#include <DisplaySystem.h>
Enumerator |
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Invalid |
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Equalizer |
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Glut |
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Null |
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virtual omega::DisplaySystem::~DisplaySystem |
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inlinevirtual |
omega::DisplaySystem::DisplaySystem |
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inlineprotected |
virtual void omega::DisplaySystem::cleanup |
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inlinevirtual |
void omega::DisplaySystem::frameFinished |
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inline |
internal Called internally by derived classes to signal the end of a frame.
void omega::DisplaySystem::frameStarted |
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inline |
Called internally by derived classes to signal the beginning of a new frame.
virtual DisplayConfig& omega::DisplaySystem::getDisplayConfig |
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inlinevirtual |
Ray omega::DisplaySystem::getViewRay |
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Vector2i |
position | ) |
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inline |
bool omega::DisplaySystem::getViewRayFromEvent |
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const Event & |
evt, |
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Ray & |
ray, |
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bool |
normalizedPointerCoords = false |
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inline |
virtual void omega::DisplaySystem::initialize |
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SystemManager * |
sys | ) |
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inlinevirtual |
virtual void omega::DisplaySystem::killCluster |
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inlinevirtual |
virtual void omega::DisplaySystem::run |
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pure virtual |
Starts display system rendering.
This call does not return until the current omegalib application sends an exit request to the system manager.
Implemented in omega::NullDisplaySystem.
virtual void omega::DisplaySystem::setup |
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Setting & |
setting | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: