A shader uniform.
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#include <GpuBuffer.h>
|
| enum | Type {
Double1,
Float1,
Int1,
Double2,
Float2,
Int2,
Double3,
Float3,
Int3,
Double4,
Float4,
Int4
} |
| |
| Enumerator |
|---|
| Double1 |
|
| Float1 |
|
| Int1 |
|
| Double2 |
|
| Float2 |
|
| Int2 |
|
| Double3 |
|
| Float3 |
|
| Int3 |
|
| Double4 |
|
| Float4 |
|
| Int4 |
|
| omega::Uniform::Uniform |
( |
const String & |
name | ) |
|
| void omega::Uniform::set |
( |
float |
x | ) |
|
| void omega::Uniform::set |
( |
int |
x | ) |
|
| void omega::Uniform::set |
( |
double |
x | ) |
|
| double omega::Uniform::myDoubleData[16] |
| float omega::Uniform::myFloatData[16] |
| int omega::Uniform::myIntData[16] |
The documentation for this class was generated from the following file: