON_MECHA_DEVICE 0x290044FE /* Show input device and controls */ |
#define DIBUTTON_MECHA_FASTER_LINK 0x2903C4E0 /* Fallback increase engine speed */ |
#define DIBUTTON_MECHA_FIRE 0x29000401 /* Fire */ |
#define DIBUTTON_MECHA_FIRESECONDARY 0x29004409 /* Alternative fire button */ |
#define DIBUTTON_MECHA_FORWARD_LINK 0x290144E0 /* Fallback tilt torso forward button */ |
#define DIBUTTON_MECHA_JUMP 0x29000406 /* Fires jump jets */ |
#define DIBUTTON_MECHA_LEFT_LINK 0x2900C4E4 /* Fallback steer left button */ |
#define DIBUTTON_MECHA_MENU 0x290004FD /* Show menu options */ |
#define DIBUTTON_MECHA_PAUSE 0x290044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_MECHA_REVERSE 0x29000404 /* Toggles throttle in/out of reverse */ |
#define DIBUTTON_MECHA_RIGHT_LINK 0x2900C4EC /* Fallback steer right button */ |
#define DIBUTTON_MECHA_ROTATE_LEFT_LINK 0x290244E4 /* Fallback rotate toroso right button */ |
#define DIBUTTON_MECHA_ROTATE_RIGHT_LINK 0x290244EC /* Fallback rotate torso left button */ |
#define DIBUTTON_MECHA_SLOWER_LINK 0x2903C4E8 /* Fallback decrease engine speed */ |
#define DIBUTTON_MECHA_TARGET 0x29000403 /* Select closest enemy available target */ |
#define DIBUTTON_MECHA_VIEW 0x29004408 /* Cycle through view options */ |
#define DIBUTTON_MECHA_WEAPONS 0x29000402 /* Select next weapon group */ |
#define DIBUTTON_MECHA_ZOOM 0x29000405 /* Zoom in/out targeting reticule */ |
#define DIBUTTON_RACQUET_BACK_LINK 0x200144E8 /* Fallback move back button */ |
#define DIBUTTON_RACQUET_BACKSWING 0x20000402 /* Swing backhand */ |
#define DIBUTTON_RACQUET_DEVICE 0x200044FE /* Show input device and controls */ |
#define DIBUTTON_RACQUET_FORWARD_LINK 0x200144E0 /* Fallback move forward button */ |
#define DIBUTTON_RACQUET_LEFT_LINK 0x2000C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_RACQUET_MENU 0x200004FD /* Show menu options */ |
#define DIBUTTON_RACQUET_PAUSE 0x200044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_RACQUET_RIGHT_LINK 0x2000C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_RACQUET_SELECT 0x20000405 /* Select special shot */ |
#define DIBUTTON_RACQUET_SMASH 0x20000403 /* Smash shot */ |
#define DIBUTTON_RACQUET_SPECIAL 0x20000404 /* Special shot */ |
#define DIBUTTON_RACQUET_SUBSTITUTE 0x20004407 /* Substitute one player for another */ |
#define DIBUTTON_RACQUET_SWING 0x20000401 /* Swing racquet */ |
#define DIBUTTON_RACQUET_TIMEOUT 0x20004406 /* Call for time out */ |
#define DIBUTTON_REMOTE_ADJUST 0x27005C0E /* Enter device adjustment menu */ |
#define DIBUTTON_REMOTE_CABLE 0x27005C09 /* Select cable box */ |
#define DIBUTTON_REMOTE_CD 0x27005C0A /* Select CD player */ |
#define DIBUTTON_REMOTE_CHANGE 0x27002406 /* Select next device */ |
#define DIBUTTON_REMOTE_CUE 0x27002404 /* Move through current media */ |
#define DIBUTTON_REMOTE_DEVICE 0x270044FE /* Show input device and controls */ |
#define DIBUTTON_REMOTE_DIGIT0 0x2700540F /* Digit 0 */ |
#define DIBUTTON_REMOTE_DIGIT1 0x27005410 /* Digit 1 */ |
#define DIBUTTON_REMOTE_DIGIT2 0x27005411 /* Digit 2 */ |
#define DIBUTTON_REMOTE_DIGIT3 0x27005412 /* Digit 3 */ |
#define DIBUTTON_REMOTE_DIGIT4 0x27005413 /* Digit 4 */ |
#define DIBUTTON_REMOTE_DIGIT5 0x27005414 /* Digit 5 */ |
#define DIBUTTON_REMOTE_DIGIT6 0x27005415 /* Digit 6 */ |
#define DIBUTTON_REMOTE_DIGIT7 0x27005416 /* Digit 7 */ |
#define DIBUTTON_REMOTE_DIGIT8 0x27005417 /* Digit 8 */ |
#define DIBUTTON_REMOTE_DIGIT9 0x27005418 /* Digit 9 */ |
#define DIBUTTON_REMOTE_DVD 0x27005C0D /* Select DVD player */ |
#define DIBUTTON_REMOTE_MENU 0x270004FD /* Show menu options */ |
#define DIBUTTON_REMOTE_MUTE 0x27000401 /* Set volume on current device to zero */ |
#define DIBUTTON_REMOTE_PAUSE 0x270044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_REMOTE_PLAY 0x27002403 /* Start or pause entertainment on current device */ |
#define DIBUTTON_REMOTE_RECORD 0x27002407 /* Start recording the current media */ |
#define DIBUTTON_REMOTE_REVIEW 0x27002405 /* Move through current media */ |
#define DIBUTTON_REMOTE_SELECT 0x27000402 /* Next/previous: channel/ track / chapter / picture / station */ |
#define DIBUTTON_REMOTE_TUNER 0x27005C0C /* Select tuner */ |
#define DIBUTTON_REMOTE_TV 0x27005C08 /* Select TV */ |
#define DIBUTTON_REMOTE_VCR 0x27005C0B /* Select VCR */ |
#define DIBUTTON_SKIING_CAMERA 0x1D000403 /* switch camera view */ |
#define DIBUTTON_SKIING_CROUCH 0x1D000402 /* crouch down */ |
#define DIBUTTON_SKIING_DEVICE 0x1D0044FE /* Show input device and controls */ |
#define DIBUTTON_SKIING_FASTER_LINK 0x1D0144E0 /* Fallback increase speed button */ |
#define DIBUTTON_SKIING_JUMP 0x1D000401 /* Jump */ |
#define DIBUTTON_SKIING_LEFT_LINK 0x1D00C4E4 /* Fallback turn left button */ |
#define DIBUTTON_SKIING_MENU 0x1D0004FD /* Show menu options */ |
#define DIBUTTON_SKIING_PAUSE 0x1D0044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_SKIING_RIGHT_LINK 0x1D00C4EC /* Fallback turn right button */ |
#define DIBUTTON_SKIING_SELECT 0x1D000405 /* Select */ |
#define DIBUTTON_SKIING_SLOWER_LINK 0x1D0144E8 /* Fallback decrease speed button */ |
#define DIBUTTON_SKIING_SPECIAL1 0x1D000404 /* perform first special move */ |
#define DIBUTTON_SKIING_SPECIAL2 0x1D000406 /* perform second special move */ |
#define DIBUTTON_SKIING_ZOOM 0x1D004407 /* Zoom view in / out */ |
#define DIBUTTON_SOCCERD_BACK_LINK 0x1F0144E8 /* Fallback move back button */ |
#define DIBUTTON_SOCCERD_BLOCK 0x1F000401 /* Attempt to block shot */ |
#define DIBUTTON_SOCCERD_CLEAR 0x1F00440A /* Attempt to clear the ball down the field */ |
#define DIBUTTON_SOCCERD_DEVICE 0x1F0044FE /* Show input device and controls */ |
#define DIBUTTON_SOCCERD_FAKE 0x1F000403 /* Fake a block or a steal */ |
#define DIBUTTON_SOCCERD_FORWARD_LINK 0x1F0144E0 /* Fallback move forward button */ |
#define DIBUTTON_SOCCERD_FOUL 0x1F004408 /* Initiate a foul / hard-foul */ |
#define DIBUTTON_SOCCERD_GOALIECHARGE 0x1F00440B /* Make the goalie charge out of the box */ |
#define DIBUTTON_SOCCERD_HEAD 0x1F004409 /* Attempt a Header */ |
#define DIBUTTON_SOCCERD_LEFT_LINK 0x1F00C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_SOCCERD_MENU 0x1F0004FD /* Show menu options */ |
#define DIBUTTON_SOCCERD_PAUSE 0x1F0044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_SOCCERD_PLAYER 0x1F000404 /* Select next player */ |
#define DIBUTTON_SOCCERD_RIGHT_LINK 0x1F00C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_SOCCERD_SELECT 0x1F000406 /* Select special move */ |
#define DIBUTTON_SOCCERD_SLIDE 0x1F000407 /* Attempt a slide tackle */ |
#define DIBUTTON_SOCCERD_SPECIAL 0x1F000405 /* Apply special move */ |
#define DIBUTTON_SOCCERD_STEAL 0x1F000402 /* Attempt to steal ball */ |
#define DIBUTTON_SOCCERD_SUBSTITUTE 0x1F00440C /* Substitute one player for another */ |
#define DIBUTTON_SOCCERO_BACK_LINK 0x1E0144E8 /* Fallback move back button */ |
#define DIBUTTON_SOCCERO_CONTROL 0x1E00440C /* Obtain control of the ball */ |
#define DIBUTTON_SOCCERO_DEVICE 0x1E0044FE /* Show input device and controls */ |
#define DIBUTTON_SOCCERO_FAKE 0x1E000403 /* Fake */ |
#define DIBUTTON_SOCCERO_FORWARD_LINK 0x1E0144E0 /* Fallback move forward button */ |
#define DIBUTTON_SOCCERO_HEAD 0x1E00440D /* Attempt to head the ball */ |
#define DIBUTTON_SOCCERO_LEFT_LINK 0x1E00C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_SOCCERO_MENU 0x1E0004FD /* Show menu options */ |
#define DIBUTTON_SOCCERO_PASS 0x1E000402 /* Pass */ |
#define DIBUTTON_SOCCERO_PASSTHRU 0x1E00440A /* Make a thru pass */ |
#define DIBUTTON_SOCCERO_PAUSE 0x1E0044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_SOCCERO_PLAYER 0x1E000404 /* Select next player */ |
#define DIBUTTON_SOCCERO_RIGHT_LINK 0x1E00C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_SOCCERO_SELECT 0x1E000406 /* Select special move */ |
#define DIBUTTON_SOCCERO_SHOOT 0x1E000401 /* Shoot the ball */ |
#define DIBUTTON_SOCCERO_SHOOTHIGH 0x1E004409 /* Shoot the ball high */ |
#define DIBUTTON_SOCCERO_SHOOTLOW 0x1E004408 /* Shoot the ball low */ |
#define DIBUTTON_SOCCERO_SPECIAL1 0x1E000405 /* Apply special move */ |
#define DIBUTTON_SOCCERO_SPRINT 0x1E00440B /* Sprint / turbo boost */ |
#define DIBUTTON_SOCCERO_SUBSTITUTE 0x1E004407 /* Substitute one player for another */ |
#define DIBUTTON_SPACESIM_BACKWARD_LINK 0x070144E8 /* Fallback move backwards button */ |
#define DIBUTTON_SPACESIM_DEVICE 0x070044FE /* Show input device and controls */ |
#define DIBUTTON_SPACESIM_DISPLAY 0x07004405 /* Select next dashboard / heads up display option */ |
#define DIBUTTON_SPACESIM_FASTER_LINK 0x0703C4E0 /* Fallback throttle up button */ |
#define DIBUTTON_SPACESIM_FIRE 0x07000401 /* Fire */ |
#define DIBUTTON_SPACESIM_FIRESECONDARY 0x07004409 /* Alternative fire button */ |
#define DIBUTTON_SPACESIM_FORWARD_LINK 0x070144E0 /* Fallback move forward button */ |
#define DIBUTTON_SPACESIM_GEAR 0x07004408 /* Gear up / down */ |
#define DIBUTTON_SPACESIM_GLANCE_DOWN_LINK 0x0707C4E8 /* Fallback Glance Down button */ |
#define DIBUTTON_SPACESIM_GLANCE_LEFT_LINK 0x0707C4E4 /* Fallback Glance Left button */ |
#define DIBUTTON_SPACESIM_GLANCE_RIGHT_LINK 0x0707C4EC /* Fallback Glance Right button */ |
#define DIBUTTON_SPACESIM_GLANCE_UP_LINK 0x0707C4E0 /* Fallback Glance Up button */ |
#define DIBUTTON_SPACESIM_LEFT_LINK 0x0700C4E4 /* Fallback move left button */ |
#define DIBUTTON_SPACESIM_LOWER 0x07004407 /* Lower ship while maintaining current pitch */ |
#define DIBUTTON_SPACESIM_MENU 0x070004FD /* Show menu options */ |
#define DIBUTTON_SPACESIM_PAUSE 0x070044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_SPACESIM_RAISE 0x07004406 /* Raise ship while maintaining current pitch */ |
#define DIBUTTON_SPACESIM_RIGHT_LINK 0x0700C4EC /* Fallback move right button */ |
#define DIBUTTON_SPACESIM_SLOWER_LINK 0x0703C4E8 /* Fallback throttle down button */ |
#define DIBUTTON_SPACESIM_TARGET 0x07000403 /* Selects next available target */ |
#define DIBUTTON_SPACESIM_TURN_LEFT_LINK 0x070244E4 /* Fallback turn left button */ |
#define DIBUTTON_SPACESIM_TURN_RIGHT_LINK 0x070244EC /* Fallback turn right button */ |
#define DIBUTTON_SPACESIM_VIEW 0x07004404 /* Cycle through view options */ |
#define DIBUTTON_SPACESIM_WEAPONS 0x07000402 /* Select next weapon */ |
#define DIBUTTON_STRATEGYR_APPLY 0x0B000402 /* Use selected item */ |
#define DIBUTTON_STRATEGYR_ATTACK 0x0B000404 /* Attack */ |
#define DIBUTTON_STRATEGYR_BACK_LINK 0x0B0144E8 /* Fallback move backward button */ |
#define DIBUTTON_STRATEGYR_CAST 0x0B000405 /* Cast Spell */ |
#define DIBUTTON_STRATEGYR_CROUCH 0x0B000406 /* Crouch */ |
#define DIBUTTON_STRATEGYR_DEVICE 0x0B0044FE /* Show input device and controls */ |
#define DIBUTTON_STRATEGYR_DISPLAY 0x0B004409 /* Shows next on-screen display option */ |
#define DIBUTTON_STRATEGYR_FORWARD_LINK 0x0B0144E0 /* Fallback move forward button */ |
#define DIBUTTON_STRATEGYR_GET 0x0B000401 /* Acquire item */ |
#define DIBUTTON_STRATEGYR_JUMP 0x0B000407 /* Jump */ |
#define DIBUTTON_STRATEGYR_LEFT_LINK 0x0B00C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_STRATEGYR_MAP 0x0B004408 /* Cycle through map options */ |
#define DIBUTTON_STRATEGYR_MENU 0x0B0004FD /* Show menu options */ |
#define DIBUTTON_STRATEGYR_PAUSE 0x0B0044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_STRATEGYR_RIGHT_LINK 0x0B00C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_STRATEGYR_ROTATE_LEFT_LINK 0x0B0244E4 /* Fallback turn body left button */ |
#define DIBUTTON_STRATEGYR_ROTATE_RIGHT_LINK 0x0B0244EC /* Fallback turn body right button */ |
#define DIBUTTON_STRATEGYR_SELECT 0x0B000403 /* Select nextitem */ |
#define DIBUTTON_STRATEGYT_APPLY 0x0C000403 /* Apply selected instruction */ |
#define DIBUTTON_STRATEGYT_BACK_LINK 0x0C0144E8 /* Fallback move back button */ |
#define DIBUTTON_STRATEGYT_DEVICE 0x0C0044FE /* Show input device and controls */ |
#define DIBUTTON_STRATEGYT_DISPLAY 0x0C004408 /* shows next on-screen display options */ |
#define DIBUTTON_STRATEGYT_FORWARD_LINK 0x0C0144E0 /* Fallback move forward button */ |
#define DIBUTTON_STRATEGYT_INSTRUCT 0x0C000402 /* Cycle through instructions */ |
#define DIBUTTON_STRATEGYT_LEFT_LINK 0x0C00C4E4 /* Fallback sidestep left button */ |
#define DIBUTTON_STRATEGYT_MAP 0x0C004407 /* cycle through map options */ |
#define DIBUTTON_STRATEGYT_MENU 0x0C0004FD /* Show menu options */ |
#define DIBUTTON_STRATEGYT_PAUSE 0x0C0044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_STRATEGYT_RIGHT_LINK 0x0C00C4EC /* Fallback sidestep right button */ |
#define DIBUTTON_STRATEGYT_SELECT 0x0C000401 /* Select unit or object */ |
#define DIBUTTON_STRATEGYT_TEAM 0x0C000404 /* Select next team / cycle through all */ |
#define DIBUTTON_STRATEGYT_TURN 0x0C000405 /* Indicate turn over */ |
#define DIBUTTON_STRATEGYT_ZOOM 0x0C004406 /* Zoom - in / out */ |
#define DIBUTTON_TPS_ACTION 0x0A000402 /* Action Button */ |
#define DIBUTTON_TPS_BACKWARD_LINK 0x0A0144E8 /* Fallback backward button */ |
#define DIBUTTON_TPS_DEVICE 0x0A0044FE /* Show input device and controls */ |
#define DIBUTTON_TPS_DODGE 0x0A004409 /* Character dodges or ducks */ |
#define DIBUTTON_TPS_FORWARD_LINK 0x0A0144E0 /* Fallback forward button */ |
#define DIBUTTON_TPS_GLANCE_DOWN_LINK 0x0A07C4E8 /* Fallback look down button */ |
#define DIBUTTON_TPS_GLANCE_LEFT_LINK 0x0A07C4E4 /* Fallback glance up button */ |
#define DIBUTTON_TPS_GLANCE_RIGHT_LINK 0x0A07C4EC /* Fallback glance right button */ |
#define DIBUTTON_TPS_GLANCE_UP_LINK 0x0A07C4E0 /* Fallback look up button */ |
#define DIBUTTON_TPS_INVENTORY 0x0A00440A /* Cycle through inventory */ |
#define DIBUTTON_TPS_JUMP 0x0A000405 /* Character Jumps */ |
#define DIBUTTON_TPS_MENU 0x0A0004FD /* Show menu options */ |
#define DIBUTTON_TPS_PAUSE 0x0A0044FC /* Start / Pause / Restart game */ |
#define DIBUTTON_TPS_RUN 0x0A000401 /* Run or walk toggle switch */ |
#define DIBUTTON_TPS_SELECT 0x0A000403 /* Select next weapon */ |
#define DIBUTTON_TPS_STEPLEFT 0x0A004407 /* Character takes a left step */ |
#define DIBUTTON_TPS_STEPRIGHT 0x0A004408 /* Character takes a right step */ |
#define DIBUTTON_TPS_TURN_LEFT_LINK 0x0A0244E4 /* Fallback turn left button */ |
#define DIBUTTON_TPS_TURN_RIGHT_LINK 0x0A0244EC /* Fallback turn right button */ |
#define DIBUTTON_TPS_USE 0x0A000404 /* Use inventory item currently selected */ |
#define DIBUTTON_TPS_VIEW 0x0A004406 /* Select camera view */ |
#define DICD_DEFAULT 0x00000000 |
#define DICD_EDIT 0x00000001 |
#define DIDAL_BOTTOMALIGNED 0x00000008 |
#define DIDAL_CENTERED 0x00000000 |
#define DIDAL_LEFTALIGNED 0x00000001 |
#define DIDAL_MIDDLE 0x00000000 |
#define DIDAL_RIGHTALIGNED 0x00000002 |
#define DIDAL_TOPALIGNED 0x00000004 |
#define DIDBAM_DEFAULT 0x00000000 |
#define DIDBAM_HWDEFAULTS 0x00000004 |
#define DIDBAM_INITIALIZE 0x00000002 |
#define DIDBAM_PRESERVE 0x00000001 |
#define DIDC_ALIAS 0x00010000 |
#define DIDC_ATTACHED 0x00000001 |
#define DIDC_DEADBAND 0x00004000 |
#define DIDC_EMULATED 0x00000004 |
#define DIDC_FFATTACK 0x00000200 |
#define DIDC_FFFADE 0x00000400 |
#define DIDC_FORCEFEEDBACK 0x00000100 |
#define DIDC_HIDDEN 0x00040000 |
#define DIDC_PHANTOM 0x00020000 |
#define DIDC_POLLEDDATAFORMAT 0x00000008 |
#define DIDC_POLLEDDEVICE 0x00000002 |
#define DIDC_POSNEGCOEFFICIENTS 0x00001000 |
#define DIDC_POSNEGSATURATION 0x00002000 |
#define DIDC_SATURATION 0x00000800 |
#define DIDC_STARTDELAY 0x00008000 |
#define DIDEVTYPE_HID 0x00010000 |
#define DIDF_ABSAXIS 0x00000001 |
#define DIDF_RELAXIS 0x00000002 |
#define DIDFT_ABSAXIS 0x00000002 |
#define DIDFT_ALIAS 0x08000000 |
#define DIDFT_ALL 0x00000000 |
#define DIDFT_ANYINSTANCE 0x00FFFF00 |
#define DIDFT_AXIS 0x00000003 |
#define DIDFT_BUTTON 0x0000000C |
#define DIDFT_COLLECTION 0x00000040 |
#define DIDFT_ENUMCOLLECTION | ( | n | ) | ((WORD)(n) << 8) |
#define DIDFT_FFACTUATOR 0x01000000 |
#define DIDFT_FFEFFECTTRIGGER 0x02000000 |
#define DIDFT_GETINSTANCE | ( | n | ) | LOWORD((n) >> 8) |
#define DIDFT_GETTYPE | ( | n | ) | LOBYTE(n) |
#define DIDFT_INSTANCEMASK DIDFT_ANYINSTANCE |
#define DIDFT_MAKEINSTANCE | ( | n | ) | ((WORD)(n) << 8) |
#define DIDFT_NOCOLLECTION 0x00FFFF00 |
#define DIDFT_NODATA 0x00000080 |
#define DIDFT_OPTIONAL 0x80000000 |
#define DIDFT_OUTPUT 0x10000000 |
#define DIDFT_POV 0x00000010 |
#define DIDFT_PSHBUTTON 0x00000004 |
#define DIDFT_RELAXIS 0x00000001 |
#define DIDFT_TGLBUTTON 0x00000008 |
#define DIDFT_VENDORDEFINED 0x04000000 |
#define DIDIFT_CONFIGURATION 0x00000001 |
#define DIDIFT_OVERLAY 0x00000002 |
#define DIDOI_ASPECTACCEL 0x00000300 |
#define DIDOI_ASPECTFORCE 0x00000400 |
#define DIDOI_ASPECTMASK 0x00000F00 |
#define DIDOI_ASPECTPOSITION 0x00000100 |
#define DIDOI_ASPECTVELOCITY 0x00000200 |
#define DIDOI_FFACTUATOR 0x00000001 |
#define DIDOI_FFEFFECTTRIGGER 0x00000002 |
#define DIDOI_GUIDISUSAGE 0x00010000 |
#define DIDOI_POLLED 0x00008000 |
#define DIDSAM_DEFAULT 0x00000000 |
#define DIDSAM_FORCESAVE 0x00000002 |
#define DIDSAM_NOUSER 0x00000001 |
#define DIEB_NOTRIGGER 0xFFFFFFFF |
#define DIEDBS_MAPPEDPRI1 0x00000001 |
#define DIEDBS_MAPPEDPRI2 0x00000002 |
#define DIEDBS_NEWDEVICE 0x00000020 |
#define DIEDBS_RECENTDEVICE 0x00000010 |
#define DIEDBSFL_ATTACHEDONLY 0x00000000 |
#define DIEDBSFL_AVAILABLEDEVICES 0x00001000 |
#define DIEDBSFL_FORCEFEEDBACK DIEDFL_FORCEFEEDBACK |
#define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000 |
#define DIEDBSFL_NONGAMINGDEVICES 0x00004000 |
#define DIEDBSFL_THISUSER 0x00000010 |
#define DIEDBSFL_VALID 0x00007110 |
#define DIEDFL_ALLDEVICES 0x00000000 |
#define DIEDFL_ATTACHEDONLY 0x00000001 |
#define DIEDFL_FORCEFEEDBACK 0x00000100 |
#define DIEDFL_INCLUDEALIASES 0x00010000 |
#define DIEDFL_INCLUDEHIDDEN 0x00040000 |
#define DIEDFL_INCLUDEPHANTOMS 0x00020000 |
#define DIEFF_CARTESIAN 0x00000010 |
#define DIEFF_OBJECTIDS 0x00000001 |
#define DIEFF_OBJECTOFFSETS 0x00000002 |
#define DIEFF_POLAR 0x00000020 |
#define DIEFF_SPHERICAL 0x00000040 |
#define DIEFT_ALL 0x00000000 |
#define DIEFT_CONDITION 0x00000004 |
#define DIEFT_CONSTANTFORCE 0x00000001 |
#define DIEFT_CUSTOMFORCE 0x00000005 |
#define DIEFT_DEADBAND 0x00004000 |
#define DIEFT_FFATTACK 0x00000200 |
#define DIEFT_FFFADE 0x00000400 |
#define DIEFT_GETTYPE | ( | n | ) | LOBYTE(n) |
#define DIEFT_HARDWARE 0x000000FF |
#define DIEFT_PERIODIC 0x00000003 |
#define DIEFT_POSNEGCOEFFICIENTS 0x00001000 |
#define DIEFT_POSNEGSATURATION 0x00002000 |
#define DIEFT_RAMPFORCE 0x00000002 |
#define DIEFT_SATURATION 0x00000800 |
#define DIEFT_STARTDELAY 0x00008000 |
#define DIEGES_EMULATED 0x00000002 |
#define DIEGES_PLAYING 0x00000001 |
#define DIENUM_CONTINUE 1 |
#define DIENUM_STOP 0 |
#define DIEP_ALLPARAMS 0x000003FF |
#define DIEP_ALLPARAMS_DX5 0x000001FF |
#define DIEP_AXES 0x00000020 |
#define DIEP_DIRECTION 0x00000040 |
#define DIEP_DURATION 0x00000001 |
#define DIEP_ENVELOPE 0x00000080 |
#define DIEP_GAIN 0x00000004 |
#define DIEP_NODOWNLOAD 0x80000000 |
#define DIEP_NORESTART 0x40000000 |
#define DIEP_SAMPLEPERIOD 0x00000002 |
#define DIEP_START 0x20000000 |
#define DIEP_STARTDELAY 0x00000200 |
#define DIEP_TRIGGERBUTTON 0x00000008 |
#define DIEP_TRIGGERREPEATINTERVAL 0x00000010 |
#define DIEP_TYPESPECIFICPARAMS 0x00000100 |
#define DIERR_ACQUIRED MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY) |
#define DIERR_ALREADYINITIALIZED MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED) |
#define DIERR_BADDRIVERVER MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL) |
#define DIERR_BETADIRECTINPUTVERSION MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP) |
#define DIERR_DEVICEFULL 0x80040201L |
#define DIERR_DEVICENOTREG REGDB_E_CLASSNOTREG |
#define DIERR_EFFECTPLAYING 0x80040208L |
#define DIERR_GENERIC E_FAIL |
#define DIERR_HANDLEEXISTS E_ACCESSDENIED |
#define DIERR_HASEFFECTS 0x80040204L |
#define DIERR_INCOMPLETEEFFECT 0x80040206L |
#define DIERR_INPUTLOST MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT) |
#define DIERR_INSUFFICIENTPRIVS 0x80040200L |
#define DIERR_INVALIDPARAM E_INVALIDARG |
#define DIERR_MAPFILEFAIL 0x8004020BL |
#define DIERR_MOREDATA 0x80040202L |
#define DIERR_NOAGGREGATION CLASS_E_NOAGGREGATION |
#define DIERR_NOINTERFACE E_NOINTERFACE |
#define DIERR_NOTACQUIRED MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS) |
#define DIERR_NOTBUFFERED 0x80040207L |
#define DIERR_NOTDOWNLOADED 0x80040203L |
#define DIERR_NOTEXCLUSIVEACQUIRED 0x80040205L |
#define DIERR_NOTFOUND MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND) |
#define DIERR_NOTINITIALIZED MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY) |
#define DIERR_OBJECTNOTFOUND MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND) |
#define DIERR_OLDDIRECTINPUTVERSION MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION) |
#define DIERR_OTHERAPPHASPRIO E_ACCESSDENIED |
#define DIERR_OUTOFMEMORY E_OUTOFMEMORY |
#define DIERR_READONLY E_ACCESSDENIED |
#define DIERR_REPORTFULL 0x8004020AL |
#define DIERR_UNPLUGGED 0x80040209L |
#define DIERR_UNSUPPORTED E_NOTIMPL |
#define DIES_NODOWNLOAD 0x80000000 |
#define DIES_SOLO 0x00000001 |
#define DIFEF_DEFAULT 0x00000000 |
#define DIFEF_INCLUDENONSTANDARD 0x00000001 |
#define DIFEF_MODIFYIFNEEDED 0x00000010 |
#define DIGDD_PEEK 0x00000001 |
#define DIGFFS_ACTUATORSOFF 0x00000020 |
#define DIGFFS_ACTUATORSON 0x00000010 |
#define DIGFFS_DEVICELOST 0x80000000 |
#define DIGFFS_EMPTY 0x00000001 |
#define DIGFFS_PAUSED 0x00000004 |
#define DIGFFS_POWEROFF 0x00000080 |
#define DIGFFS_POWERON 0x00000040 |
#define DIGFFS_SAFETYSWITCHOFF 0x00000200 |
#define DIGFFS_SAFETYSWITCHON 0x00000100 |
#define DIGFFS_STOPPED 0x00000002 |
#define DIGFFS_USERFFSWITCHOFF 0x00000800 |
#define DIGFFS_USERFFSWITCHON 0x00000400 |
#define DIHATSWITCH_2DCONTROL_HATSWITCH 0x23004601 /* Hat switch */ |
#define DIHATSWITCH_3DCONTROL_HATSWITCH 0x24004601 /* Hat switch */ |
#define DIHATSWITCH_ARCADEP_VIEW 0x22004601 /* Scroll view */ |
#define DIHATSWITCH_ARCADES_VIEW 0x21004601 /* scroll view left / right / up / down */ |
#define DIHATSWITCH_BBALLD_GLANCE 0x13004601 /* scroll view */ |
#define DIHATSWITCH_BBALLO_GLANCE 0x12004601 /* scroll view */ |
#define DIHATSWITCH_BIKINGM_SCROLL 0x1C004601 /* scroll view */ |
#define DIHATSWITCH_CADF_HATSWITCH 0x25004601 /* Hat switch */ |
#define DIHATSWITCH_CADM_HATSWITCH 0x26004601 /* Hat switch */ |
#define DIHATSWITCH_DRIVINGC_GLANCE 0x02004601 /* Look around */ |
#define DIHATSWITCH_DRIVINGR_GLANCE 0x01004601 /* Look around */ |
#define DIHATSWITCH_DRIVINGT_GLANCE 0x03004601 /* Look around */ |
#define DIHATSWITCH_FIGHTINGH_SLIDE 0x08004601 /* Look around */ |
#define DIHATSWITCH_FISHING_GLANCE 0x0E004601 /* Look around */ |
#define DIHATSWITCH_FLYINGC_GLANCE 0x04004601 /* Look around */ |
#define DIHATSWITCH_FLYINGH_GLANCE 0x06004601 /* Look around */ |
#define DIHATSWITCH_FLYINGM_GLANCE 0x05004601 /* Look around */ |
#define DIHATSWITCH_FPS_GLANCE 0x09004601 /* Look around */ |
#define DIHATSWITCH_GOLF_SCROLL 0x18004601 /* scroll view */ |
#define DIHATSWITCH_HOCKEYD_SCROLL 0x1A004601 /* scroll view */ |
#define DIHATSWITCH_HOCKEYG_SCROLL 0x1B004601 /* scroll view */ |
#define DIHATSWITCH_HOCKEYO_SCROLL 0x19004601 /* scroll view */ |
#define DIHATSWITCH_HUNTING_GLANCE 0x0D004601 /* Look around */ |
#define DIHATSWITCH_MECHA_GLANCE 0x29004601 /* Look around */ |
#define DIHATSWITCH_RACQUET_GLANCE 0x20004601 /* scroll view */ |
#define DIHATSWITCH_SKIING_GLANCE 0x1D004601 /* scroll view */ |
#define DIHATSWITCH_SOCCERD_GLANCE 0x1F004601 /* scroll view */ |
#define DIHATSWITCH_SOCCERO_GLANCE 0x1E004601 /* scroll view */ |
#define DIHATSWITCH_SPACESIM_GLANCE 0x07004601 /* Look around */ |
#define DIHATSWITCH_STRATEGYR_GLANCE 0x0B004601 /* Look around */ |
#define DIHATSWITCH_TPS_GLANCE 0x0A004601 /* Look around */ |
#define DIJOFS_BUTTON | ( | n | ) | (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n)) |
#define DIJOFS_BUTTON0 DIJOFS_BUTTON(0) |
#define DIJOFS_BUTTON1 DIJOFS_BUTTON(1) |
#define DIJOFS_BUTTON10 DIJOFS_BUTTON(10) |
#define DIJOFS_BUTTON11 DIJOFS_BUTTON(11) |
#define DIJOFS_BUTTON12 DIJOFS_BUTTON(12) |
#define DIJOFS_BUTTON13 DIJOFS_BUTTON(13) |
#define DIJOFS_BUTTON14 DIJOFS_BUTTON(14) |
#define DIJOFS_BUTTON15 DIJOFS_BUTTON(15) |
#define DIJOFS_BUTTON16 DIJOFS_BUTTON(16) |
#define DIJOFS_BUTTON17 DIJOFS_BUTTON(17) |
#define DIJOFS_BUTTON18 DIJOFS_BUTTON(18) |
#define DIJOFS_BUTTON19 DIJOFS_BUTTON(19) |
#define DIJOFS_BUTTON2 DIJOFS_BUTTON(2) |
#define DIJOFS_BUTTON20 DIJOFS_BUTTON(20) |
#define DIJOFS_BUTTON21 DIJOFS_BUTTON(21) |
#define DIJOFS_BUTTON22 DIJOFS_BUTTON(22) |
#define DIJOFS_BUTTON23 DIJOFS_BUTTON(23) |
#define DIJOFS_BUTTON24 DIJOFS_BUTTON(24) |
#define DIJOFS_BUTTON25 DIJOFS_BUTTON(25) |
#define DIJOFS_BUTTON26 DIJOFS_BUTTON(26) |
#define DIJOFS_BUTTON27 DIJOFS_BUTTON(27) |
#define DIJOFS_BUTTON28 DIJOFS_BUTTON(28) |
#define DIJOFS_BUTTON29 DIJOFS_BUTTON(29) |
#define DIJOFS_BUTTON3 DIJOFS_BUTTON(3) |
#define DIJOFS_BUTTON30 DIJOFS_BUTTON(30) |
#define DIJOFS_BUTTON31 DIJOFS_BUTTON(31) |
#define DIJOFS_BUTTON4 DIJOFS_BUTTON(4) |
#define DIJOFS_BUTTON5 DIJOFS_BUTTON(5) |
#define DIJOFS_BUTTON6 DIJOFS_BUTTON(6) |
#define DIJOFS_BUTTON7 DIJOFS_BUTTON(7) |
#define DIJOFS_BUTTON8 DIJOFS_BUTTON(8) |
#define DIJOFS_BUTTON9 DIJOFS_BUTTON(9) |
#define DIJOFS_POV | ( | n | ) |
#define DIJOFS_RX FIELD_OFFSET(DIJOYSTATE, lRx) |
#define DIJOFS_RY FIELD_OFFSET(DIJOYSTATE, lRy) |
#define DIJOFS_RZ FIELD_OFFSET(DIJOYSTATE, lRz) |
#define DIJOFS_SLIDER | ( | n | ) |
#define DIJOFS_X FIELD_OFFSET(DIJOYSTATE, lX) |
#define DIJOFS_Y FIELD_OFFSET(DIJOYSTATE, lY) |
#define DIJOFS_Z FIELD_OFFSET(DIJOYSTATE, lZ) |
#define DIK_0 0x0B |
#define DIK_1 0x02 |
#define DIK_2 0x03 |
#define DIK_3 0x04 |
#define DIK_4 0x05 |
#define DIK_5 0x06 |
#define DIK_6 0x07 |
#define DIK_7 0x08 |
#define DIK_8 0x09 |
#define DIK_9 0x0A |
#define DIK_A 0x1E |
#define DIK_ABNT_C1 0x73 /* /? on Brazilian keyboard */ |
#define DIK_ABNT_C2 0x7E /* Numpad . on Brazilian keyboard */ |
#define DIK_ADD 0x4E /* + on numeric keypad */ |
#define DIK_APOSTROPHE 0x28 |
#define DIK_APPS 0xDD /* AppMenu key */ |
#define DIK_AT 0x91 /* (NEC PC98) */ |
#define DIK_AX 0x96 /* (Japan AX) */ |
#define DIK_B 0x30 |
#define DIK_BACK 0x0E /* backspace */ |
#define DIK_BACKSLASH 0x2B |
#define DIK_BACKSPACE DIK_BACK /* backspace */ |
#define DIK_C 0x2E |
#define DIK_CALCULATOR 0xA1 /* Calculator */ |
#define DIK_CAPITAL 0x3A |
#define DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */ |
#define DIK_CIRCUMFLEX DIK_PREVTRACK /* Japanese keyboard */ |
#define DIK_COLON 0x92 /* (NEC PC98) */ |
#define DIK_COMMA 0x33 |
#define DIK_CONVERT 0x79 /* (Japanese keyboard) */ |
#define DIK_D 0x20 |
#define DIK_DECIMAL 0x53 /* . on numeric keypad */ |
#define DIK_DELETE 0xD3 /* Delete on arrow keypad */ |
#define DIK_DIVIDE 0xB5 /* / on numeric keypad */ |
#define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ |
#define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */ |
#define DIK_E 0x12 |
#define DIK_END 0xCF /* End on arrow keypad */ |
#define DIK_EQUALS 0x0D |
#define DIK_ESCAPE 0x01 |
#define DIK_F 0x21 |
#define DIK_F1 0x3B |
#define DIK_F10 0x44 |
#define DIK_F11 0x57 |
#define DIK_F12 0x58 |
#define DIK_F13 0x64 /* (NEC PC98) */ |
#define DIK_F14 0x65 /* (NEC PC98) */ |
#define DIK_F15 0x66 /* (NEC PC98) */ |
#define DIK_F2 0x3C |
#define DIK_F3 0x3D |
#define DIK_F4 0x3E |
#define DIK_F5 0x3F |
#define DIK_F6 0x40 |
#define DIK_F7 0x41 |
#define DIK_F8 0x42 |
#define DIK_F9 0x43 |
#define DIK_G 0x22 |
#define DIK_GRAVE 0x29 /* accent grave */ |
#define DIK_H 0x23 |
#define DIK_HOME 0xC7 /* Home on arrow keypad */ |
#define DIK_I 0x17 |
#define DIK_INSERT 0xD2 /* Insert on arrow keypad */ |
#define DIK_J 0x24 |
#define DIK_K 0x25 |
#define DIK_KANA 0x70 /* (Japanese keyboard) */ |
#define DIK_KANJI 0x94 /* (Japanese keyboard) */ |
#define DIK_L 0x26 |
#define DIK_LALT DIK_LMENU /* left Alt */ |
#define DIK_LBRACKET 0x1A |
#define DIK_LCONTROL 0x1D |
#define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */ |
#define DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */ |
#define DIK_LMENU 0x38 /* left Alt */ |
#define DIK_LSHIFT 0x2A |
#define DIK_LWIN 0xDB /* Left Windows key */ |
#define DIK_M 0x32 |
#define DIK_MAIL 0xEC /* Mail */ |
#define DIK_MEDIASELECT 0xED /* Media Select */ |
#define DIK_MEDIASTOP 0xA4 /* Media Stop */ |
#define DIK_MINUS 0x0C /* - on main keyboard */ |
#define DIK_MULTIPLY 0x37 /* * on numeric keypad */ |
#define DIK_MUTE 0xA0 /* Mute */ |
#define DIK_MYCOMPUTER 0xEB /* My Computer */ |
#define DIK_N 0x31 |
#define DIK_NEXT 0xD1 /* PgDn on arrow keypad */ |
#define DIK_NEXTTRACK 0x99 /* Next Track */ |
#define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */ |
#define DIK_NUMLOCK 0x45 |
#define DIK_NUMPAD0 0x52 |
#define DIK_NUMPAD1 0x4F |
#define DIK_NUMPAD2 0x50 |
#define DIK_NUMPAD3 0x51 |
#define DIK_NUMPAD4 0x4B |
#define DIK_NUMPAD5 0x4C |
#define DIK_NUMPAD6 0x4D |
#define DIK_NUMPAD7 0x47 |
#define DIK_NUMPAD8 0x48 |
#define DIK_NUMPAD9 0x49 |
#define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */ |
#define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */ |
#define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */ |
#define DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */ |
#define DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */ |
#define DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */ |
#define DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */ |
#define DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */ |
#define DIK_O 0x18 |
#define DIK_OEM_102 0x56 /* <> or \| on RT 102-key keyboard (Non-U.S.) */ |
#define DIK_P 0x19 |
#define DIK_PAUSE 0xC5 /* Pause */ |
#define DIK_PERIOD 0x34 /* . on main keyboard */ |
#define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */ |
#define DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */ |
#define DIK_PLAYPAUSE 0xA2 /* Play / Pause */ |
#define DIK_POWER 0xDE /* System Power */ |
#define DIK_PREVTRACK 0x90 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */ |
#define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */ |
#define DIK_Q 0x10 |
#define DIK_R 0x13 |
#define DIK_RALT DIK_RMENU /* right Alt */ |
#define DIK_RBRACKET 0x1B |
#define DIK_RCONTROL 0x9D |
#define DIK_RETURN 0x1C /* Enter on main keyboard */ |
#define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */ |
#define DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */ |
#define DIK_RMENU 0xB8 /* right Alt */ |
#define DIK_RSHIFT 0x36 |
#define DIK_RWIN 0xDC /* Right Windows key */ |
#define DIK_S 0x1F |
#define DIK_SCROLL 0x46 /* Scroll Lock */ |
#define DIK_SEMICOLON 0x27 |
#define DIK_SLASH 0x35 /* / on main keyboard */ |
#define DIK_SLEEP 0xDF /* System Sleep */ |
#define DIK_SPACE 0x39 |
#define DIK_STOP 0x95 /* (NEC PC98) */ |
#define DIK_SUBTRACT 0x4A /* - on numeric keypad */ |
#define DIK_SYSRQ 0xB7 |
#define DIK_T 0x14 |
#define DIK_TAB 0x0F |
#define DIK_U 0x16 |
#define DIK_UNDERLINE 0x93 /* (NEC PC98) */ |
#define DIK_UNLABELED 0x97 /* (J3100) */ |
#define DIK_UP 0xC8 /* UpArrow on arrow keypad */ |
#define DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */ |
#define DIK_V 0x2F |
#define DIK_VOLUMEDOWN 0xAE /* Volume - */ |
#define DIK_VOLUMEUP 0xB0 /* Volume + */ |
#define DIK_W 0x11 |
#define DIK_WAKE 0xE3 /* System Wake */ |
#define DIK_WEBBACK 0xEA /* Web Back */ |
#define DIK_WEBFAVORITES 0xE6 /* Web Favorites */ |
#define DIK_WEBFORWARD 0xE9 /* Web Forward */ |
#define DIK_WEBHOME 0xB2 /* Web home */ |
#define DIK_WEBREFRESH 0xE7 /* Web Refresh */ |
#define DIK_WEBSEARCH 0xE5 /* Web Search */ |
#define DIK_WEBSTOP 0xE8 /* Web Stop */ |
#define DIK_X 0x2D |
#define DIK_Y 0x15 |
#define DIK_YEN 0x7D /* (Japanese keyboard) */ |
#define DIK_Z 0x2C |
#define DIKEYBOARD_0 0x8100040B |
#define DIKEYBOARD_1 0x81000402 |
#define DIKEYBOARD_2 0x81000403 |
#define DIKEYBOARD_3 0x81000404 |
#define DIKEYBOARD_4 0x81000405 |
#define DIKEYBOARD_5 0x81000406 |
#define DIKEYBOARD_6 0x81000407 |
#define DIKEYBOARD_7 0x81000408 |
#define DIKEYBOARD_8 0x81000409 |
#define DIKEYBOARD_9 0x8100040A |
#define DIKEYBOARD_A 0x8100041E |
#define DIKEYBOARD_ABNT_C1 0x81000473 /* /? on Brazilian keyboard */ |
#define DIKEYBOARD_ABNT_C2 0x8100047E /* Numpad . on Brazilian keyboard */ |
#define DIKEYBOARD_ADD 0x8100044E /* + on numeric keypad */ |
#define DIKEYBOARD_APOSTROPHE 0x81000428 |
#define DIKEYBOARD_APPS 0x810004DD /* AppMenu key */ |
#define DIKEYBOARD_AT 0x81000491 /* (NEC PC98) */ |
#define DIKEYBOARD_AX 0x81000496 /* (Japan AX) */ |
#define DIKEYBOARD_B 0x81000430 |
#define DIKEYBOARD_BACK 0x8100040E /* backspace */ |
#define DIKEYBOARD_BACKSLASH 0x8100042B |
#define DIKEYBOARD_C 0x8100042E |
#define DIKEYBOARD_CALCULATOR 0x810004A1 /* Calculator */ |
#define DIKEYBOARD_CAPITAL 0x8100043A |
#define DIKEYBOARD_COLON 0x81000492 /* (NEC PC98) */ |
#define DIKEYBOARD_COMMA 0x81000433 |
#define DIKEYBOARD_CONVERT 0x81000479 /* (Japanese keyboard) */ |
#define DIKEYBOARD_D 0x81000420 |
#define DIKEYBOARD_DECIMAL 0x81000453 /* . on numeric keypad */ |
#define DIKEYBOARD_DELETE 0x810004D3 /* Delete on arrow keypad */ |
#define DIKEYBOARD_DIVIDE 0x810004B5 /* / on numeric keypad */ |
#define DIKEYBOARD_DOWN 0x810004D0 /* DownArrow on arrow keypad */ |
#define DIKEYBOARD_E 0x81000412 |
#define DIKEYBOARD_END 0x810004CF /* End on arrow keypad */ |
#define DIKEYBOARD_EQUALS 0x8100040D |
#define DIKEYBOARD_ESCAPE 0x81000401 |
#define DIKEYBOARD_F 0x81000421 |
#define DIKEYBOARD_F1 0x8100043B |
#define DIKEYBOARD_F10 0x81000444 |
#define DIKEYBOARD_F11 0x81000457 |
#define DIKEYBOARD_F12 0x81000458 |
#define DIKEYBOARD_F13 0x81000464 /* (NEC PC98) */ |
#define DIKEYBOARD_F14 0x81000465 /* (NEC PC98) */ |
#define DIKEYBOARD_F15 0x81000466 /* (NEC PC98) */ |
#define DIKEYBOARD_F2 0x8100043C |
#define DIKEYBOARD_F3 0x8100043D |
#define DIKEYBOARD_F4 0x8100043E |
#define DIKEYBOARD_F5 0x8100043F |
#define DIKEYBOARD_F6 0x81000440 |
#define DIKEYBOARD_F7 0x81000441 |
#define DIKEYBOARD_F8 0x81000442 |
#define DIKEYBOARD_F9 0x81000443 |
#define DIKEYBOARD_G 0x81000422 |
#define DIKEYBOARD_GRAVE 0x81000429 /* accent grave */ |
#define DIKEYBOARD_H 0x81000423 |
#define DIKEYBOARD_HOME 0x810004C7 /* Home on arrow keypad */ |
#define DIKEYBOARD_I 0x81000417 |
#define DIKEYBOARD_INSERT 0x810004D2 /* Insert on arrow keypad */ |
#define DIKEYBOARD_J 0x81000424 |
#define DIKEYBOARD_K 0x81000425 |
#define DIKEYBOARD_KANA 0x81000470 /* (Japanese keyboard) */ |
#define DIKEYBOARD_KANJI 0x81000494 /* (Japanese keyboard) */ |
#define DIKEYBOARD_L 0x81000426 |
#define DIKEYBOARD_LBRACKET 0x8100041A |
#define DIKEYBOARD_LCONTROL 0x8100041D |
#define DIKEYBOARD_LEFT 0x810004CB /* LeftArrow on arrow keypad */ |
#define DIKEYBOARD_LMENU 0x81000438 /* left Alt */ |
#define DIKEYBOARD_LSHIFT 0x8100042A |
#define DIKEYBOARD_LWIN 0x810004DB /* Left Windows key */ |
#define DIKEYBOARD_M 0x81000432 |
#define DIKEYBOARD_MAIL 0x810004EC /* Mail */ |
#define DIKEYBOARD_MEDIASELECT 0x810004ED /* Media Select */ |
#define DIKEYBOARD_MEDIASTOP 0x810004A4 /* Media Stop */ |
#define DIKEYBOARD_MINUS 0x8100040C /* - on main keyboard */ |
#define DIKEYBOARD_MULTIPLY 0x81000437 /* * on numeric keypad */ |
#define DIKEYBOARD_MUTE 0x810004A0 /* Mute */ |
#define DIKEYBOARD_MYCOMPUTER 0x810004EB /* My Computer */ |
#define DIKEYBOARD_N 0x81000431 |
#define DIKEYBOARD_NEXT 0x810004D1 /* PgDn on arrow keypad */ |
#define DIKEYBOARD_NEXTTRACK 0x81000499 /* Next Track */ |
#define DIKEYBOARD_NOCONVERT 0x8100047B /* (Japanese keyboard) */ |
#define DIKEYBOARD_NUMLOCK 0x81000445 |
#define DIKEYBOARD_NUMPAD0 0x81000452 |
#define DIKEYBOARD_NUMPAD1 0x8100044F |
#define DIKEYBOARD_NUMPAD2 0x81000450 |
#define DIKEYBOARD_NUMPAD3 0x81000451 |
#define DIKEYBOARD_NUMPAD4 0x8100044B |
#define DIKEYBOARD_NUMPAD5 0x8100044C |
#define DIKEYBOARD_NUMPAD6 0x8100044D |
#define DIKEYBOARD_NUMPAD7 0x81000447 |
#define DIKEYBOARD_NUMPAD8 0x81000448 |
#define DIKEYBOARD_NUMPAD9 0x81000449 |
#define DIKEYBOARD_NUMPADCOMMA 0x810004B3 /* , on numeric keypad (NEC PC98) */ |
#define DIKEYBOARD_NUMPADENTER 0x8100049C /* Enter on numeric keypad */ |
#define DIKEYBOARD_NUMPADEQUALS 0x8100048D /* = on numeric keypad (NEC PC98) */ |
#define DIKEYBOARD_O 0x81000418 |
#define DIKEYBOARD_OEM_102 0x81000456 /* <> or \| on RT 102-key keyboard (Non-U.S.) */ |
#define DIKEYBOARD_P 0x81000419 |
#define DIKEYBOARD_PAUSE 0x810004C5 /* Pause */ |
#define DIKEYBOARD_PERIOD 0x81000434 /* . on main keyboard */ |
#define DIKEYBOARD_PLAYPAUSE 0x810004A2 /* Play / Pause */ |
#define DIKEYBOARD_POWER 0x810004DE /* System Power */ |
#define DIKEYBOARD_PREVTRACK 0x81000490 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */ |
#define DIKEYBOARD_PRIOR 0x810004C9 /* PgUp on arrow keypad */ |
#define DIKEYBOARD_Q 0x81000410 |
#define DIKEYBOARD_R 0x81000413 |
#define DIKEYBOARD_RBRACKET 0x8100041B |
#define DIKEYBOARD_RCONTROL 0x8100049D |
#define DIKEYBOARD_RETURN 0x8100041C /* Enter on main keyboard */ |
#define DIKEYBOARD_RIGHT 0x810004CD /* RightArrow on arrow keypad */ |
#define DIKEYBOARD_RMENU 0x810004B8 /* right Alt */ |
#define DIKEYBOARD_RSHIFT 0x81000436 |
#define DIKEYBOARD_RWIN 0x810004DC /* Right Windows key */ |
#define DIKEYBOARD_S 0x8100041F |
#define DIKEYBOARD_SCROLL 0x81000446 /* Scroll Lock */ |
#define DIKEYBOARD_SEMICOLON 0x81000427 |
#define DIKEYBOARD_SLASH 0x81000435 /* / on main keyboard */ |
#define DIKEYBOARD_SLEEP 0x810004DF /* System Sleep */ |
#define DIKEYBOARD_SPACE 0x81000439 |
#define DIKEYBOARD_STOP 0x81000495 /* (NEC PC98) */ |
#define DIKEYBOARD_SUBTRACT 0x8100044A /* - on numeric keypad */ |
#define DIKEYBOARD_SYSRQ 0x810004B7 |
#define DIKEYBOARD_T 0x81000414 |
#define DIKEYBOARD_TAB 0x8100040F |
#define DIKEYBOARD_U 0x81000416 |
#define DIKEYBOARD_UNDERLINE 0x81000493 /* (NEC PC98) */ |
#define DIKEYBOARD_UNLABELED 0x81000497 /* (J3100) */ |
#define DIKEYBOARD_UP 0x810004C8 /* UpArrow on arrow keypad */ |
#define DIKEYBOARD_V 0x8100042F |
#define DIKEYBOARD_VOLUMEDOWN 0x810004AE /* Volume - */ |
#define DIKEYBOARD_VOLUMEUP 0x810004B0 /* Volume + */ |
#define DIKEYBOARD_W 0x81000411 |
#define DIKEYBOARD_WAKE 0x810004E3 /* System Wake */ |
#define DIKEYBOARD_WEBBACK 0x810004EA /* Web Back */ |
#define DIKEYBOARD_WEBFAVORITES 0x810004E6 /* Web Favorites */ |
#define DIKEYBOARD_WEBFORWARD 0x810004E9 /* Web Forward */ |
#define DIKEYBOARD_WEBHOME 0x810004B2 /* Web home */ |
#define DIKEYBOARD_WEBREFRESH 0x810004E7 /* Web Refresh */ |
#define DIKEYBOARD_WEBSEARCH 0x810004E5 /* Web Search */ |
#define DIKEYBOARD_WEBSTOP 0x810004E8 /* Web Stop */ |
#define DIKEYBOARD_X 0x8100042D |
#define DIKEYBOARD_Y 0x81000415 |
#define DIKEYBOARD_YEN 0x8100047D /* (Japanese keyboard) */ |
#define DIKEYBOARD_Z 0x8100042C |
#define DIMAKEUSAGEDWORD | ( | UsagePage, | |
Usage | |||
) | (DWORD)MAKELONG(Usage, UsagePage) |
#define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0) |
#define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1) |
#define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2) |
#define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3) |
#define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4) |
#define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5) |
#define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6) |
#define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7) |
#define DIMOFS_X FIELD_OFFSET(DIMOUSESTATE, lX) |
#define DIMOFS_Y FIELD_OFFSET(DIMOUSESTATE, lY) |
#define DIMOFS_Z FIELD_OFFSET(DIMOUSESTATE, lZ) |
#define DIMOUSE_BUTTON0 (0x82000400 |DIMOFS_BUTTON0) /* Button 0 */ |
#define DIMOUSE_BUTTON1 (0x82000400 |DIMOFS_BUTTON1) /* Button 1 */ |
#define DIMOUSE_BUTTON2 (0x82000400 |DIMOFS_BUTTON2) /* Button 2 */ |
#define DIMOUSE_BUTTON3 (0x82000400 |DIMOFS_BUTTON3) /* Button 3 */ |
#define DIMOUSE_BUTTON4 (0x82000400 |DIMOFS_BUTTON4) /* Button 4 */ |
#define DIMOUSE_BUTTON5 (0x82000400 |DIMOFS_BUTTON5) /* Button 5 */ |
#define DIMOUSE_BUTTON6 (0x82000400 |DIMOFS_BUTTON6) /* Button 6 */ |
#define DIMOUSE_BUTTON7 (0x82000400 |DIMOFS_BUTTON7) /* Button 7 */ |
#define DIMOUSE_WHEEL (0x82000300 |DIMOFS_Z ) /* Z Axis */ |
#define DIMOUSE_XAXIS (0x82000300 |DIMOFS_X ) /* X Axis */ |
#define DIMOUSE_XAXISAB (0x82000200 |DIMOFS_X ) /* X Axis-absolute: Some mice natively report absolute coordinates */ |
#define DIMOUSE_YAXIS (0x82000300 |DIMOFS_Y ) /* Y Axis */ |
#define DIMOUSE_YAXISAB (0x82000200 |DIMOFS_Y ) /* Y Axis-absolute: Some mice natively report absolute coordinates */ |
#define DIPH_BYID 2 |
#define DIPH_BYOFFSET 1 |
#define DIPH_BYUSAGE 3 |
#define DIPH_DEVICE 0 |
#define DIPOV_ANY_1 0xFF004601 |
#define DIPOV_ANY_2 0xFF004602 |
#define DIPOV_ANY_3 0xFF004603 |
#define DIPOV_ANY_4 0xFF004604 |
#define DIPROP_APPDATA MAKEDIPROP(22) |
#define DIPROP_AUTOCENTER MAKEDIPROP(9) |
#define DIPROP_AXISMODE MAKEDIPROP(2) |
#define DIPROP_BUFFERSIZE MAKEDIPROP(1) |
#define DIPROP_CALIBRATION MAKEDIPROP(11) |
#define DIPROP_CALIBRATIONMODE MAKEDIPROP(10) |
#define DIPROP_CPOINTS MAKEDIPROP(21) |
#define DIPROP_DEADZONE MAKEDIPROP(5) |
#define DIPROP_FFGAIN MAKEDIPROP(7) |
#define DIPROP_FFLOAD MAKEDIPROP(8) |
#define DIPROP_GETPORTDISPLAYNAME MAKEDIPROP(16) |
#define DIPROP_GRANULARITY MAKEDIPROP(3) |
#define DIPROP_GUIDANDPATH MAKEDIPROP(12) |
#define DIPROP_INSTANCENAME MAKEDIPROP(13) |
#define DIPROP_JOYSTICKID MAKEDIPROP(15) |
#define DIPROP_KEYNAME MAKEDIPROP(20) |
#define DIPROP_LOGICALRANGE MAKEDIPROP(19) |
#define DIPROP_PHYSICALRANGE MAKEDIPROP(18) |
#define DIPROP_PRODUCTNAME MAKEDIPROP(14) |
#define DIPROP_RANGE MAKEDIPROP(4) |
#define DIPROP_SATURATION MAKEDIPROP(6) |
#define DIPROP_SCANCODE MAKEDIPROP(23) |
#define DIPROP_TYPENAME MAKEDIPROP(26) |
#define DIPROP_USERNAME MAKEDIPROP(25) |
#define DIPROP_VIDPID MAKEDIPROP(24) |
#define DIPROPAUTOCENTER_OFF 0 |
#define DIPROPAUTOCENTER_ON 1 |
#define DIPROPAXISMODE_ABS 0 |
#define DIPROPAXISMODE_REL 1 |
#define DIPROPCALIBRATIONMODE_COOKED 0 |
#define DIPROPCALIBRATIONMODE_RAW 1 |
#define DIPROPRANGE_NOMAX ((LONG)0x7FFFFFFF) |
#define DIPROPRANGE_NOMIN ((LONG)0x80000000) |
#define DIRECTINPUT_HEADER_VERSION 0x0800 |
#define DIRECTINPUT_VERSION DIRECTINPUT_HEADER_VERSION |
#define DISCL_BACKGROUND 0x00000008 |
#define DISCL_EXCLUSIVE 0x00000001 |
#define DISCL_FOREGROUND 0x00000004 |
#define DISCL_NONEXCLUSIVE 0x00000002 |
#define DISCL_NOWINKEY 0x00000010 |
#define DISDD_CONTINUE 0x00000001 |
#define DISEQUENCE_COMPARE | ( | dwSequence1, | |
cmp, | |||
dwSequence2 | |||
) | ((int)((dwSequence1) - (dwSequence2)) cmp 0) |
#define DISFFC_CONTINUE 0x00000008 |
#define DISFFC_PAUSE 0x00000004 |
#define DISFFC_RESET 0x00000001 |
#define DISFFC_SETACTUATORSOFF 0x00000020 |
#define DISFFC_SETACTUATORSON 0x00000010 |
#define DISFFC_STOPALL 0x00000002 |
#define DIVIRTUAL_ARCADE_PLATFORM 0x22000000 |
#define DIVIRTUAL_ARCADE_SIDE2SIDE 0x21000000 |
#define DIVIRTUAL_BROWSER_CONTROL 0x28000000 |
#define DIVIRTUAL_CAD_2DCONTROL 0x23000000 |
#define DIVIRTUAL_CAD_3DCONTROL 0x24000000 |
#define DIVIRTUAL_CAD_FLYBY 0x25000000 |
#define DIVIRTUAL_CAD_MODEL 0x26000000 |
#define DIVIRTUAL_DRIVING_COMBAT 0x02000000 |
#define DIVIRTUAL_DRIVING_MECHA 0x29000000 |
#define DIVIRTUAL_DRIVING_RACE 0x01000000 |
#define DIVIRTUAL_DRIVING_TANK 0x03000000 |
#define DIVIRTUAL_FIGHTING_FPS 0x09000000 |
#define DIVIRTUAL_FIGHTING_HAND2HAND 0x08000000 |
#define DIVIRTUAL_FIGHTING_THIRDPERSON 0x0A000000 |
#define DIVIRTUAL_FLYING_CIVILIAN 0x04000000 |
#define DIVIRTUAL_FLYING_HELICOPTER 0x06000000 |
#define DIVIRTUAL_FLYING_MILITARY 0x05000000 |
#define DIVIRTUAL_REMOTE_CONTROL 0x27000000 |
#define DIVIRTUAL_SPACESIM 0x07000000 |
#define DIVIRTUAL_SPORTS_BASEBALL_BAT 0x0F000000 |
#define DIVIRTUAL_SPORTS_BASEBALL_FIELD 0x11000000 |
#define DIVIRTUAL_SPORTS_BASEBALL_PITCH 0x10000000 |
#define DIVIRTUAL_SPORTS_BASKETBALL_DEFENSE 0x13000000 |
#define DIVIRTUAL_SPORTS_BASKETBALL_OFFENSE 0x12000000 |
#define DIVIRTUAL_SPORTS_BIKING_MOUNTAIN 0x1C000000 |
#define DIVIRTUAL_SPORTS_FISHING 0x0E000000 |
#define DIVIRTUAL_SPORTS_FOOTBALL_DEFENSE 0x17000000 |
#define DIVIRTUAL_SPORTS_FOOTBALL_FIELD 0x14000000 |
#define DIVIRTUAL_SPORTS_FOOTBALL_OFFENSE 0x16000000 |
#define DIVIRTUAL_SPORTS_FOOTBALL_QBCK 0x15000000 |
#define DIVIRTUAL_SPORTS_GOLF 0x18000000 |
#define DIVIRTUAL_SPORTS_HOCKEY_DEFENSE 0x1A000000 |
#define DIVIRTUAL_SPORTS_HOCKEY_GOALIE 0x1B000000 |
#define DIVIRTUAL_SPORTS_HOCKEY_OFFENSE 0x19000000 |
#define DIVIRTUAL_SPORTS_HUNTING 0x0D000000 |
#define DIVIRTUAL_SPORTS_RACQUET 0x20000000 |
#define DIVIRTUAL_SPORTS_SKIING 0x1D000000 |
#define DIVIRTUAL_SPORTS_SOCCER_DEFENSE 0x1F000000 |
#define DIVIRTUAL_SPORTS_SOCCER_OFFENSE 0x1E000000 |
#define DIVIRTUAL_STRATEGY_ROLEPLAYING 0x0B000000 |
#define DIVIRTUAL_STRATEGY_TURN 0x0C000000 |
#define DIVOICE_ALL 0x8300040A |
#define DIVOICE_CHANNEL1 0x83000401 |
#define DIVOICE_CHANNEL2 0x83000402 |
#define DIVOICE_CHANNEL3 0x83000403 |
#define DIVOICE_CHANNEL4 0x83000404 |
#define DIVOICE_CHANNEL5 0x83000405 |
#define DIVOICE_CHANNEL6 0x83000406 |
#define DIVOICE_CHANNEL7 0x83000407 |
#define DIVOICE_CHANNEL8 0x83000408 |
#define DIVOICE_PLAYBACKMUTE 0x8300040C |
#define DIVOICE_RECORDMUTE 0x8300040B |
#define DIVOICE_TEAM 0x83000409 |
#define DIVOICE_TRANSMIT 0x8300040D |
#define DIVOICE_VOICECOMMAND 0x83000410 |
#define E_PENDING 0x8000000AL |
#define GET_DIDEVICE_SUBTYPE | ( | dwDevType | ) | HIBYTE(dwDevType) |
#define GET_DIDEVICE_TYPE | ( | dwDevType | ) | LOBYTE(dwDevType) |
#define IDirectInput IDirectInputA |
#define IDirectInput2 IDirectInput2A |
#define IDirectInput2_AddRef | ( | p | ) | (p)->lpVtbl->AddRef(p) |
#define IDirectInput2_CreateDevice | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->CreateDevice(p,a,b,c) |
#define IDirectInput2_EnumDevices | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->EnumDevices(p,a,b,c,d) |
#define IDirectInput2_FindDevice | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->FindDevice(p,a,b,c) |
#define IDirectInput2_GetDeviceStatus | ( | p, | |
a | |||
) | (p)->lpVtbl->GetDeviceStatus(p,a) |
#define IDirectInput2_Initialize | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->Initialize(p,a,b) |
#define IDirectInput2_QueryInterface | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->QueryInterface(p,a,b) |
#define IDirectInput2_Release | ( | p | ) | (p)->lpVtbl->Release(p) |
#define IDirectInput2_RunControlPanel | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->RunControlPanel(p,a,b) |
#define IDirectInput2Vtbl IDirectInput2AVtbl |
#define IDirectInput7 IDirectInput7A |
#define IDirectInput7_AddRef | ( | p | ) | (p)->lpVtbl->AddRef(p) |
#define IDirectInput7_CreateDevice | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->CreateDevice(p,a,b,c) |
#define IDirectInput7_CreateDeviceEx | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d) |
#define IDirectInput7_EnumDevices | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->EnumDevices(p,a,b,c,d) |
#define IDirectInput7_FindDevice | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->FindDevice(p,a,b,c) |
#define IDirectInput7_GetDeviceStatus | ( | p, | |
a | |||
) | (p)->lpVtbl->GetDeviceStatus(p,a) |
#define IDirectInput7_Initialize | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->Initialize(p,a,b) |
#define IDirectInput7_QueryInterface | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->QueryInterface(p,a,b) |
#define IDirectInput7_Release | ( | p | ) | (p)->lpVtbl->Release(p) |
#define IDirectInput7_RunControlPanel | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->RunControlPanel(p,a,b) |
#define IDirectInput7Vtbl IDirectInput7AVtbl |
#define IDirectInput8 IDirectInput8A |
#define IDirectInput8_AddRef | ( | p | ) | (p)->lpVtbl->AddRef(p) |
#define IDirectInput8_ConfigureDevices | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->ConfigureDevices(p,a,b,c,d) |
#define IDirectInput8_CreateDevice | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->CreateDevice(p,a,b,c) |
#define IDirectInput8_EnumDevices | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->EnumDevices(p,a,b,c,d) |
#define IDirectInput8_EnumDevicesBySemantics | ( | p, | |
a, | |||
b, | |||
c, | |||
d, | |||
e | |||
) | (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e) |
#define IDirectInput8_FindDevice | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->FindDevice(p,a,b,c) |
#define IDirectInput8_GetDeviceStatus | ( | p, | |
a | |||
) | (p)->lpVtbl->GetDeviceStatus(p,a) |
#define IDirectInput8_Initialize | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->Initialize(p,a,b) |
#define IDirectInput8_QueryInterface | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->QueryInterface(p,a,b) |
#define IDirectInput8_Release | ( | p | ) | (p)->lpVtbl->Release(p) |
#define IDirectInput8_RunControlPanel | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->RunControlPanel(p,a,b) |
#define IDirectInput8Vtbl IDirectInput8AVtbl |
#define IDirectInput_AddRef | ( | p | ) | (p)->lpVtbl->AddRef(p) |
#define IDirectInput_CreateDevice | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->CreateDevice(p,a,b,c) |
#define IDirectInput_EnumDevices | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->EnumDevices(p,a,b,c,d) |
#define IDirectInput_GetDeviceStatus | ( | p, | |
a | |||
) | (p)->lpVtbl->GetDeviceStatus(p,a) |
#define IDirectInput_Initialize | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->Initialize(p,a,b) |
#define IDirectInput_QueryInterface | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->QueryInterface(p,a,b) |
#define IDirectInput_Release | ( | p | ) | (p)->lpVtbl->Release(p) |
#define IDirectInput_RunControlPanel | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->RunControlPanel(p,a,b) |
#define IDirectInputDevice IDirectInputDeviceA |
#define IDirectInputDevice2 IDirectInputDevice2A |
#define IDirectInputDevice2_Acquire | ( | p | ) | (p)->lpVtbl->Acquire(p) |
#define IDirectInputDevice2_AddRef | ( | p | ) | (p)->lpVtbl->AddRef(p) |
#define IDirectInputDevice2_CreateEffect | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->CreateEffect(p,a,b,c,d) |
#define IDirectInputDevice2_EnumCreatedEffectObjects | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) |
#define IDirectInputDevice2_EnumEffects | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->EnumEffects(p,a,b,c) |
#define IDirectInputDevice2_EnumObjects | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->EnumObjects(p,a,b,c) |
#define IDirectInputDevice2_Escape | ( | p, | |
a | |||
) | (p)->lpVtbl->Escape(p,a) |
#define IDirectInputDevice2_GetCapabilities | ( | p, | |
a | |||
) | (p)->lpVtbl->GetCapabilities(p,a) |
#define IDirectInputDevice2_GetDeviceData | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->GetDeviceData(p,a,b,c,d) |
#define IDirectInputDevice2_GetDeviceInfo | ( | p, | |
a | |||
) | (p)->lpVtbl->GetDeviceInfo(p,a) |
#define IDirectInputDevice2_GetDeviceState | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->GetDeviceState(p,a,b) |
#define IDirectInputDevice2_GetEffectInfo | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->GetEffectInfo(p,a,b) |
#define IDirectInputDevice2_GetForceFeedbackState | ( | p, | |
a | |||
) | (p)->lpVtbl->GetForceFeedbackState(p,a) |
#define IDirectInputDevice2_GetObjectInfo | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->GetObjectInfo(p,a,b,c) |
#define IDirectInputDevice2_GetProperty | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->GetProperty(p,a,b) |
#define IDirectInputDevice2_Initialize | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->Initialize(p,a,b,c) |
#define IDirectInputDevice2_Poll | ( | p | ) | (p)->lpVtbl->Poll(p) |
#define IDirectInputDevice2_QueryInterface | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->QueryInterface(p,a,b) |
#define IDirectInputDevice2_Release | ( | p | ) | (p)->lpVtbl->Release(p) |
#define IDirectInputDevice2_RunControlPanel | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->RunControlPanel(p,a,b) |
#define IDirectInputDevice2_SendDeviceData | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->SendDeviceData(p,a,b,c,d) |
#define IDirectInputDevice2_SendForceFeedbackCommand | ( | p, | |
a | |||
) | (p)->lpVtbl->SendForceFeedbackCommand(p,a) |
#define IDirectInputDevice2_SetCooperativeLevel | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->SetCooperativeLevel(p,a,b) |
#define IDirectInputDevice2_SetDataFormat | ( | p, | |
a | |||
) | (p)->lpVtbl->SetDataFormat(p,a) |
#define IDirectInputDevice2_SetEventNotification | ( | p, | |
a | |||
) | (p)->lpVtbl->SetEventNotification(p,a) |
#define IDirectInputDevice2_SetProperty | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->SetProperty(p,a,b) |
#define IDirectInputDevice2_Unacquire | ( | p | ) | (p)->lpVtbl->Unacquire(p) |
#define IDirectInputDevice2Vtbl IDirectInputDevice2AVtbl |
#define IDirectInputDevice7 IDirectInputDevice7A |
#define IDirectInputDevice7_Acquire | ( | p | ) | (p)->lpVtbl->Acquire(p) |
#define IDirectInputDevice7_AddRef | ( | p | ) | (p)->lpVtbl->AddRef(p) |
#define IDirectInputDevice7_CreateEffect | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->CreateEffect(p,a,b,c,d) |
#define IDirectInputDevice7_EnumCreatedEffectObjects | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) |
#define IDirectInputDevice7_EnumEffects | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->EnumEffects(p,a,b,c) |
#define IDirectInputDevice7_EnumEffectsInFile | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d) |
#define IDirectInputDevice7_EnumObjects | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->EnumObjects(p,a,b,c) |
#define IDirectInputDevice7_Escape | ( | p, | |
a | |||
) | (p)->lpVtbl->Escape(p,a) |
#define IDirectInputDevice7_GetCapabilities | ( | p, | |
a | |||
) | (p)->lpVtbl->GetCapabilities(p,a) |
#define IDirectInputDevice7_GetDeviceData | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->GetDeviceData(p,a,b,c,d) |
#define IDirectInputDevice7_GetDeviceInfo | ( | p, | |
a | |||
) | (p)->lpVtbl->GetDeviceInfo(p,a) |
#define IDirectInputDevice7_GetDeviceState | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->GetDeviceState(p,a,b) |
#define IDirectInputDevice7_GetEffectInfo | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->GetEffectInfo(p,a,b) |
#define IDirectInputDevice7_GetForceFeedbackState | ( | p, | |
a | |||
) | (p)->lpVtbl->GetForceFeedbackState(p,a) |
#define IDirectInputDevice7_GetObjectInfo | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->GetObjectInfo(p,a,b,c) |
#define IDirectInputDevice7_GetProperty | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->GetProperty(p,a,b) |
#define IDirectInputDevice7_Initialize | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->Initialize(p,a,b,c) |
#define IDirectInputDevice7_Poll | ( | p | ) | (p)->lpVtbl->Poll(p) |
#define IDirectInputDevice7_QueryInterface | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->QueryInterface(p,a,b) |
#define IDirectInputDevice7_Release | ( | p | ) | (p)->lpVtbl->Release(p) |
#define IDirectInputDevice7_RunControlPanel | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->RunControlPanel(p,a,b) |
#define IDirectInputDevice7_SendDeviceData | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->SendDeviceData(p,a,b,c,d) |
#define IDirectInputDevice7_SendForceFeedbackCommand | ( | p, | |
a | |||
) | (p)->lpVtbl->SendForceFeedbackCommand(p,a) |
#define IDirectInputDevice7_SetCooperativeLevel | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->SetCooperativeLevel(p,a,b) |
#define IDirectInputDevice7_SetDataFormat | ( | p, | |
a | |||
) | (p)->lpVtbl->SetDataFormat(p,a) |
#define IDirectInputDevice7_SetEventNotification | ( | p, | |
a | |||
) | (p)->lpVtbl->SetEventNotification(p,a) |
#define IDirectInputDevice7_SetProperty | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->SetProperty(p,a,b) |
#define IDirectInputDevice7_Unacquire | ( | p | ) | (p)->lpVtbl->Unacquire(p) |
#define IDirectInputDevice7_WriteEffectToFile | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d) |
#define IDirectInputDevice7Vtbl IDirectInputDevice7AVtbl |
#define IDirectInputDevice8 IDirectInputDevice8A |
#define IDirectInputDevice8_Acquire | ( | p | ) | (p)->lpVtbl->Acquire(p) |
#define IDirectInputDevice8_AddRef | ( | p | ) | (p)->lpVtbl->AddRef(p) |
#define IDirectInputDevice8_BuildActionMap | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->BuildActionMap(p,a,b,c) |
#define IDirectInputDevice8_CreateEffect | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->CreateEffect(p,a,b,c,d) |
#define IDirectInputDevice8_EnumCreatedEffectObjects | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) |
#define IDirectInputDevice8_EnumEffects | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->EnumEffects(p,a,b,c) |
#define IDirectInputDevice8_EnumEffectsInFile | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d) |
#define IDirectInputDevice8_EnumObjects | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->EnumObjects(p,a,b,c) |
#define IDirectInputDevice8_Escape | ( | p, | |
a | |||
) | (p)->lpVtbl->Escape(p,a) |
#define IDirectInputDevice8_GetCapabilities | ( | p, | |
a | |||
) | (p)->lpVtbl->GetCapabilities(p,a) |
#define IDirectInputDevice8_GetDeviceData | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->GetDeviceData(p,a,b,c,d) |
#define IDirectInputDevice8_GetDeviceInfo | ( | p, | |
a | |||
) | (p)->lpVtbl->GetDeviceInfo(p,a) |
#define IDirectInputDevice8_GetDeviceState | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->GetDeviceState(p,a,b) |
#define IDirectInputDevice8_GetEffectInfo | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->GetEffectInfo(p,a,b) |
#define IDirectInputDevice8_GetForceFeedbackState | ( | p, | |
a | |||
) | (p)->lpVtbl->GetForceFeedbackState(p,a) |
#define IDirectInputDevice8_GetImageInfo | ( | p, | |
a | |||
) | (p)->lpVtbl->GetImageInfo(p,a) |
#define IDirectInputDevice8_GetObjectInfo | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->GetObjectInfo(p,a,b,c) |
#define IDirectInputDevice8_GetProperty | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->GetProperty(p,a,b) |
#define IDirectInputDevice8_Initialize | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->Initialize(p,a,b,c) |
#define IDirectInputDevice8_Poll | ( | p | ) | (p)->lpVtbl->Poll(p) |
#define IDirectInputDevice8_QueryInterface | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->QueryInterface(p,a,b) |
#define IDirectInputDevice8_Release | ( | p | ) | (p)->lpVtbl->Release(p) |
#define IDirectInputDevice8_RunControlPanel | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->RunControlPanel(p,a,b) |
#define IDirectInputDevice8_SendDeviceData | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->SendDeviceData(p,a,b,c,d) |
#define IDirectInputDevice8_SendForceFeedbackCommand | ( | p, | |
a | |||
) | (p)->lpVtbl->SendForceFeedbackCommand(p,a) |
#define IDirectInputDevice8_SetActionMap | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->SetActionMap(p,a,b,c) |
#define IDirectInputDevice8_SetCooperativeLevel | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->SetCooperativeLevel(p,a,b) |
#define IDirectInputDevice8_SetDataFormat | ( | p, | |
a | |||
) | (p)->lpVtbl->SetDataFormat(p,a) |
#define IDirectInputDevice8_SetEventNotification | ( | p, | |
a | |||
) | (p)->lpVtbl->SetEventNotification(p,a) |
#define IDirectInputDevice8_SetProperty | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->SetProperty(p,a,b) |
#define IDirectInputDevice8_Unacquire | ( | p | ) | (p)->lpVtbl->Unacquire(p) |
#define IDirectInputDevice8_WriteEffectToFile | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d) |
#define IDirectInputDevice8Vtbl IDirectInputDevice8AVtbl |
#define IDirectInputDevice_Acquire | ( | p | ) | (p)->lpVtbl->Acquire(p) |
#define IDirectInputDevice_AddRef | ( | p | ) | (p)->lpVtbl->AddRef(p) |
#define IDirectInputDevice_EnumObjects | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->EnumObjects(p,a,b,c) |
#define IDirectInputDevice_GetCapabilities | ( | p, | |
a | |||
) | (p)->lpVtbl->GetCapabilities(p,a) |
#define IDirectInputDevice_GetDeviceData | ( | p, | |
a, | |||
b, | |||
c, | |||
d | |||
) | (p)->lpVtbl->GetDeviceData(p,a,b,c,d) |
#define IDirectInputDevice_GetDeviceInfo | ( | p, | |
a | |||
) | (p)->lpVtbl->GetDeviceInfo(p,a) |
#define IDirectInputDevice_GetDeviceState | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->GetDeviceState(p,a,b) |
#define IDirectInputDevice_GetObjectInfo | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->GetObjectInfo(p,a,b,c) |
#define IDirectInputDevice_GetProperty | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->GetProperty(p,a,b) |
#define IDirectInputDevice_Initialize | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->Initialize(p,a,b,c) |
#define IDirectInputDevice_QueryInterface | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->QueryInterface(p,a,b) |
#define IDirectInputDevice_Release | ( | p | ) | (p)->lpVtbl->Release(p) |
#define IDirectInputDevice_RunControlPanel | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->RunControlPanel(p,a,b) |
#define IDirectInputDevice_SetCooperativeLevel | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->SetCooperativeLevel(p,a,b) |
#define IDirectInputDevice_SetDataFormat | ( | p, | |
a | |||
) | (p)->lpVtbl->SetDataFormat(p,a) |
#define IDirectInputDevice_SetEventNotification | ( | p, | |
a | |||
) | (p)->lpVtbl->SetEventNotification(p,a) |
#define IDirectInputDevice_SetProperty | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->SetProperty(p,a,b) |
#define IDirectInputDevice_Unacquire | ( | p | ) | (p)->lpVtbl->Unacquire(p) |
#define IDirectInputDeviceVtbl IDirectInputDeviceAVtbl |
#define IDirectInputEffect_AddRef | ( | p | ) | (p)->lpVtbl->AddRef(p) |
#define IDirectInputEffect_Download | ( | p | ) | (p)->lpVtbl->Download(p) |
#define IDirectInputEffect_Escape | ( | p, | |
a | |||
) | (p)->lpVtbl->Escape(p,a) |
#define IDirectInputEffect_GetEffectGuid | ( | p, | |
a | |||
) | (p)->lpVtbl->GetEffectGuid(p,a) |
#define IDirectInputEffect_GetEffectStatus | ( | p, | |
a | |||
) | (p)->lpVtbl->GetEffectStatus(p,a) |
#define IDirectInputEffect_GetParameters | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->GetParameters(p,a,b) |
#define IDirectInputEffect_Initialize | ( | p, | |
a, | |||
b, | |||
c | |||
) | (p)->lpVtbl->Initialize(p,a,b,c) |
#define IDirectInputEffect_QueryInterface | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->QueryInterface(p,a,b) |
#define IDirectInputEffect_Release | ( | p | ) | (p)->lpVtbl->Release(p) |
#define IDirectInputEffect_SetParameters | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->SetParameters(p,a,b) |
#define IDirectInputEffect_Start | ( | p, | |
a, | |||
b | |||
) | (p)->lpVtbl->Start(p,a,b) |
#define IDirectInputEffect_Stop | ( | p | ) | (p)->lpVtbl->Stop(p) |
#define IDirectInputEffect_Unload | ( | p | ) | (p)->lpVtbl->Unload(p) |
#define IDirectInputVtbl IDirectInputAVtbl |
#define IID_IDirectInput IID_IDirectInputA |
#define IID_IDirectInput2 IID_IDirectInput2A |
#define IID_IDirectInput7 IID_IDirectInput7A |
#define IID_IDirectInput8 IID_IDirectInput8A |
#define IID_IDirectInputDevice IID_IDirectInputDeviceA |
#define IID_IDirectInputDevice2 IID_IDirectInputDevice2A |
#define IID_IDirectInputDevice7 IID_IDirectInputDevice7A |
#define IID_IDirectInputDevice8 IID_IDirectInputDevice8A |
#define INTERFACE IDirectInputEffect |
#define INTERFACE IDirectInputDeviceW |
#define INTERFACE IDirectInputDeviceA |
#define INTERFACE IDirectInputDevice2W |
#define INTERFACE IDirectInputDevice2A |
#define INTERFACE IDirectInputDevice7W |
#define INTERFACE IDirectInputDevice7A |
#define INTERFACE IDirectInputDevice8W |
#define INTERFACE IDirectInputDevice8A |
#define INTERFACE IDirectInputW |
#define INTERFACE IDirectInputA |
#define INTERFACE IDirectInput2W |
#define INTERFACE IDirectInput2A |
#define INTERFACE IDirectInput7W |
#define INTERFACE IDirectInput7A |
#define INTERFACE IDirectInput8W |
#define INTERFACE IDirectInput8A |
#define MAKEDIPROP | ( | prop | ) | ((REFGUID)(prop)) |
#define MAXCPOINTSNUM 8 |
typedef DIACTIONFORMATA DIACTIONFORMAT |
typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO |
typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE |
typedef DIEFFECT DIEFFECT_DX6 |
typedef DIEFFECTINFOA DIEFFECTINFO |
typedef const DIACTION * LPCDIACTION |
typedef const DIACTIONA* LPCDIACTIONA |
typedef const DIACTIONFORMAT * LPCDIACTIONFORMAT |
typedef const DIACTIONFORMATA* LPCDIACTIONFORMATA |
typedef const DIACTIONFORMATW* LPCDIACTIONFORMATW |
typedef const DIACTIONW* LPCDIACTIONW |
typedef const DICOLORSET* LPCDICOLORSET |
typedef const DICONDITION* LPCDICONDITION |
typedef const DICONFIGUREDEVICESPARAMS * LPCDICONFIGUREDEVICESPARAMS |
typedef const DICONFIGUREDEVICESPARAMSA* LPCDICONFIGUREDEVICESPARAMSA |
typedef const DICONFIGUREDEVICESPARAMSW* LPCDICONFIGUREDEVICESPARAMSW |
typedef const DICONSTANTFORCE* LPCDICONSTANTFORCE |
typedef const DICUSTOMFORCE* LPCDICUSTOMFORCE |
typedef const DIDATAFORMAT* LPCDIDATAFORMAT |
typedef const DIDEVICEIMAGEINFO * LPCDIDEVICEIMAGEINFO |
typedef const DIDEVICEIMAGEINFOA* LPCDIDEVICEIMAGEINFOA |
typedef const DIDEVICEIMAGEINFOHEADER * LPCDIDEVICEIMAGEINFOHEADER |
typedef const DIDEVICEIMAGEINFOHEADERA* LPCDIDEVICEIMAGEINFOHEADERA |
typedef const DIDEVICEIMAGEINFOHEADERW* LPCDIDEVICEIMAGEINFOHEADERW |
typedef const DIDEVICEIMAGEINFOW* LPCDIDEVICEIMAGEINFOW |
typedef const DIDEVICEINSTANCE * LPCDIDEVICEINSTANCE |
typedef const DIDEVICEINSTANCE_DX3* LPCDIDEVICEINSTANCE_DX3 |
typedef const DIDEVICEINSTANCE_DX3A* LPCDIDEVICEINSTANCE_DX3A |
typedef const DIDEVICEINSTANCE_DX3W* LPCDIDEVICEINSTANCE_DX3W |
typedef const DIDEVICEINSTANCEA* LPCDIDEVICEINSTANCEA |
typedef const DIDEVICEINSTANCEW* LPCDIDEVICEINSTANCEW |
typedef const DIDEVICEOBJECTDATA* LPCDIDEVICEOBJECTDATA |
typedef const DIDEVICEOBJECTDATA_DX3* LPCDIDEVICEOBJECTDATA_DX |
typedef const DIDEVICEOBJECTINSTANCE* LPCDIDEVICEOBJECTINSTANCE |
typedef const DIDEVICEOBJECTINSTANCE_DX3* LPCDIDEVICEOBJECTINSTANCE_DX3 |
typedef const DIDEVICEOBJECTINSTANCE_DX3A* LPCDIDEVICEOBJECTINSTANCE_DX3A |
typedef const DIDEVICEOBJECTINSTANCE_DX3W* LPCDIDEVICEOBJECTINSTANCE_DX3W |
typedef const DIDEVICEOBJECTINSTANCEA* LPCDIDEVICEOBJECTINSTANCEA |
typedef const DIDEVICEOBJECTINSTANCEW* LPCDIDEVICEOBJECTINSTANCEW |
typedef const DIEFFECT* LPCDIEFFECT |
typedef const DIEFFECT_DX5* LPCDIEFFECT_DX5 |
typedef const DIEFFECTINFO* LPCDIEFFECTINFO |
typedef const DIEFFECTINFOA* LPCDIEFFECTINFOA |
typedef const DIEFFECTINFOW* LPCDIEFFECTINFOW |
typedef const DIENVELOPE* LPCDIENVELOPE |
typedef const DIFILEEFFECT* LPCDIFILEEFFECT |
typedef const DIOBJECTDATAFORMAT* LPCDIOBJECTDATAFORMAT |
typedef const DIPERIODIC* LPCDIPERIODIC |
typedef const DIPROPCAL* LPCDIPROPCAL |
typedef const DIPROPCALPOV* LPCDIPROPCALPOV |
typedef const DIPROPCPOINTS* LPCDIPROPCPOINTS |
typedef const DIPROPDWORD* LPCDIPROPDWORD |
typedef const DIPROPGUIDANDPATH* LPCDIPROPGUIDANDPATH |
typedef const DIPROPHEADER* LPCDIPROPHEADER |
typedef const DIPROPPOINTER* LPCDIPROPPOINTER |
typedef const DIPROPRANGE* LPCDIPROPRANGE |
typedef const DIPROPSTRING* LPCDIPROPSTRING |
typedef const DIRAMPFORCE* LPCDIRAMPFORCE |
typedef BOOL | ( | FAR PASCAL * | LPDIENUMEFFECTSINFILECALLBACK | ) |
DECLARE_INTERFACE_ | ( | IDirectInputEffect | , |
IUnknown | |||
) |
DECLARE_INTERFACE_ | ( | IDirectInputDeviceW | , |
IUnknown | |||
) |
DECLARE_INTERFACE_ | ( | IDirectInputDeviceA | , |
IUnknown | |||
) |
DECLARE_INTERFACE_ | ( | IDirectInputDevice2W | , |
IDirectInputDeviceW | |||
) |
DECLARE_INTERFACE_ | ( | IDirectInputDevice2A | , |
IDirectInputDeviceA | |||
) |
DECLARE_INTERFACE_ | ( | IDirectInputDevice7W | , |
IDirectInputDevice2W | |||
) |
DECLARE_INTERFACE_ | ( | IDirectInputDevice7A | , |
IDirectInputDevice2A | |||
) |
DECLARE_INTERFACE_ | ( | IDirectInputDevice8W | , |
IUnknown | |||
) |
DECLARE_INTERFACE_ | ( | IDirectInputDevice8A | , |
IUnknown | |||
) |
DECLARE_INTERFACE_ | ( | IDirectInputW | , |
IUnknown | |||
) |
DECLARE_INTERFACE_ | ( | IDirectInputA | , |
IUnknown | |||
) |
DECLARE_INTERFACE_ | ( | IDirectInput2W | , |
IDirectInputW | |||
) |
DECLARE_INTERFACE_ | ( | IDirectInput2A | , |
IDirectInputA | |||
) |
DECLARE_INTERFACE_ | ( | IDirectInput7W | , |
IDirectInput2W | |||
) |
DECLARE_INTERFACE_ | ( | IDirectInput7A | , |
IDirectInput2A | |||
) |
DECLARE_INTERFACE_ | ( | IDirectInput8W | , |
IUnknown | |||
) |
DECLARE_INTERFACE_ | ( | IDirectInput8A | , |
IUnknown | |||
) |
DEFINE_GUID | ( | CLSID_DirectInput | , |
0x25E609E0 | , | ||
0xB259 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | CLSID_DirectInputDevice | , |
0x25E609E1 | , | ||
0xB259 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | CLSID_DirectInput8 | , |
0x25E609E4 | , | ||
0xB259 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | CLSID_DirectInputDevice8 | , |
0x25E609E5 | , | ||
0xB259 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | IID_IDirectInputA | , |
0x89521360 | , | ||
0xAA8A | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | IID_IDirectInputW | , |
0x89521361 | , | ||
0xAA8A | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | IID_IDirectInput2A | , |
0x5944E662 | , | ||
0xAA8A | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | IID_IDirectInput2W | , |
0x5944E663 | , | ||
0xAA8A | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | IID_IDirectInput7A | , |
0x9A4CB684 | , | ||
0x236D | , | ||
0x11D3 | , | ||
0x8E | , | ||
0x9D | , | ||
0x00 | , | ||
0xC0 | , | ||
0x4F | , | ||
0x68 | , | ||
0x44 | , | ||
0xAE | |||
) |
DEFINE_GUID | ( | IID_IDirectInput7W | , |
0x9A4CB685 | , | ||
0x236D | , | ||
0x11D3 | , | ||
0x8E | , | ||
0x9D | , | ||
0x00 | , | ||
0xC0 | , | ||
0x4F | , | ||
0x68 | , | ||
0x44 | , | ||
0xAE | |||
) |
DEFINE_GUID | ( | IID_IDirectInput8A | , |
0xBF798030 | , | ||
0x483A | , | ||
0x4DA2 | , | ||
0xAA | , | ||
0x99 | , | ||
0x5D | , | ||
0x64 | , | ||
0xED | , | ||
0x36 | , | ||
0x97 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | IID_IDirectInput8W | , |
0xBF798031 | , | ||
0x483A | , | ||
0x4DA2 | , | ||
0xAA | , | ||
0x99 | , | ||
0x5D | , | ||
0x64 | , | ||
0xED | , | ||
0x36 | , | ||
0x97 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | IID_IDirectInputDeviceA | , |
0x5944E680 | , | ||
0xC92E | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | IID_IDirectInputDeviceW | , |
0x5944E681 | , | ||
0xC92E | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | IID_IDirectInputDevice2A | , |
0x5944E682 | , | ||
0xC92E | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | IID_IDirectInputDevice2W | , |
0x5944E683 | , | ||
0xC92E | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | IID_IDirectInputDevice7A | , |
0x57D7C6BC | , | ||
0x2356 | , | ||
0x11D3 | , | ||
0x8E | , | ||
0x9D | , | ||
0x00 | , | ||
0xC0 | , | ||
0x4F | , | ||
0x68 | , | ||
0x44 | , | ||
0xAE | |||
) |
DEFINE_GUID | ( | IID_IDirectInputDevice7W | , |
0x57D7C6BD | , | ||
0x2356 | , | ||
0x11D3 | , | ||
0x8E | , | ||
0x9D | , | ||
0x00 | , | ||
0xC0 | , | ||
0x4F | , | ||
0x68 | , | ||
0x44 | , | ||
0xAE | |||
) |
DEFINE_GUID | ( | IID_IDirectInputDevice8A | , |
0x54D41080 | , | ||
0xDC15 | , | ||
0x4833 | , | ||
0xA4 | , | ||
0x1B | , | ||
0x74 | , | ||
0x8F | , | ||
0x73 | , | ||
0xA3 | , | ||
0x81 | , | ||
0x79 | |||
) |
DEFINE_GUID | ( | IID_IDirectInputDevice8W | , |
0x54D41081 | , | ||
0xDC15 | , | ||
0x4833 | , | ||
0xA4 | , | ||
0x1B | , | ||
0x74 | , | ||
0x8F | , | ||
0x73 | , | ||
0xA3 | , | ||
0x81 | , | ||
0x79 | |||
) |
DEFINE_GUID | ( | IID_IDirectInputEffect | , |
0xE7E1F7C0 | , | ||
0x88D2 | , | ||
0x11D0 | , | ||
0x9A | , | ||
0xD0 | , | ||
0x00 | , | ||
0xA0 | , | ||
0xC9 | , | ||
0xA0 | , | ||
0x6E | , | ||
0x35 | |||
) |
DEFINE_GUID | ( | GUID_XAxis | , |
0xA36D02E0 | , | ||
0xC9F3 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | GUID_YAxis | , |
0xA36D02E1 | , | ||
0xC9F3 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | GUID_ZAxis | , |
0xA36D02E2 | , | ||
0xC9F3 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | GUID_RxAxis | , |
0xA36D02F4 | , | ||
0xC9F3 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | GUID_RyAxis | , |
0xA36D02F5 | , | ||
0xC9F3 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | GUID_RzAxis | , |
0xA36D02E3 | , | ||
0xC9F3 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | GUID_Slider | , |
0xA36D02E4 | , | ||
0xC9F3 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | GUID_Button | , |
0xA36D02F0 | , | ||
0xC9F3 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | GUID_Key | , |
0x55728220 | , | ||
0xD33C | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | GUID_POV | , |
0xA36D02F2 | , | ||
0xC9F3 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | GUID_Unknown | , |
0xA36D02F3 | , | ||
0xC9F3 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | GUID_SysMouse | , |
0x6F1D2B60 | , | ||
0xD5A0 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | GUID_SysKeyboard | , |
0x6F1D2B61 | , | ||
0xD5A0 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | GUID_Joystick | , |
0x6F1D2B70 | , | ||
0xD5A0 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | GUID_SysMouseEm | , |
0x6F1D2B80 | , | ||
0xD5A0 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | GUID_SysMouseEm2 | , |
0x6F1D2B81 | , | ||
0xD5A0 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | GUID_SysKeyboardEm | , |
0x6F1D2B82 | , | ||
0xD5A0 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | GUID_SysKeyboardEm2 | , |
0x6F1D2B83 | , | ||
0xD5A0 | , | ||
0x11CF | , | ||
0xBF | , | ||
0xC7 | , | ||
0x44 | , | ||
0x45 | , | ||
0x53 | , | ||
0x54 | , | ||
0x00 | , | ||
0x00 | |||
) |
DEFINE_GUID | ( | GUID_ConstantForce | , |
0x13541C20 | , | ||
0x8E33 | , | ||
0x11D0 | , | ||
0x9A | , | ||
0xD0 | , | ||
0x00 | , | ||
0xA0 | , | ||
0xC9 | , | ||
0xA0 | , | ||
0x6E | , | ||
0x35 | |||
) |
DEFINE_GUID | ( | GUID_RampForce | , |
0x13541C21 | , | ||
0x8E33 | , | ||
0x11D0 | , | ||
0x9A | , | ||
0xD0 | , | ||
0x00 | , | ||
0xA0 | , | ||
0xC9 | , | ||
0xA0 | , | ||
0x6E | , | ||
0x35 | |||
) |
DEFINE_GUID | ( | GUID_Square | , |
0x13541C22 | , | ||
0x8E33 | , | ||
0x11D0 | , | ||
0x9A | , | ||
0xD0 | , | ||
0x00 | , | ||
0xA0 | , | ||
0xC9 | , | ||
0xA0 | , | ||
0x6E | , | ||
0x35 | |||
) |
DEFINE_GUID | ( | GUID_Sine | , |
0x13541C23 | , | ||
0x8E33 | , | ||
0x11D0 | , | ||
0x9A | , | ||
0xD0 | , | ||
0x00 | , | ||
0xA0 | , | ||
0xC9 | , | ||
0xA0 | , | ||
0x6E | , | ||
0x35 | |||
) |
DEFINE_GUID | ( | GUID_Triangle | , |
0x13541C24 | , | ||
0x8E33 | , | ||
0x11D0 | , | ||
0x9A | , | ||
0xD0 | , | ||
0x00 | , | ||
0xA0 | , | ||
0xC9 | , | ||
0xA0 | , | ||
0x6E | , | ||
0x35 | |||
) |
DEFINE_GUID | ( | GUID_SawtoothUp | , |
0x13541C25 | , | ||
0x8E33 | , | ||
0x11D0 | , | ||
0x9A | , | ||
0xD0 | , | ||
0x00 | , | ||
0xA0 | , | ||
0xC9 | , | ||
0xA0 | , | ||
0x6E | , | ||
0x35 | |||
) |
DEFINE_GUID | ( | GUID_SawtoothDown | , |
0x13541C26 | , | ||
0x8E33 | , | ||
0x11D0 | , | ||
0x9A | , | ||
0xD0 | , | ||
0x00 | , | ||
0xA0 | , | ||
0xC9 | , | ||
0xA0 | , | ||
0x6E | , | ||
0x35 | |||
) |
DEFINE_GUID | ( | GUID_Spring | , |
0x13541C27 | , | ||
0x8E33 | , | ||
0x11D0 | , | ||
0x9A | , | ||
0xD0 | , | ||
0x00 | , | ||
0xA0 | , | ||
0xC9 | , | ||
0xA0 | , | ||
0x6E | , | ||
0x35 | |||
) |
DEFINE_GUID | ( | GUID_Damper | , |
0x13541C28 | , | ||
0x8E33 | , | ||
0x11D0 | , | ||
0x9A | , | ||
0xD0 | , | ||
0x00 | , | ||
0xA0 | , | ||
0xC9 | , | ||
0xA0 | , | ||
0x6E | , | ||
0x35 | |||
) |
DEFINE_GUID | ( | GUID_Inertia | , |
0x13541C29 | , | ||
0x8E33 | , | ||
0x11D0 | , | ||
0x9A | , | ||
0xD0 | , | ||
0x00 | , | ||
0xA0 | , | ||
0xC9 | , | ||
0xA0 | , | ||
0x6E | , | ||
0x35 | |||
) |
DEFINE_GUID | ( | GUID_Friction | , |
0x13541C2A | , | ||
0x8E33 | , | ||
0x11D0 | , | ||
0x9A | , | ||
0xD0 | , | ||
0x00 | , | ||
0xA0 | , | ||
0xC9 | , | ||
0xA0 | , | ||
0x6E | , | ||
0x35 | |||
) |
DEFINE_GUID | ( | GUID_CustomForce | , |
0x13541C2B | , | ||
0x8E33 | , | ||
0x11D0 | , | ||
0x9A | , | ||
0xD0 | , | ||
0x00 | , | ||
0xA0 | , | ||
0xC9 | , | ||
0xA0 | , | ||
0x6E | , | ||
0x35 | |||
) |
HRESULT WINAPI DirectInput8Create | ( | HINSTANCE | hinst, |
DWORD | dwVersion, | ||
REFIID | riidltf, | ||
LPVOID * | ppvOut, | ||
LPUNKNOWN | punkOuter | ||
) |
const DIDATAFORMAT c_dfDIJoystick |
const DIDATAFORMAT c_dfDIJoystick2 |
const DIDATAFORMAT c_dfDIKeyboard |
const DIDATAFORMAT c_dfDIMouse |
const DIDATAFORMAT c_dfDIMouse2 |
typedef DWORD |
typedef LPVOID |