#include <Container.h>
omegaToolkit::ui::Container3dSettings::Container3dSettings |
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float omegaToolkit::ui::Container3dSettings::alpha |
bool omegaToolkit::ui::Container3dSettings::center |
bool omegaToolkit::ui::Container3dSettings::enable3d |
SceneNode* omegaToolkit::ui::Container3dSettings::node |
node is used to make transforms relative to a scene node.
Vector3f omegaToolkit::ui::Container3dSettings::normal |
Vector3f omegaToolkit::ui::Container3dSettings::position |
float omegaToolkit::ui::Container3dSettings::scale |
The 3d scale is the conversion factor between pixel sizes and world units.
For example, a 100x300 pixel container with a scale of 0.01 will be drawn as a
Vector3f omegaToolkit::ui::Container3dSettings::up |
bool omegaToolkit::ui::Container3dSettings::wandPointerEnabled |
when set to true and pointer interaction is enabled, a 3D wand will be used as a pointer device to interact with this container.
false
The documentation for this struct was generated from the following file:
- C:/dev/omegalib/release/include/omegaToolkit/ui/Container.h