![]() |
omegalib
13.1
|
Implements a wand node manipulator. More...
#include <WandManipulator.h>
Public Member Functions | |
| WandManipulator () | |
| virtual void | handleEvent (const Event &evt) |
| virtual void | update (const UpdateContext &conext) |
| virtual void | setup (const Setting &s) |
| virtual bool | handleCommand (const String &cmd) |
| Event::Flags | getMoveButtonFlag () |
| void | setMoveButtonFlag (Event::Flags value) |
| Event::Flags | getRotateButtonFlag () |
| void | setRotateButtonFlag (Event::Flags value) |
Public Member Functions inherited from omega::Actor | |
| Actor (const String &name) | |
| Actor () | |
| void | kill () |
| void | setSceneNode (SceneNode *node) |
| SceneNode * | getSceneNode () |
| virtual void | handleEvent (const Event &evt) |
| virtual bool | handleCommand (const String &cmd) |
| virtual void | onUpdate (const UpdateContext &context) |
| Callbacks These callbacks can be enabled / disabled using the corresponding callback filter functions. More... | |
| virtual void | onEvent (const Event &evt) |
| virtual bool | onCommand (const String &cmd) |
| void | setUpdateEnabled (bool value) |
| Callback filter functions. More... | |
| void | setCommandsEnabled (bool value) |
| void | setEventsEnabled (bool value) |
| bool | isUpdateEnabled () |
| bool | areCommandsEnabled () |
| bool | areEventsEnabled () |
Public Member Functions inherited from omega::EngineModule | |
| EngineModule (const String &name) | |
| EngineModule () | |
| virtual | ~EngineModule () |
| void | requestOpenGLProfile (OpenGLProfile profile) |
| This method can be used within an engine module ctor or initialization to test for module compatibility. More... | |
| void | enableSharedData () |
| void | disableSharedData () |
| virtual void | initialize () |
| virtual void | dispose () |
| virtual void | commitSharedData (SharedOStream &out) |
| virtual void | updateSharedData (SharedIStream &in) |
| virtual void | initializeRenderer (Renderer *) |
| void | doInitialize (Engine *server) |
| void | doDispose () |
| virtual bool | isInitialized () |
| Engine * | getEngine () |
| Priority | getPriority () |
| void | setPriority (Priority value) |
| const String & | getName () |
Public Member Functions inherited from omicron::ReferenceType | |
| ReferenceType () | |
| virtual | ~ReferenceType () |
| void | ref () |
| void | unref () |
| long | refCount () |
Additional Inherited Members | |
Public Types inherited from omega::EngineModule | |
| enum | Priority { PriorityLowest = 0, PriorityLow = 1, PriorityNormal = 2, PriorityHigh = 3, PriorityHighest = 4 } |
| enum | OpenGLProfile { CoreProfile, CompatibilityProfile, UnspecifiedProfile } |
Static Public Member Functions inherited from omicron::ReferenceType | |
| static void | printObjCounts () |
Protected Attributes inherited from omega::Actor | |
| SceneNode * | myNode |
| bool | myUpdateEnabled |
| bool | myEventsEnabled |
| bool | myCommandsEnabled |
Static Protected Attributes inherited from omicron::ReferenceType | |
| static List< ReferenceType * > | mysObjList |
Implements a wand node manipulator.
Uses the wand ray to pick and move objects. Assumes the wand has additional analog axes to control object rotation.
Inheritance diagram for omegaToolkit::WandManipulator:
|
inline |
|
inline |
|
inline |
|
virtual |
|
virtual |
|
inline |
|
inline |
|
virtual |
|
virtual |
Reimplemented from omega::Actor.