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omegalib
13.1
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A specialied EngineModule used to control objects in a scene and define custom behaviors. More...
#include <Actor.h>
Public Member Functions | |
| Actor (const String &name) | |
| Actor () | |
| void | kill () |
| void | setSceneNode (SceneNode *node) |
| SceneNode * | getSceneNode () |
| virtual void | update (const UpdateContext &context) |
| virtual void | handleEvent (const Event &evt) |
| virtual bool | handleCommand (const String &cmd) |
| virtual void | onUpdate (const UpdateContext &context) |
| Callbacks These callbacks can be enabled / disabled using the corresponding callback filter functions. More... | |
| virtual void | onEvent (const Event &evt) |
| virtual bool | onCommand (const String &cmd) |
| void | setUpdateEnabled (bool value) |
| Callback filter functions. More... | |
| void | setCommandsEnabled (bool value) |
| void | setEventsEnabled (bool value) |
| bool | isUpdateEnabled () |
| bool | areCommandsEnabled () |
| bool | areEventsEnabled () |
Public Member Functions inherited from omega::EngineModule | |
| EngineModule (const String &name) | |
| EngineModule () | |
| virtual | ~EngineModule () |
| void | requestOpenGLProfile (OpenGLProfile profile) |
| This method can be used within an engine module ctor or initialization to test for module compatibility. More... | |
| void | enableSharedData () |
| void | disableSharedData () |
| virtual void | initialize () |
| virtual void | dispose () |
| virtual void | commitSharedData (SharedOStream &out) |
| virtual void | updateSharedData (SharedIStream &in) |
| virtual void | initializeRenderer (Renderer *) |
| void | doInitialize (Engine *server) |
| void | doDispose () |
| virtual bool | isInitialized () |
| Engine * | getEngine () |
| Priority | getPriority () |
| void | setPriority (Priority value) |
| const String & | getName () |
Public Member Functions inherited from omicron::ReferenceType | |
| ReferenceType () | |
| virtual | ~ReferenceType () |
| void | ref () |
| void | unref () |
| long | refCount () |
Protected Attributes | |
| SceneNode * | myNode |
| bool | myUpdateEnabled |
| bool | myEventsEnabled |
| bool | myCommandsEnabled |
Additional Inherited Members | |
Public Types inherited from omega::EngineModule | |
| enum | Priority { PriorityLowest = 0, PriorityLow = 1, PriorityNormal = 2, PriorityHigh = 3, PriorityHighest = 4 } |
| enum | OpenGLProfile { CoreProfile, CompatibilityProfile, UnspecifiedProfile } |
Static Public Member Functions inherited from omicron::ReferenceType | |
| static void | printObjCounts () |
Static Protected Attributes inherited from omicron::ReferenceType | |
| static List< ReferenceType * > | mysObjList |
A specialied EngineModule used to control objects in a scene and define custom behaviors.
Inheritance diagram for omega::Actor:
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Reimplemented from omega::EngineModule.
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Reimplemented from omega::EngineModule.
Reimplemented in omega::TrackedObject.
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Callbacks These callbacks can be enabled / disabled using the corresponding callback filter functions.
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Callback filter functions.
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inlinevirtual |
Reimplemented from omega::EngineModule.
Reimplemented in omegaToolkit::WandManipulator, omega::TrackedObject, omegaToolkit::ControllerManipulator, and omegaToolkit::MouseManipulator.
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