#include <wiimote_state.h>
|
| enum | mask {
LEFT = 0x0001,
RIGHT = 0x0002,
DOWN = 0x0004,
UP = 0x0008,
PLUS = 0x0010,
TWO = 0x0100,
ONE = 0x0200,
_B = 0x0400,
_A = 0x0800,
MINUS = 0x1000,
HOME = 0x8000,
ALL = LEFT|RIGHT|DOWN|UP|PLUS|TWO|ONE|_A|_B|MINUS|HOME
} |
| |
|
| bool | A () const |
| |
| bool | B () const |
| |
| bool | Plus () const |
| |
| bool | Home () const |
| |
| bool | Minus () const |
| |
| bool | One () const |
| |
| bool | Two () const |
| |
| bool | Up () const |
| |
| bool | Down () const |
| |
| bool | Left () const |
| |
| bool | Right () const |
| |
| Enumerator |
|---|
| LEFT |
|
| RIGHT |
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| DOWN |
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| UP |
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| PLUS |
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| TWO |
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| ONE |
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| _B |
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| _A |
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| MINUS |
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| HOME |
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| ALL |
|
| bool wiimote_state::buttons::A |
( |
| ) |
const |
|
inline |
| bool wiimote_state::buttons::B |
( |
| ) |
const |
|
inline |
| bool wiimote_state::buttons::Down |
( |
| ) |
const |
|
inline |
| bool wiimote_state::buttons::Home |
( |
| ) |
const |
|
inline |
| bool wiimote_state::buttons::Left |
( |
| ) |
const |
|
inline |
| bool wiimote_state::buttons::Minus |
( |
| ) |
const |
|
inline |
| bool wiimote_state::buttons::One |
( |
| ) |
const |
|
inline |
| bool wiimote_state::buttons::Plus |
( |
| ) |
const |
|
inline |
| bool wiimote_state::buttons::Right |
( |
| ) |
const |
|
inline |
| bool wiimote_state::buttons::Two |
( |
| ) |
const |
|
inline |
| bool wiimote_state::buttons::Up |
( |
| ) |
const |
|
inline |
| WORD wiimote_state::buttons::Bits |
The documentation for this struct was generated from the following file: