#include <wiimote_state.h>
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enum | mask {
TRIG_R = 0x0002,
PLUS = 0x0004,
HOME = 0x0008,
MINUS = 0x0010,
TRIG_L = 0x0020,
DOWN = 0x0040,
RIGHT = 0x0080,
UP = 0x0100,
LEFT = 0x0200,
_ZR = 0x0400,
_X = 0x0800,
_A = 0x1000,
_Y = 0x2000,
_B = 0x4000,
_ZL = 0x8000,
ALL
} |
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bool | A () const |
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bool | B () const |
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bool | Plus () const |
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bool | Minus () const |
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bool | Home () const |
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bool | Up () const |
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bool | Down () const |
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bool | Left () const |
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bool | Right () const |
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bool | X () const |
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bool | Y () const |
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bool | ZL () const |
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bool | ZR () const |
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bool | TriggerL () const |
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bool | TriggerR () const |
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Enumerator |
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TRIG_R |
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PLUS |
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HOME |
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MINUS |
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TRIG_L |
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DOWN |
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RIGHT |
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UP |
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LEFT |
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_ZR |
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_X |
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_A |
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_Y |
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_B |
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_ZL |
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ALL |
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bool wiimote_state::classic_controller::buttons::A |
( |
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const |
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inline |
bool wiimote_state::classic_controller::buttons::B |
( |
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const |
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inline |
bool wiimote_state::classic_controller::buttons::Down |
( |
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const |
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inline |
bool wiimote_state::classic_controller::buttons::Home |
( |
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const |
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inline |
bool wiimote_state::classic_controller::buttons::Left |
( |
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const |
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inline |
bool wiimote_state::classic_controller::buttons::Minus |
( |
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const |
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inline |
bool wiimote_state::classic_controller::buttons::Plus |
( |
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const |
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inline |
bool wiimote_state::classic_controller::buttons::Right |
( |
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const |
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inline |
bool wiimote_state::classic_controller::buttons::TriggerL |
( |
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const |
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inline |
bool wiimote_state::classic_controller::buttons::TriggerR |
( |
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const |
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inline |
bool wiimote_state::classic_controller::buttons::Up |
( |
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const |
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inline |
bool wiimote_state::classic_controller::buttons::X |
( |
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const |
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inline |
bool wiimote_state::classic_controller::buttons::Y |
( |
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const |
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inline |
bool wiimote_state::classic_controller::buttons::ZL |
( |
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const |
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inline |
bool wiimote_state::classic_controller::buttons::ZR |
( |
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const |
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inline |
WORD wiimote_state::classic_controller::buttons::Bits |
The documentation for this struct was generated from the following file: