#include <wiimote_state.h>
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enum | mask {
LEFT = 0x0001,
RIGHT = 0x0002,
DOWN = 0x0004,
UP = 0x0008,
PLUS = 0x0010,
TWO = 0x0100,
ONE = 0x0200,
_B = 0x0400,
_A = 0x0800,
MINUS = 0x1000,
HOME = 0x8000,
ALL = LEFT|RIGHT|DOWN|UP|PLUS|TWO|ONE|_A|_B|MINUS|HOME
} |
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bool | A () const |
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bool | B () const |
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bool | Plus () const |
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bool | Home () const |
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bool | Minus () const |
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bool | One () const |
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bool | Two () const |
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bool | Up () const |
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bool | Down () const |
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bool | Left () const |
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bool | Right () const |
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Enumerator |
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LEFT |
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RIGHT |
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DOWN |
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UP |
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PLUS |
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TWO |
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ONE |
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_B |
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_A |
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MINUS |
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HOME |
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ALL |
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bool wiimote_state::buttons::A |
( |
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const |
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inline |
bool wiimote_state::buttons::B |
( |
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const |
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inline |
bool wiimote_state::buttons::Down |
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const |
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inline |
bool wiimote_state::buttons::Home |
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const |
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inline |
bool wiimote_state::buttons::Left |
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const |
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inline |
bool wiimote_state::buttons::Minus |
( |
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const |
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inline |
bool wiimote_state::buttons::One |
( |
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const |
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inline |
bool wiimote_state::buttons::Plus |
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const |
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inline |
bool wiimote_state::buttons::Right |
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const |
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inline |
bool wiimote_state::buttons::Two |
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const |
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inline |
bool wiimote_state::buttons::Up |
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const |
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inline |
WORD wiimote_state::buttons::Bits |
The documentation for this struct was generated from the following file: